Searched refs:BUFFER_SOUND (Results 1 – 2 of 2) sorted by relevance
/dports/graphics/reallyslick/rss-glx_0.9.1/src/ |
H A D | skyrocket_sound.cpp | 93 #define BUFFER_SOUND(index, data, compressedsize, size) \ in initSound() macro 99 BUFFER_SOUND (BOOM1SOUND, launch1SoundData, launch1SoundData_compressedsize, launch1SoundData_size) in initSound() 100 BUFFER_SOUND (BOOM2SOUND, launch2SoundData, launch2SoundData_compressedsize, launch2SoundData_size) in initSound() 101 BUFFER_SOUND (BOOM1SOUND, boom1SoundData, boom1SoundData_compressedsize, boom1SoundData_size) in initSound() 102 BUFFER_SOUND (BOOM2SOUND, boom2SoundData, boom2SoundData_compressedsize, boom2SoundData_size) in initSound() 103 BUFFER_SOUND (BOOM3SOUND, boom3SoundData, boom3SoundData_compressedsize, boom3SoundData_size) in initSound() 104 BUFFER_SOUND (BOOM4SOUND, boom4SoundData, boom4SoundData_compressedsize, boom4SoundData_size) in initSound() 105 BUFFER_SOUND (POPPERSOUND, popperSoundData, popperSoundData_compressedsize, popperSoundData_size) in initSound() 106 BUFFER_SOUND (POPPERSOUND, suckSoundData, suckSoundData_compressedsize, suckSoundData_size) in initSound() 107 BUFFER_SOUND (POPPERSOUND, nukeSoundData, nukeSoundData_compressedsize, nukeSoundData_size) in initSound() [all …]
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/dports/games/sarien/sarien-0.7.0/src/sound/win32/ |
H A D | sound_win32.c | 25 #define BUFFER_SOUND 8200 macro 100 _sound_buffer[nCount].sound = (SINT16 *)malloc (BUFFER_SOUND); in win32_init_sound() 101 memset( _sound_buffer[nCount].sound, 0, BUFFER_SOUND ); in win32_init_sound() 106 _sound_buffer[nCount].waveBuffer->dwBufferLength = BUFFER_SOUND; in win32_init_sound() 158 if ((acc + i) > BUFFER_SOUND) { in win32_swap_buffers() 159 i = ex = BUFFER_SOUND - acc; in win32_swap_buffers() 160 pos_buffer = (i + acc) - BUFFER_SOUND; in win32_swap_buffers() 165 } while (acc < BUFFER_SOUND); in win32_swap_buffers()
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