Home
last modified time | relevance | path

Searched refs:BT_WEAPONSHIFT (Results 1 – 25 of 49) sorted by relevance

12

/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/
H A Db_game.c530 p->cmd.buttons |= (BT_CHANGE | (wp_shotgun<<BT_WEAPONSHIFT)); in B_ChangeWeapon()
533 p->cmd.buttons |= (BT_CHANGE | (wp_chaingun<<BT_WEAPONSHIFT)); in B_ChangeWeapon()
536 p->cmd.buttons |= (BT_CHANGE | (wp_missile<<BT_WEAPONSHIFT)); in B_ChangeWeapon()
539 p->cmd.buttons |= (BT_CHANGE | (wp_plasma<<BT_WEAPONSHIFT)); in B_ChangeWeapon()
542 p->cmd.buttons |= (BT_CHANGE | (wp_bfg<<BT_WEAPONSHIFT)); in B_ChangeWeapon()
545 p->cmd.buttons |= (BT_CHANGE | BT_EXTRAWEAPON | (wp_shotgun<<BT_WEAPONSHIFT)); in B_ChangeWeapon()
550 p->cmd.buttons |= (BT_CHANGE | wp_pistol<<BT_WEAPONSHIFT); in B_ChangeWeapon()
553 p->cmd.buttons |= (BT_CHANGE | BT_EXTRAWEAPON | (wp_fist<<BT_WEAPONSHIFT)); in B_ChangeWeapon()
555 p->cmd.buttons |= (BT_CHANGE | wp_fist<<BT_WEAPONSHIFT); in B_ChangeWeapon()
H A Dp_user.c879 {wp_fist <<BT_WEAPONSHIFT,
880 wp_pistol <<BT_WEAPONSHIFT,
881 wp_shotgun <<BT_WEAPONSHIFT,
882 wp_chaingun<<BT_WEAPONSHIFT,
883 wp_missile <<BT_WEAPONSHIFT,
884 wp_plasma <<BT_WEAPONSHIFT,
885 wp_bfg <<BT_WEAPONSHIFT,
886 (wp_fist <<BT_WEAPONSHIFT) | BT_EXTRAWEAPON,// wp_chainsaw
887 (wp_shotgun <<BT_WEAPONSHIFT) | BT_EXTRAWEAPON};//wp_supershotgun
1213 newweapon = (cmd->buttons&BT_WEAPONMASK)>>BT_WEAPONSHIFT; in P_PlayerThink()
H A Dd_ticcmd.h66 BT_WEAPONSHIFT = 3, enumerator
H A Dg_game.c876 return (BT_CHANGE | BT_EXTRAWEAPON | (wp_fist<<BT_WEAPONSHIFT)); in NextWeapon()
878 return (BT_CHANGE | BT_EXTRAWEAPON | (wp_shotgun<<BT_WEAPONSHIFT)); in NextWeapon()
879 return (BT_CHANGE | (w<<BT_WEAPONSHIFT)); in NextWeapon()
893 return (BT_CHANGE | BT_EXTRAWEAPON | (wp_fist<<BT_WEAPONSHIFT)); in BestWeapon()
896 return (BT_CHANGE | BT_EXTRAWEAPON | (wp_shotgun<<BT_WEAPONSHIFT)); in BestWeapon()
898 return (BT_CHANGE | (newweapon<<BT_WEAPONSHIFT)); in BestWeapon()
1109 cmd->buttons |= (i-gc_weapon1)<<BT_WEAPONSHIFT; in G_BuildTiccmd()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/include/
H A Dx_event.h73 BT_WEAPONSHIFT = 3, enumerator
/dports/games/prboom/prboom-2.5.0/src/
H A Dd_event.h102 BT_WEAPONSHIFT = 3, enumerator
H A Dp_user.c370 newweapon = (cmd->buttons & BT_WEAPONMASK)>>BT_WEAPONSHIFT; in P_PlayerThink()
/dports/games/libretro-prboom/libretro-prboom-cc80175/src/
H A Dd_event.h104 BT_WEAPONSHIFT = 3, enumerator
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/
H A Dd_event.h99 BT_WEAPONSHIFT = 3, enumerator
/dports/games/edge/Edge-1.35-source/src/
H A De_ticcmd.h86 BT_WEAPONSHIFT = 3, enumerator
H A De_input.cc461 cmd->buttons |= w << BT_WEAPONSHIFT; in E_BuildTiccmd()
469 cmd->buttons |= (BT_NEXT_WEAPON << BT_WEAPONSHIFT); in E_BuildTiccmd()
474 cmd->buttons |= (BT_PREV_WEAPON << BT_WEAPONSHIFT); in E_BuildTiccmd()
/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/
H A Dd_event.h102 BT_WEAPONSHIFT = 3, enumerator
H A Dp_user.c436 newweapon = (cmd->buttons & BT_WEAPONMASK)>>BT_WEAPONSHIFT; in P_PlayerThink()
446 newweapon = (cmd->buttons & BT_WEAPONMASK_OLD)>>BT_WEAPONSHIFT; in P_PlayerThink()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/
H A Dd_event.h99 BT_WEAPONSHIFT = 3, enumerator
/dports/games/odamex/odamex-src-0.7.0/common/
H A Dd_event.h93 BT_WEAPONSHIFT = 3, enumerator
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/doom/
H A Dp_user.c281 newweapon = (cmd->buttons&BT_WEAPONMASK)>>BT_WEAPONSHIFT; in P_PlayerThink()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/
H A Ddoomdef.h79 #define BT_WEAPONSHIFT 3 macro
H A Dg_game.c482 cmd->buttons |= i << BT_WEAPONSHIFT; in G_BuildTiccmd()
493 cmd->buttons |= i<<BT_WEAPONSHIFT; in G_BuildTiccmd()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/doom/
H A Dp_user.c401 newweapon = (cmd->buttons&BT_WEAPONMASK)>>BT_WEAPONSHIFT; in P_PlayerThink()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/
H A Ddoomdef.h79 #define BT_WEAPONSHIFT 3 macro
/dports/games/uhexen/uhexen-0.601/src/
H A Dg_game.c503 cmd->buttons |= curWeapon<<BT_WEAPONSHIFT; in G_BuildTiccmd()
640 cmd->buttons |= i<<BT_WEAPONSHIFT; in G_BuildTiccmd()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/
H A Dh2def.h102 #define BT_WEAPONSHIFT 3 macro
H A Dg_game.c485 cmd->buttons |= i << BT_WEAPONSHIFT; in G_BuildTiccmd()
496 cmd->buttons |= i<<BT_WEAPONSHIFT; in G_BuildTiccmd()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/
H A Dh2def.h102 #define BT_WEAPONSHIFT 3 macro
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/strife/
H A Dg_game.c521 cmd->buttons |= i << BT_WEAPONSHIFT; in G_BuildTiccmd()
534 cmd->buttons |= i<<BT_WEAPONSHIFT; in G_BuildTiccmd()

12