Searched refs:BPMiniGame_PerfectPaths (Results 1 – 3 of 3) sorted by relevance
21 BPMiniGame_PerfectPaths::BPMiniGame_PerfectPaths(BPGame* game) : BPMiniGame(game) { in BPMiniGame_PerfectPaths() function in BPMiniGame_PerfectPaths64 BPMiniGame_PerfectPaths::~BPMiniGame_PerfectPaths() { in ~BPMiniGame_PerfectPaths()81 void BPMiniGame_PerfectPaths::Start() { in Start()85 int BPMiniGame_PerfectPaths::GetWeight() { in GetWeight()90 void BPMiniGame_PerfectPaths::Render() { in Render()133 void BPMiniGame_PerfectPaths::Tick() { in Tick()143 void BPMiniGame_PerfectPaths::OnMouseUp() { in OnMouseUp()189 void BPMiniGame_PerfectPaths::OnMouseMove() { in OnMouseMove()237 void BPMiniGame_PerfectPaths::LevelUp() { in LevelUp()429 void BPMiniGame_PerfectPaths::SetScore() { in SetScore()[all …]
49 class BPMiniGame_PerfectPaths : public BPMiniGame {51 BPMiniGame_PerfectPaths(BPGame* game);52 ~BPMiniGame_PerfectPaths();
2056 ActiveMiniGame = new BPMiniGame_PerfectPaths(this); in CreateMiniGame()