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Searched refs:BPMiniGame_PerfectPaths (Results 1 – 3 of 3) sorted by relevance

/dports/games/brainparty/brainparty/
H A Dperfectpaths.cpp21 BPMiniGame_PerfectPaths::BPMiniGame_PerfectPaths(BPGame* game) : BPMiniGame(game) { in BPMiniGame_PerfectPaths() function in BPMiniGame_PerfectPaths
64 BPMiniGame_PerfectPaths::~BPMiniGame_PerfectPaths() { in ~BPMiniGame_PerfectPaths()
81 void BPMiniGame_PerfectPaths::Start() { in Start()
85 int BPMiniGame_PerfectPaths::GetWeight() { in GetWeight()
90 void BPMiniGame_PerfectPaths::Render() { in Render()
133 void BPMiniGame_PerfectPaths::Tick() { in Tick()
143 void BPMiniGame_PerfectPaths::OnMouseUp() { in OnMouseUp()
189 void BPMiniGame_PerfectPaths::OnMouseMove() { in OnMouseMove()
237 void BPMiniGame_PerfectPaths::LevelUp() { in LevelUp()
429 void BPMiniGame_PerfectPaths::SetScore() { in SetScore()
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H A Dperfectpaths.h49 class BPMiniGame_PerfectPaths : public BPMiniGame {
51 BPMiniGame_PerfectPaths(BPGame* game);
52 ~BPMiniGame_PerfectPaths();
H A DBPGame.cpp2056 ActiveMiniGame = new BPMiniGame_PerfectPaths(this); in CreateMiniGame()