Searched refs:BUILDING_LAB (Results 1 – 5 of 5) sorted by relevance
/dports/games/gigalomania/gigalomaniasrc/ |
H A D | gui.cpp | 780 this->button_build[BUILDING_LAB] = new ImageButton(xpos, ypos, game_g->panel_build[BUILDING_LAB]); in setup() 781 this->button_build[BUILDING_LAB]->setId("button_build_lab"); in setup() 783 this->addToPanel(STATE_SECTORCONTROL, button_build[BUILDING_LAB]); in setup() 793 this->addToPanel(STATE_SECTORCONTROL, button_nbuilders[BUILDING_LAB]); in setup() 938 …s->button_nbuilders2[BUILDING_LAB] = new ImageButton(40, 20 + 2*build_step_y_c, 19, build_step_y_c… in setup() 939 this->button_nbuilders2[BUILDING_LAB]->setId("button_nbuilders2_lab"); in setup() 947 this->addToPanel(STATE_BUILD, button_nbuilders2[BUILDING_LAB]); in setup() 1190 if( !gamestate->getCurrentSector()->canBuild( BUILDING_LAB ) ) { in refresh() 1191 this->button_build[BUILDING_LAB]->setVisible(false); in refresh() 1192 this->button_nbuilders[BUILDING_LAB]->setVisible(false); in refresh() [all …]
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H A D | common.h | 27 BUILDING_LAB = 3, enumerator
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H A D | game.cpp | 1476 panel_build[BUILDING_LAB] = icons->copy(192, 63, 19, 16); in loadOldImages() 1483 panel_building[BUILDING_LAB] = panel_lab; in loadOldImages() 2116 panel_build[BUILDING_LAB] = icons->copy(192, 64, 16, 16); // different size in loadImages() 2123 panel_building[BUILDING_LAB] = panel_lab; in loadImages() 4613 if( sector->canBuild(BUILDING_LAB) ) { in runTests() 4627 if( start_sector->canBuild(BUILDING_LAB) ) { in runTests() 4667 if( !start_sector->canBuild(BUILDING_LAB) ) { in runTests() 4670 start_sector->buildBuilding(BUILDING_LAB); in runTests() 4781 if( !start_sector->canBuild(BUILDING_LAB) ) { in runTests() 4784 start_sector->buildBuilding(BUILDING_LAB); in runTests()
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H A D | player.cpp | 778 bool build_lab = sector->canBuild(BUILDING_LAB); in doSectorAI() 842 sector->setBuilders(BUILDING_LAB, pop / split); in doSectorAI()
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H A D | sector.cpp | 561 else if( this->type == BUILDING_LAB ) { in Building() 611 else if( type == BUILDING_LAB ) in getImages() 1096 else if( building_type == BUILDING_LAB ) { in destroyBuilding() 1241 if( type == BUILDING_LAB ) { in canBuild() 1357 if( this->canBuild(BUILDING_LAB) ) { in usedUp() 1391 if( this->canBuild(BUILDING_LAB) ) { in cheat() 1392 this->buildBuilding(BUILDING_LAB); in cheat() 1542 if( epoch > lab_epoch_c && this->getBuilding(BUILDING_LAB) == NULL ) in canResearch() 2278 else if( type == BUILDING_LAB ) { in buildBuilding() 2279 this->buildings[BUILDING_LAB] = new Building(gamestate, this, BUILDING_LAB); in buildBuilding() [all …]
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