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Searched refs:BUILDING_FOUNTAIN (Results 1 – 25 of 33) sorted by relevance

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/dports/games/julius/julius-1.7.0/src/building/
H A Dcount.c87 case BUILDING_FOUNTAIN: in building_count_update()
312 buffer_write_i32(support, data.buildings[BUILDING_FOUNTAIN].total); in building_count_save_state()
313 buffer_write_i32(support, data.buildings[BUILDING_FOUNTAIN].active); in building_count_save_state()
395 data.buildings[BUILDING_FOUNTAIN].total = buffer_read_i32(support); in building_count_load_state()
396 data.buildings[BUILDING_FOUNTAIN].active = buffer_read_i32(support); in building_count_load_state()
H A Dconstruction_warning.c37 case BUILDING_FOUNTAIN: in check_road_access()
66 if (type == BUILDING_FOUNTAIN || type == BUILDING_BATHHOUSE) { in check_water()
H A Dmenu.c15 {BUILDING_DRAGGABLE_RESERVOIR, BUILDING_AQUEDUCT, BUILDING_FOUNTAIN, BUILDING_WELL, 0},
105 enable_if_allowed(enabled, type, BUILDING_FOUNTAIN); in enable_normal()
205 enable_if_allowed(enabled, type, BUILDING_FOUNTAIN); in enable_tutorial2_up_to_250()
H A Dtype.h104 BUILDING_FOUNTAIN = 91, enumerator
H A Danimation.c12 if (b->type == BUILDING_FOUNTAIN && (b->num_workers <= 0 || !b->has_water_access)) { in building_animation_offset()
/dports/games/augustus/augustus-3.1.0/src/building/
H A Dcount.c120 case BUILDING_FOUNTAIN: in building_count_update()
411 buffer_write_i32(support, data.buildings[BUILDING_FOUNTAIN].total); in building_count_save_state()
412 buffer_write_i32(support, data.buildings[BUILDING_FOUNTAIN].active); in building_count_save_state()
519 data.buildings[BUILDING_FOUNTAIN].total = buffer_read_i32(support); in building_count_load_state()
520 data.buildings[BUILDING_FOUNTAIN].active = buffer_read_i32(support); in building_count_load_state()
H A Dconstruction_warning.c39 case BUILDING_FOUNTAIN: in check_road_access()
95 …if (type == BUILDING_FOUNTAIN || type == BUILDING_BATHHOUSE || type == BUILDING_SMALL_POND || type… in check_water()
H A Dmenu.c15 {BUILDING_DRAGGABLE_RESERVOIR, BUILDING_AQUEDUCT, BUILDING_FOUNTAIN, BUILDING_WELL, 0},
110 enable_if_allowed(enabled, type, BUILDING_FOUNTAIN); in enable_normal()
250 enable_if_allowed(enabled, type, BUILDING_FOUNTAIN); in enable_tutorial2_up_to_250()
H A Dtype.h104 BUILDING_FOUNTAIN = 91, enumerator
H A Danimation.c17 if (b->type == BUILDING_FOUNTAIN && (b->num_workers <= 0 || !b->has_water_access)) { in building_animation_offset()
/dports/games/augustus/augustus-3.1.0/src/widget/
H A Dcity_overlay_risks.c43 if (b->type == BUILDING_FOUNTAIN || b->type == BUILDING_BATHHOUSE) { in city_overlay_problems_prepare_building()
245 } else if (b->type == BUILDING_FOUNTAIN || b->type == BUILDING_BATHHOUSE) { in get_tooltip_problems()
H A Dcity_building_ghost.c662 int image_id = image_group(building_properties_for_type(BUILDING_FOUNTAIN)->image_group); in draw_fountain()
1034 case BUILDING_FOUNTAIN: in city_building_ghost_draw()
/dports/games/julius/julius-1.7.0/src/scenario/
H A Dbuilding.c13 case BUILDING_FOUNTAIN: in scenario_building_allowed()
/dports/games/augustus/augustus-3.1.0/src/scenario/
H A Dbuilding.c14 case BUILDING_FOUNTAIN: in scenario_building_allowed()
/dports/games/julius/julius-1.7.0/src/widget/
H A Dcity_overlay_risks.c27 if (b->type == BUILDING_FOUNTAIN || b->type == BUILDING_BATHHOUSE) { in city_overlay_problems_prepare_building()
H A Dcity_building_ghost.c491 int image_id = image_group(building_properties_for_type(BUILDING_FOUNTAIN)->image_group); in draw_fountain()
808 case BUILDING_FOUNTAIN: in city_building_ghost_draw()
H A Dcity_overlay_other.c41 … return b->type == BUILDING_WELL || b->type == BUILDING_FOUNTAIN || b->type == BUILDING_RESERVOIR; in show_building_water()
/dports/games/julius/julius-1.7.0/src/window/
H A Dbuilding_info.c141 case BUILDING_FOUNTAIN: in get_height_id()
472 } else if (btype == BUILDING_FOUNTAIN) { in draw_background()
H A Dhotkey_config.c83 {HOTKEY_BUILD_FOUNTAIN, TR_NONE, GROUP_BUILDINGS, BUILDING_FOUNTAIN},
/dports/games/julius/julius-1.7.0/src/map/
H A Dwater_supply.c192 if (b->state != BUILDING_STATE_IN_USE || b->type != BUILDING_FOUNTAIN) { in map_water_supply_update_reservoir_fountain()
/dports/games/augustus/augustus-3.1.0/src/map/
H A Dwater_supply.c195 for (building *b = building_first_of_type(BUILDING_FOUNTAIN); b; b = b->next_of_type) { in map_water_supply_update_reservoir_fountain()
/dports/games/augustus/augustus-3.1.0/src/window/
H A Dcity.c217 case BUILDING_FOUNTAIN: in show_overlay_from_grid_offset()
H A Dbuilding_info.c158 case BUILDING_FOUNTAIN: in get_height_id()
669 } else if (btype == BUILDING_FOUNTAIN) { in draw_background()
H A Dhotkey_config.c88 {HOTKEY_BUILD_FOUNTAIN, TR_NONE, GROUP_BUILDINGS, BUILDING_FOUNTAIN},
/dports/games/julius/julius-1.7.0/src/input/
H A Dhotkey.c268 def->value = BUILDING_FOUNTAIN; in set_definition_for_action()

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