Searched refs:BSP_LIGHT_TYPE_WEAPON (Results 1 – 4 of 4) sorted by relevance
534 #define BSP_LIGHT_TYPE_WEAPON 1 macro
550 #define BSP_LIGHT_TYPE_WEAPON 1 macro
1016 if ( pm->lights[i].type == BSP_LIGHT_TYPE_WEAPON ) { in shipfx_flash_create()
1255 if ( pm->lights[i].type == BSP_LIGHT_TYPE_WEAPON ) { in shipfx_flash_create()