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Searched refs:BROKEHYDROPLANT (Results 1 – 10 of 10) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dnames.h300 #define BROKEHYDROPLANT 1003 macro
H A Dnamesdyn.cpp130 { "BROKEHYDROPLANT", DVPTR(BROKEHYDROPLANT), BROKEHYDROPLANT__STATIC },
758 int32_t BROKEHYDROPLANT = BROKEHYDROPLANT__STATIC; variable
H A Dnamesdyn.h751 extern int32_t BROKEHYDROPLANT;
H A Dsector.cpp2178 PN(spriteNum) = BROKEHYDROPLANT;
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dnames.h300 #define BROKEHYDROPLANT 1003 macro
H A Dnamesdyn.cpp330 … { "BROKEHYDROPLANT", DVPTR(BROKEHYDROPLANT), BROKEHYDROPLANT__STATIC, BROKEHYDROPLANT__STATICRR },
1782 int32_t BROKEHYDROPLANT = BROKEHYDROPLANT__STATIC; variable
H A Dnamesdyn.h2448 extern int32_t BROKEHYDROPLANT;
H A Dsector.cpp3304 PN(spriteNum) = BROKEHYDROPLANT; in A_DamageObject()
/dports/games/NBlood/NBlood-a1689a4/package/sdk/
H A Dnames.h300 #define BROKEHYDROPLANT 1003 macro
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/
H A DNAMES.H361 #define BROKEHYDROPLANT 1237 macro