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Searched refs:BUILDING_GLADIATOR_SCHOOL (Results 1 – 25 of 26) sorted by relevance

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/dports/games/augustus/augustus-3.1.0/src/widget/
H A Dcity_overlay_entertainment.c10 b->type == BUILDING_GLADIATOR_SCHOOL || b->type == BUILDING_AMPHITHEATER || in show_building_entertainment()
24 || b->type == BUILDING_GLADIATOR_SCHOOL in show_building_amphitheater()
30 …return b->type == BUILDING_GLADIATOR_SCHOOL || b->type == BUILDING_LION_HOUSE || b->type == BUILDI… in show_building_arena()
35 …return b->type == BUILDING_GLADIATOR_SCHOOL || b->type == BUILDING_LION_HOUSE || b->type == BUILDI… in show_building_colosseum()
/dports/games/julius/julius-1.7.0/src/widget/
H A Dcity_overlay_entertainment.c9 b->type == BUILDING_GLADIATOR_SCHOOL || b->type == BUILDING_AMPHITHEATER || in show_building_entertainment()
22 || b->type == BUILDING_GLADIATOR_SCHOOL in show_building_amphitheater()
28 …return b->type == BUILDING_GLADIATOR_SCHOOL || b->type == BUILDING_LION_HOUSE || b->type == BUILDI… in show_building_colosseum()
/dports/games/julius/julius-1.7.0/src/building/
H A Dcount.c107 case BUILDING_GLADIATOR_SCHOOL: in building_count_update()
282 buffer_write_i32(culture2, data.buildings[BUILDING_GLADIATOR_SCHOOL].total); in building_count_save_state()
283 buffer_write_i32(culture2, data.buildings[BUILDING_GLADIATOR_SCHOOL].active); in building_count_save_state()
365 data.buildings[BUILDING_GLADIATOR_SCHOOL].total = buffer_read_i32(culture2); in building_count_load_state()
366 data.buildings[BUILDING_GLADIATOR_SCHOOL].active = buffer_read_i32(culture2); in building_count_load_state()
H A Dmenu.c20BUILDING_GLADIATOR_SCHOOL, BUILDING_LION_HOUSE, BUILDING_ACTOR_COLONY, BUILDING_CHARIOT_MAKER, 0},
121 enable_if_allowed(enabled, type, BUILDING_GLADIATOR_SCHOOL); in enable_normal()
226 enable_if_allowed(enabled, type, BUILDING_GLADIATOR_SCHOOL); in enable_tutorial2_after_450()
H A Dtype.h47 BUILDING_GLADIATOR_SCHOOL = 34, enumerator
H A Danimation.c43 if (b->type == BUILDING_GLADIATOR_SCHOOL) { in building_animation_offset()
H A Dconstruction_warning.c142 if (building_count_active(BUILDING_GLADIATOR_SCHOOL) <= 0) { in check_gladiator_access()
H A Dconstruction_building.c237 case BUILDING_GLADIATOR_SCHOOL: in add_to_map()
H A Dfigure.c1215 case BUILDING_GLADIATOR_SCHOOL: in building_figure_generate()
/dports/games/augustus/augustus-3.1.0/src/building/
H A Dcount.c140 case BUILDING_GLADIATOR_SCHOOL: in building_count_update()
381 buffer_write_i32(culture2, data.buildings[BUILDING_GLADIATOR_SCHOOL].total); in building_count_save_state()
382 buffer_write_i32(culture2, data.buildings[BUILDING_GLADIATOR_SCHOOL].active); in building_count_save_state()
489 data.buildings[BUILDING_GLADIATOR_SCHOOL].total = buffer_read_i32(culture2); in building_count_load_state()
490 data.buildings[BUILDING_GLADIATOR_SCHOOL].active = buffer_read_i32(culture2); in building_count_load_state()
H A Dmenu.c20BUILDING_GLADIATOR_SCHOOL, BUILDING_LION_HOUSE, BUILDING_ACTOR_COLONY, BUILDING_CHARIOT_MAKER, 0},
130 enable_if_allowed(enabled, type, BUILDING_GLADIATOR_SCHOOL); in enable_normal()
271 enable_if_allowed(enabled, type, BUILDING_GLADIATOR_SCHOOL); in enable_tutorial2_after_450()
H A Dtype.h47 BUILDING_GLADIATOR_SCHOOL = 34, enumerator
H A Danimation.c48 if (b->type == BUILDING_GLADIATOR_SCHOOL) { in building_animation_offset()
H A Dconstruction_warning.c171 if (building_count_active(BUILDING_GLADIATOR_SCHOOL) <= 0) { in check_gladiator_access()
H A Dimage.c109 case BUILDING_GLADIATOR_SCHOOL: in building_image_get()
/dports/games/julius/julius-1.7.0/src/scenario/
H A Dgladiator_revolt.c31 if (building_count_active(BUILDING_GLADIATOR_SCHOOL) > 0) { in scenario_gladiator_revolt_process()
H A Dbuilding.c45 case BUILDING_GLADIATOR_SCHOOL: in scenario_building_allowed()
/dports/games/augustus/augustus-3.1.0/src/scenario/
H A Dgladiator_revolt.c33 … if (building_count_active(BUILDING_GLADIATOR_SCHOOL) > 0 && !city_games_executions_active()) { in scenario_gladiator_revolt_process()
H A Dbuilding.c52 case BUILDING_GLADIATOR_SCHOOL: in scenario_building_allowed()
/dports/games/julius/julius-1.7.0/src/window/
H A Dbuilding_info.c95 case BUILDING_GLADIATOR_SCHOOL: in get_height_id()
420 } else if (btype == BUILDING_GLADIATOR_SCHOOL) { in draw_background()
/dports/games/julius/julius-1.7.0/src/sound/
H A Dcity.c212 type == BUILDING_GLADIATOR_SCHOOL || type == BUILDING_HIPPODROME) { in sound_city_mark_building_view()
/dports/games/augustus/augustus-3.1.0/src/window/
H A Dcity.c257 case BUILDING_GLADIATOR_SCHOOL: in show_overlay_from_grid_offset()
H A Dbuilding_info.c116 case BUILDING_GLADIATOR_SCHOOL: in get_height_id()
572 } else if (btype == BUILDING_GLADIATOR_SCHOOL) { in draw_background()
/dports/games/augustus/augustus-3.1.0/src/sound/
H A Dcity.c219 type == BUILDING_GLADIATOR_SCHOOL || type == BUILDING_HIPPODROME) { in sound_city_mark_building_view()
/dports/games/augustus/augustus-3.1.0/src/figure/
H A Dformation_enemy.c64 BUILDING_GLADIATOR_SCHOOL,

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