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Searched refs:BSP_LIGHT_TYPE_WEAPON (Results 1 – 4 of 4) sorted by relevance

/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/model/
H A Dmodel.h534 #define BSP_LIGHT_TYPE_WEAPON 1 macro
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/model/
H A Dmodel.h550 #define BSP_LIGHT_TYPE_WEAPON 1 macro
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ship/
H A Dshipfx.cpp1016 if ( pm->lights[i].type == BSP_LIGHT_TYPE_WEAPON ) { in shipfx_flash_create()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/ship/
H A Dshipfx.cpp1255 if ( pm->lights[i].type == BSP_LIGHT_TYPE_WEAPON ) { in shipfx_flash_create()