/dports/games/augustus/augustus-3.1.0/src/widget/ |
H A D | city_overlay_entertainment.c | 10 b->type == BUILDING_GLADIATOR_SCHOOL || b->type == BUILDING_AMPHITHEATER || in show_building_entertainment() 24 || b->type == BUILDING_GLADIATOR_SCHOOL in show_building_amphitheater() 30 …return b->type == BUILDING_GLADIATOR_SCHOOL || b->type == BUILDING_LION_HOUSE || b->type == BUILDI… in show_building_arena() 35 …return b->type == BUILDING_GLADIATOR_SCHOOL || b->type == BUILDING_LION_HOUSE || b->type == BUILDI… in show_building_colosseum()
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/dports/games/julius/julius-1.7.0/src/widget/ |
H A D | city_overlay_entertainment.c | 9 b->type == BUILDING_GLADIATOR_SCHOOL || b->type == BUILDING_AMPHITHEATER || in show_building_entertainment() 22 || b->type == BUILDING_GLADIATOR_SCHOOL in show_building_amphitheater() 28 …return b->type == BUILDING_GLADIATOR_SCHOOL || b->type == BUILDING_LION_HOUSE || b->type == BUILDI… in show_building_colosseum()
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/dports/games/julius/julius-1.7.0/src/building/ |
H A D | count.c | 107 case BUILDING_GLADIATOR_SCHOOL: in building_count_update() 282 buffer_write_i32(culture2, data.buildings[BUILDING_GLADIATOR_SCHOOL].total); in building_count_save_state() 283 buffer_write_i32(culture2, data.buildings[BUILDING_GLADIATOR_SCHOOL].active); in building_count_save_state() 365 data.buildings[BUILDING_GLADIATOR_SCHOOL].total = buffer_read_i32(culture2); in building_count_load_state() 366 data.buildings[BUILDING_GLADIATOR_SCHOOL].active = buffer_read_i32(culture2); in building_count_load_state()
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H A D | menu.c | 20 … BUILDING_GLADIATOR_SCHOOL, BUILDING_LION_HOUSE, BUILDING_ACTOR_COLONY, BUILDING_CHARIOT_MAKER, 0}, 121 enable_if_allowed(enabled, type, BUILDING_GLADIATOR_SCHOOL); in enable_normal() 226 enable_if_allowed(enabled, type, BUILDING_GLADIATOR_SCHOOL); in enable_tutorial2_after_450()
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H A D | type.h | 47 BUILDING_GLADIATOR_SCHOOL = 34, enumerator
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H A D | animation.c | 43 if (b->type == BUILDING_GLADIATOR_SCHOOL) { in building_animation_offset()
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H A D | construction_warning.c | 142 if (building_count_active(BUILDING_GLADIATOR_SCHOOL) <= 0) { in check_gladiator_access()
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H A D | construction_building.c | 237 case BUILDING_GLADIATOR_SCHOOL: in add_to_map()
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H A D | figure.c | 1215 case BUILDING_GLADIATOR_SCHOOL: in building_figure_generate()
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/dports/games/augustus/augustus-3.1.0/src/building/ |
H A D | count.c | 140 case BUILDING_GLADIATOR_SCHOOL: in building_count_update() 381 buffer_write_i32(culture2, data.buildings[BUILDING_GLADIATOR_SCHOOL].total); in building_count_save_state() 382 buffer_write_i32(culture2, data.buildings[BUILDING_GLADIATOR_SCHOOL].active); in building_count_save_state() 489 data.buildings[BUILDING_GLADIATOR_SCHOOL].total = buffer_read_i32(culture2); in building_count_load_state() 490 data.buildings[BUILDING_GLADIATOR_SCHOOL].active = buffer_read_i32(culture2); in building_count_load_state()
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H A D | menu.c | 20 … BUILDING_GLADIATOR_SCHOOL, BUILDING_LION_HOUSE, BUILDING_ACTOR_COLONY, BUILDING_CHARIOT_MAKER, 0}, 130 enable_if_allowed(enabled, type, BUILDING_GLADIATOR_SCHOOL); in enable_normal() 271 enable_if_allowed(enabled, type, BUILDING_GLADIATOR_SCHOOL); in enable_tutorial2_after_450()
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H A D | type.h | 47 BUILDING_GLADIATOR_SCHOOL = 34, enumerator
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H A D | animation.c | 48 if (b->type == BUILDING_GLADIATOR_SCHOOL) { in building_animation_offset()
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H A D | construction_warning.c | 171 if (building_count_active(BUILDING_GLADIATOR_SCHOOL) <= 0) { in check_gladiator_access()
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H A D | image.c | 109 case BUILDING_GLADIATOR_SCHOOL: in building_image_get()
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/dports/games/julius/julius-1.7.0/src/scenario/ |
H A D | gladiator_revolt.c | 31 if (building_count_active(BUILDING_GLADIATOR_SCHOOL) > 0) { in scenario_gladiator_revolt_process()
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H A D | building.c | 45 case BUILDING_GLADIATOR_SCHOOL: in scenario_building_allowed()
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/dports/games/augustus/augustus-3.1.0/src/scenario/ |
H A D | gladiator_revolt.c | 33 … if (building_count_active(BUILDING_GLADIATOR_SCHOOL) > 0 && !city_games_executions_active()) { in scenario_gladiator_revolt_process()
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H A D | building.c | 52 case BUILDING_GLADIATOR_SCHOOL: in scenario_building_allowed()
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/dports/games/julius/julius-1.7.0/src/window/ |
H A D | building_info.c | 95 case BUILDING_GLADIATOR_SCHOOL: in get_height_id() 420 } else if (btype == BUILDING_GLADIATOR_SCHOOL) { in draw_background()
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/dports/games/julius/julius-1.7.0/src/sound/ |
H A D | city.c | 212 type == BUILDING_GLADIATOR_SCHOOL || type == BUILDING_HIPPODROME) { in sound_city_mark_building_view()
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/dports/games/augustus/augustus-3.1.0/src/window/ |
H A D | city.c | 257 case BUILDING_GLADIATOR_SCHOOL: in show_overlay_from_grid_offset()
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H A D | building_info.c | 116 case BUILDING_GLADIATOR_SCHOOL: in get_height_id() 572 } else if (btype == BUILDING_GLADIATOR_SCHOOL) { in draw_background()
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/dports/games/augustus/augustus-3.1.0/src/sound/ |
H A D | city.c | 219 type == BUILDING_GLADIATOR_SCHOOL || type == BUILDING_HIPPODROME) { in sound_city_mark_building_view()
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/dports/games/augustus/augustus-3.1.0/src/figure/ |
H A D | formation_enemy.c | 64 BUILDING_GLADIATOR_SCHOOL,
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