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Searched refs:BUILDING_HOUSE_VACANT_LOT (Results 1 – 25 of 25) sorted by relevance

/dports/games/julius/julius-1.7.0/src/building/
H A Dhouse.c56 house->subtype.house_level = house->type - BUILDING_HOUSE_VACANT_LOT; in building_house_change_to()
72 building *b = building_create(BUILDING_HOUSE_VACANT_LOT, x, y); in create_vacant_lot()
80 house->type = BUILDING_HOUSE_VACANT_LOT; in building_house_change_to_vacant_lot()
81 house->subtype.house_level = house->type - BUILDING_HOUSE_VACANT_LOT; in building_house_change_to_vacant_lot()
285 house->subtype.house_level = house->type - BUILDING_HOUSE_VACANT_LOT; in split_size2()
319 house->subtype.house_level = house->type - BUILDING_HOUSE_VACANT_LOT; in split_size3()
443 house->subtype.house_level = house->type - BUILDING_HOUSE_VACANT_LOT; in building_house_devolve_from_large_villa()
485 house->subtype.house_level = house->type - BUILDING_HOUSE_VACANT_LOT; in building_house_devolve_from_large_palace()
H A Dconstruction_warning.c42 case BUILDING_HOUSE_VACANT_LOT: in check_road_access()
278 if (!has_warning && type == BUILDING_HOUSE_VACANT_LOT) { in building_construction_warning_check_food_stocks()
H A Dconstruction.c98 building *b = building_create(BUILDING_HOUSE_VACANT_LOT, x, y); in place_houses()
112 building_construction_warning_check_food_stocks(BUILDING_HOUSE_VACANT_LOT); in place_houses()
416 case BUILDING_HOUSE_VACANT_LOT: in building_construction_is_updatable()
481 } else if (type == BUILDING_HOUSE_VACANT_LOT) { in building_construction_update()
670 } else if (type == BUILDING_HOUSE_VACANT_LOT) { in building_construction_place()
H A Dclone.c23 return BUILDING_HOUSE_VACANT_LOT; in get_clone_type_from_building()
H A Dtype.h22 BUILDING_HOUSE_VACANT_LOT = 10, enumerator
H A Dbuilding.c95 b->subtype.house_level = type - BUILDING_HOUSE_VACANT_LOT; in building_create()
278 return type >= BUILDING_HOUSE_VACANT_LOT && type <= BUILDING_HOUSE_LUXURY_PALACE; in building_is_house()
H A Dmenu.c12 {BUILDING_HOUSE_VACANT_LOT, 0},
56 …if (menu_building_type >= BUILDING_HOUSE_VACANT_LOT && menu_building_type <= BUILDING_HOUSE_LUXURY… in enable_house()
H A Dhouse_evolution.c515 has_expanded |= evolve_callback[b->type - BUILDING_HOUSE_VACANT_LOT](b, demands); in building_house_process_evolve_and_consume_goods()
/dports/games/augustus/augustus-3.1.0/src/building/
H A Dhouse.c44 house->subtype.house_level = house->type - BUILDING_HOUSE_VACANT_LOT; in building_house_change_to()
50 building *b = building_create(BUILDING_HOUSE_VACANT_LOT, x, y); in create_vacant_lot()
59 building_change_type(house, BUILDING_HOUSE_VACANT_LOT); in building_house_change_to_vacant_lot()
60 house->subtype.house_level = house->type - BUILDING_HOUSE_VACANT_LOT; in building_house_change_to_vacant_lot()
292 house->subtype.house_level = house->type - BUILDING_HOUSE_VACANT_LOT; in split_size2()
326 house->subtype.house_level = house->type - BUILDING_HOUSE_VACANT_LOT; in split_size3()
456 house->subtype.house_level = house->type - BUILDING_HOUSE_VACANT_LOT; in building_house_devolve_from_large_villa()
497 house->subtype.house_level = house->type - BUILDING_HOUSE_VACANT_LOT; in building_house_devolve_from_large_palace()
H A Dclone.c23 return BUILDING_HOUSE_VACANT_LOT; in get_clone_type_from_building()
H A Dconstruction_warning.c61 case BUILDING_HOUSE_VACANT_LOT: in check_road_access()
307 if (!has_warning && type == BUILDING_HOUSE_VACANT_LOT) { in building_construction_warning_check_food_stocks()
H A Dtype.h22 BUILDING_HOUSE_VACANT_LOT = 10, enumerator
H A Dconstruction.c208 building *b = building_create(BUILDING_HOUSE_VACANT_LOT, x, y); in place_houses()
222 building_construction_warning_check_food_stocks(BUILDING_HOUSE_VACANT_LOT); in place_houses()
630 case BUILDING_HOUSE_VACANT_LOT: in building_construction_is_updatable()
763 } else if (type == BUILDING_HOUSE_VACANT_LOT) { in building_construction_update()
989 } else if (type == BUILDING_HOUSE_VACANT_LOT) { in building_construction_place()
H A Dmenu.c12 {BUILDING_HOUSE_VACANT_LOT, 0},
61 …if (menu_building_type >= BUILDING_HOUSE_VACANT_LOT && menu_building_type <= BUILDING_HOUSE_LUXURY… in enable_house()
H A Dbuilding.c186 b->subtype.house_level = type - BUILDING_HOUSE_VACANT_LOT; in building_create()
449 return type >= BUILDING_HOUSE_VACANT_LOT && type <= BUILDING_HOUSE_LUXURY_PALACE; in building_is_house()
H A Dhouse_evolution.c559 …for (building_type type = BUILDING_HOUSE_VACANT_LOT; type <= BUILDING_HOUSE_LUXURY_PALACE; type++)… in building_house_process_evolve_and_consume_goods()
567 has_expanded |= evolve_callback[b->type - BUILDING_HOUSE_VACANT_LOT](b, demands); in building_house_process_evolve_and_consume_goods()
H A Dimage.c39 case BUILDING_HOUSE_VACANT_LOT: in building_image_get()
/dports/games/julius/julius-1.7.0/src/map/
H A Ddesirability.c98 type = BUILDING_HOUSE_VACANT_LOT; in update_terrain()
/dports/games/augustus/augustus-3.1.0/src/map/
H A Ddesirability.c137 type = BUILDING_HOUSE_VACANT_LOT; in update_terrain()
/dports/games/julius/julius-1.7.0/src/game/
H A Dundo.c291 if (data.type == BUILDING_HOUSE_VACANT_LOT) { in game_undo_reduce_time_available()
/dports/games/augustus/augustus-3.1.0/src/game/
H A Dundo.c334 if (data.type == BUILDING_HOUSE_VACANT_LOT) { in game_undo_reduce_time_available()
/dports/games/julius/julius-1.7.0/src/input/
H A Dhotkey.c212 def->value = BUILDING_HOUSE_VACANT_LOT; in set_definition_for_action()
/dports/games/augustus/augustus-3.1.0/src/input/
H A Dhotkey.c224 def->value = BUILDING_HOUSE_VACANT_LOT; in set_definition_for_action()
/dports/games/julius/julius-1.7.0/src/widget/
H A Dcity_building_ghost.c164 } else if (type == BUILDING_HOUSE_VACANT_LOT) { in draw_regular_building()
/dports/games/augustus/augustus-3.1.0/src/widget/
H A Dcity_building_ghost.c279 } else if (type == BUILDING_HOUSE_VACANT_LOT) { in draw_regular_building()