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Searched refs:BUFFER_SOUND (Results 1 – 2 of 2) sorted by relevance

/dports/graphics/reallyslick/rss-glx_0.9.1/src/
H A Dskyrocket_sound.cpp93 #define BUFFER_SOUND(index, data, compressedsize, size) \ in initSound() macro
99 BUFFER_SOUND (BOOM1SOUND, launch1SoundData, launch1SoundData_compressedsize, launch1SoundData_size) in initSound()
100 BUFFER_SOUND (BOOM2SOUND, launch2SoundData, launch2SoundData_compressedsize, launch2SoundData_size) in initSound()
101 BUFFER_SOUND (BOOM1SOUND, boom1SoundData, boom1SoundData_compressedsize, boom1SoundData_size) in initSound()
102 BUFFER_SOUND (BOOM2SOUND, boom2SoundData, boom2SoundData_compressedsize, boom2SoundData_size) in initSound()
103 BUFFER_SOUND (BOOM3SOUND, boom3SoundData, boom3SoundData_compressedsize, boom3SoundData_size) in initSound()
104 BUFFER_SOUND (BOOM4SOUND, boom4SoundData, boom4SoundData_compressedsize, boom4SoundData_size) in initSound()
105 BUFFER_SOUND (POPPERSOUND, popperSoundData, popperSoundData_compressedsize, popperSoundData_size) in initSound()
106 BUFFER_SOUND (POPPERSOUND, suckSoundData, suckSoundData_compressedsize, suckSoundData_size) in initSound()
107 BUFFER_SOUND (POPPERSOUND, nukeSoundData, nukeSoundData_compressedsize, nukeSoundData_size) in initSound()
[all …]
/dports/games/sarien/sarien-0.7.0/src/sound/win32/
H A Dsound_win32.c25 #define BUFFER_SOUND 8200 macro
100 _sound_buffer[nCount].sound = (SINT16 *)malloc (BUFFER_SOUND); in win32_init_sound()
101 memset( _sound_buffer[nCount].sound, 0, BUFFER_SOUND ); in win32_init_sound()
106 _sound_buffer[nCount].waveBuffer->dwBufferLength = BUFFER_SOUND; in win32_init_sound()
158 if ((acc + i) > BUFFER_SOUND) { in win32_swap_buffers()
159 i = ex = BUFFER_SOUND - acc; in win32_swap_buffers()
160 pos_buffer = (i + acc) - BUFFER_SOUND; in win32_swap_buffers()
165 } while (acc < BUFFER_SOUND); in win32_swap_buffers()