/dports/games/julius/julius-1.7.0/src/building/ |
H A D | house.c | 56 house->subtype.house_level = house->type - BUILDING_HOUSE_VACANT_LOT; in building_house_change_to() 72 building *b = building_create(BUILDING_HOUSE_VACANT_LOT, x, y); in create_vacant_lot() 80 house->type = BUILDING_HOUSE_VACANT_LOT; in building_house_change_to_vacant_lot() 81 house->subtype.house_level = house->type - BUILDING_HOUSE_VACANT_LOT; in building_house_change_to_vacant_lot() 285 house->subtype.house_level = house->type - BUILDING_HOUSE_VACANT_LOT; in split_size2() 319 house->subtype.house_level = house->type - BUILDING_HOUSE_VACANT_LOT; in split_size3() 443 house->subtype.house_level = house->type - BUILDING_HOUSE_VACANT_LOT; in building_house_devolve_from_large_villa() 485 house->subtype.house_level = house->type - BUILDING_HOUSE_VACANT_LOT; in building_house_devolve_from_large_palace()
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H A D | construction_warning.c | 42 case BUILDING_HOUSE_VACANT_LOT: in check_road_access() 278 if (!has_warning && type == BUILDING_HOUSE_VACANT_LOT) { in building_construction_warning_check_food_stocks()
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H A D | construction.c | 98 building *b = building_create(BUILDING_HOUSE_VACANT_LOT, x, y); in place_houses() 112 building_construction_warning_check_food_stocks(BUILDING_HOUSE_VACANT_LOT); in place_houses() 416 case BUILDING_HOUSE_VACANT_LOT: in building_construction_is_updatable() 481 } else if (type == BUILDING_HOUSE_VACANT_LOT) { in building_construction_update() 670 } else if (type == BUILDING_HOUSE_VACANT_LOT) { in building_construction_place()
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H A D | clone.c | 23 return BUILDING_HOUSE_VACANT_LOT; in get_clone_type_from_building()
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H A D | type.h | 22 BUILDING_HOUSE_VACANT_LOT = 10, enumerator
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H A D | building.c | 95 b->subtype.house_level = type - BUILDING_HOUSE_VACANT_LOT; in building_create() 278 return type >= BUILDING_HOUSE_VACANT_LOT && type <= BUILDING_HOUSE_LUXURY_PALACE; in building_is_house()
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H A D | menu.c | 12 {BUILDING_HOUSE_VACANT_LOT, 0}, 56 …if (menu_building_type >= BUILDING_HOUSE_VACANT_LOT && menu_building_type <= BUILDING_HOUSE_LUXURY… in enable_house()
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H A D | house_evolution.c | 515 has_expanded |= evolve_callback[b->type - BUILDING_HOUSE_VACANT_LOT](b, demands); in building_house_process_evolve_and_consume_goods()
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/dports/games/augustus/augustus-3.1.0/src/building/ |
H A D | house.c | 44 house->subtype.house_level = house->type - BUILDING_HOUSE_VACANT_LOT; in building_house_change_to() 50 building *b = building_create(BUILDING_HOUSE_VACANT_LOT, x, y); in create_vacant_lot() 59 building_change_type(house, BUILDING_HOUSE_VACANT_LOT); in building_house_change_to_vacant_lot() 60 house->subtype.house_level = house->type - BUILDING_HOUSE_VACANT_LOT; in building_house_change_to_vacant_lot() 292 house->subtype.house_level = house->type - BUILDING_HOUSE_VACANT_LOT; in split_size2() 326 house->subtype.house_level = house->type - BUILDING_HOUSE_VACANT_LOT; in split_size3() 456 house->subtype.house_level = house->type - BUILDING_HOUSE_VACANT_LOT; in building_house_devolve_from_large_villa() 497 house->subtype.house_level = house->type - BUILDING_HOUSE_VACANT_LOT; in building_house_devolve_from_large_palace()
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H A D | clone.c | 23 return BUILDING_HOUSE_VACANT_LOT; in get_clone_type_from_building()
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H A D | construction_warning.c | 61 case BUILDING_HOUSE_VACANT_LOT: in check_road_access() 307 if (!has_warning && type == BUILDING_HOUSE_VACANT_LOT) { in building_construction_warning_check_food_stocks()
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H A D | type.h | 22 BUILDING_HOUSE_VACANT_LOT = 10, enumerator
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H A D | construction.c | 208 building *b = building_create(BUILDING_HOUSE_VACANT_LOT, x, y); in place_houses() 222 building_construction_warning_check_food_stocks(BUILDING_HOUSE_VACANT_LOT); in place_houses() 630 case BUILDING_HOUSE_VACANT_LOT: in building_construction_is_updatable() 763 } else if (type == BUILDING_HOUSE_VACANT_LOT) { in building_construction_update() 989 } else if (type == BUILDING_HOUSE_VACANT_LOT) { in building_construction_place()
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H A D | menu.c | 12 {BUILDING_HOUSE_VACANT_LOT, 0}, 61 …if (menu_building_type >= BUILDING_HOUSE_VACANT_LOT && menu_building_type <= BUILDING_HOUSE_LUXURY… in enable_house()
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H A D | building.c | 186 b->subtype.house_level = type - BUILDING_HOUSE_VACANT_LOT; in building_create() 449 return type >= BUILDING_HOUSE_VACANT_LOT && type <= BUILDING_HOUSE_LUXURY_PALACE; in building_is_house()
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H A D | house_evolution.c | 559 …for (building_type type = BUILDING_HOUSE_VACANT_LOT; type <= BUILDING_HOUSE_LUXURY_PALACE; type++)… in building_house_process_evolve_and_consume_goods() 567 has_expanded |= evolve_callback[b->type - BUILDING_HOUSE_VACANT_LOT](b, demands); in building_house_process_evolve_and_consume_goods()
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H A D | image.c | 39 case BUILDING_HOUSE_VACANT_LOT: in building_image_get()
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/dports/games/julius/julius-1.7.0/src/map/ |
H A D | desirability.c | 98 type = BUILDING_HOUSE_VACANT_LOT; in update_terrain()
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/dports/games/augustus/augustus-3.1.0/src/map/ |
H A D | desirability.c | 137 type = BUILDING_HOUSE_VACANT_LOT; in update_terrain()
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/dports/games/julius/julius-1.7.0/src/game/ |
H A D | undo.c | 291 if (data.type == BUILDING_HOUSE_VACANT_LOT) { in game_undo_reduce_time_available()
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/dports/games/augustus/augustus-3.1.0/src/game/ |
H A D | undo.c | 334 if (data.type == BUILDING_HOUSE_VACANT_LOT) { in game_undo_reduce_time_available()
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/dports/games/julius/julius-1.7.0/src/input/ |
H A D | hotkey.c | 212 def->value = BUILDING_HOUSE_VACANT_LOT; in set_definition_for_action()
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/dports/games/augustus/augustus-3.1.0/src/input/ |
H A D | hotkey.c | 224 def->value = BUILDING_HOUSE_VACANT_LOT; in set_definition_for_action()
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/dports/games/julius/julius-1.7.0/src/widget/ |
H A D | city_building_ghost.c | 164 } else if (type == BUILDING_HOUSE_VACANT_LOT) { in draw_regular_building()
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/dports/games/augustus/augustus-3.1.0/src/widget/ |
H A D | city_building_ghost.c | 279 } else if (type == BUILDING_HOUSE_VACANT_LOT) { in draw_regular_building()
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