/dports/games/julius/julius-1.7.0/src/building/ |
H A D | count.c | 87 case BUILDING_FOUNTAIN: in building_count_update() 312 buffer_write_i32(support, data.buildings[BUILDING_FOUNTAIN].total); in building_count_save_state() 313 buffer_write_i32(support, data.buildings[BUILDING_FOUNTAIN].active); in building_count_save_state() 395 data.buildings[BUILDING_FOUNTAIN].total = buffer_read_i32(support); in building_count_load_state() 396 data.buildings[BUILDING_FOUNTAIN].active = buffer_read_i32(support); in building_count_load_state()
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H A D | construction_warning.c | 37 case BUILDING_FOUNTAIN: in check_road_access() 66 if (type == BUILDING_FOUNTAIN || type == BUILDING_BATHHOUSE) { in check_water()
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H A D | menu.c | 15 {BUILDING_DRAGGABLE_RESERVOIR, BUILDING_AQUEDUCT, BUILDING_FOUNTAIN, BUILDING_WELL, 0}, 105 enable_if_allowed(enabled, type, BUILDING_FOUNTAIN); in enable_normal() 205 enable_if_allowed(enabled, type, BUILDING_FOUNTAIN); in enable_tutorial2_up_to_250()
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H A D | type.h | 104 BUILDING_FOUNTAIN = 91, enumerator
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H A D | animation.c | 12 if (b->type == BUILDING_FOUNTAIN && (b->num_workers <= 0 || !b->has_water_access)) { in building_animation_offset()
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/dports/games/augustus/augustus-3.1.0/src/building/ |
H A D | count.c | 120 case BUILDING_FOUNTAIN: in building_count_update() 411 buffer_write_i32(support, data.buildings[BUILDING_FOUNTAIN].total); in building_count_save_state() 412 buffer_write_i32(support, data.buildings[BUILDING_FOUNTAIN].active); in building_count_save_state() 519 data.buildings[BUILDING_FOUNTAIN].total = buffer_read_i32(support); in building_count_load_state() 520 data.buildings[BUILDING_FOUNTAIN].active = buffer_read_i32(support); in building_count_load_state()
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H A D | construction_warning.c | 39 case BUILDING_FOUNTAIN: in check_road_access() 95 …if (type == BUILDING_FOUNTAIN || type == BUILDING_BATHHOUSE || type == BUILDING_SMALL_POND || type… in check_water()
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H A D | menu.c | 15 {BUILDING_DRAGGABLE_RESERVOIR, BUILDING_AQUEDUCT, BUILDING_FOUNTAIN, BUILDING_WELL, 0}, 110 enable_if_allowed(enabled, type, BUILDING_FOUNTAIN); in enable_normal() 250 enable_if_allowed(enabled, type, BUILDING_FOUNTAIN); in enable_tutorial2_up_to_250()
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H A D | type.h | 104 BUILDING_FOUNTAIN = 91, enumerator
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H A D | animation.c | 17 if (b->type == BUILDING_FOUNTAIN && (b->num_workers <= 0 || !b->has_water_access)) { in building_animation_offset()
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/dports/games/augustus/augustus-3.1.0/src/widget/ |
H A D | city_overlay_risks.c | 43 if (b->type == BUILDING_FOUNTAIN || b->type == BUILDING_BATHHOUSE) { in city_overlay_problems_prepare_building() 245 } else if (b->type == BUILDING_FOUNTAIN || b->type == BUILDING_BATHHOUSE) { in get_tooltip_problems()
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H A D | city_building_ghost.c | 662 int image_id = image_group(building_properties_for_type(BUILDING_FOUNTAIN)->image_group); in draw_fountain() 1034 case BUILDING_FOUNTAIN: in city_building_ghost_draw()
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/dports/games/julius/julius-1.7.0/src/scenario/ |
H A D | building.c | 13 case BUILDING_FOUNTAIN: in scenario_building_allowed()
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/dports/games/augustus/augustus-3.1.0/src/scenario/ |
H A D | building.c | 14 case BUILDING_FOUNTAIN: in scenario_building_allowed()
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/dports/games/julius/julius-1.7.0/src/widget/ |
H A D | city_overlay_risks.c | 27 if (b->type == BUILDING_FOUNTAIN || b->type == BUILDING_BATHHOUSE) { in city_overlay_problems_prepare_building()
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H A D | city_building_ghost.c | 491 int image_id = image_group(building_properties_for_type(BUILDING_FOUNTAIN)->image_group); in draw_fountain() 808 case BUILDING_FOUNTAIN: in city_building_ghost_draw()
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H A D | city_overlay_other.c | 41 … return b->type == BUILDING_WELL || b->type == BUILDING_FOUNTAIN || b->type == BUILDING_RESERVOIR; in show_building_water()
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/dports/games/julius/julius-1.7.0/src/window/ |
H A D | building_info.c | 141 case BUILDING_FOUNTAIN: in get_height_id() 472 } else if (btype == BUILDING_FOUNTAIN) { in draw_background()
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H A D | hotkey_config.c | 83 {HOTKEY_BUILD_FOUNTAIN, TR_NONE, GROUP_BUILDINGS, BUILDING_FOUNTAIN},
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/dports/games/julius/julius-1.7.0/src/map/ |
H A D | water_supply.c | 192 if (b->state != BUILDING_STATE_IN_USE || b->type != BUILDING_FOUNTAIN) { in map_water_supply_update_reservoir_fountain()
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/dports/games/augustus/augustus-3.1.0/src/map/ |
H A D | water_supply.c | 195 for (building *b = building_first_of_type(BUILDING_FOUNTAIN); b; b = b->next_of_type) { in map_water_supply_update_reservoir_fountain()
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/dports/games/augustus/augustus-3.1.0/src/window/ |
H A D | city.c | 217 case BUILDING_FOUNTAIN: in show_overlay_from_grid_offset()
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H A D | building_info.c | 158 case BUILDING_FOUNTAIN: in get_height_id() 669 } else if (btype == BUILDING_FOUNTAIN) { in draw_background()
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H A D | hotkey_config.c | 88 {HOTKEY_BUILD_FOUNTAIN, TR_NONE, GROUP_BUILDINGS, BUILDING_FOUNTAIN},
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/dports/games/julius/julius-1.7.0/src/input/ |
H A D | hotkey.c | 268 def->value = BUILDING_FOUNTAIN; in set_definition_for_action()
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