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Searched refs:BUILDING_MINE (Results 1 – 8 of 8) sorted by relevance

/dports/games/gigalomania/gigalomaniasrc/
H A Dgui.cpp746 …this->button_build[BUILDING_MINE] = new ImageButton(xpos, ypos, game_g->panel_build[BUILDING_MINE]… in setup()
747 this->button_build[BUILDING_MINE]->setId("button_build_mine"); in setup()
749 this->addToPanel(STATE_SECTORCONTROL, button_build[BUILDING_MINE]); in setup()
759 this->addToPanel(STATE_SECTORCONTROL, button_nbuilders[BUILDING_MINE]); in setup()
916 …this->button_nbuilders2[BUILDING_MINE] = new ImageButton(40, 20, 19, build_step_y_c, game_g->panel… in setup()
917 this->button_nbuilders2[BUILDING_MINE]->setId("button_nbuilders2_mine"); in setup()
925 this->addToPanel(STATE_BUILD, button_nbuilders2[BUILDING_MINE]); in setup()
1180 if( !gamestate->getCurrentSector()->canBuild( BUILDING_MINE ) ) { in refresh()
1181 this->button_build[BUILDING_MINE]->setVisible(false); in refresh()
1182 this->button_nbuilders[BUILDING_MINE]->setVisible(false); in refresh()
[all …]
H A Dcommon.h25 BUILDING_MINE = 1, enumerator
H A Dgame.cpp1474 panel_build[BUILDING_MINE] = icons->copy(256, 63, 19, 16); in loadOldImages()
1479 panel_building[BUILDING_MINE] = icons->copy(32, 33, 16, 14); in loadOldImages()
2114 panel_build[BUILDING_MINE] = mine_gatherable_small; in loadImages()
2121 panel_building[BUILDING_MINE] = mine_gatherable_small; in loadImages()
4603 if( sector->canBuild(BUILDING_MINE) ) { in runTests()
4604 if( sector->getBuilders(BUILDING_MINE) <= 0 ) { in runTests()
4619 if( !start_sector->canBuild(BUILDING_MINE) ) { in runTests()
4622 start_sector->buildBuilding(BUILDING_MINE); in runTests()
4773 if( !start_sector->canBuild(BUILDING_MINE) ) { in runTests()
4776 start_sector->buildBuilding(BUILDING_MINE); in runTests()
H A Dplayer.cpp776 bool build_mine = sector->canBuild(BUILDING_MINE); in doSectorAI()
836 sector->setBuilders(BUILDING_MINE, pop / split); in doSectorAI()
H A Dsector.cpp533 else if( this->type == BUILDING_MINE ) { in Building()
607 else if( type == BUILDING_MINE ) in getImages()
1064 else if( building_type == BUILDING_MINE ) { in destroyBuilding()
1235 if( type == BUILDING_MINE ) { in canBuild()
1259 return (this->buildings[BUILDING_MINE] != NULL); in canMine()
1361 if( this->canBuild(BUILDING_MINE) ) { in usedUp()
1385 if( this->canBuild(BUILDING_MINE) ) { in cheat()
1386 this->buildBuilding(BUILDING_MINE); in cheat()
2272 if( type == BUILDING_MINE ) { in buildBuilding()
2273 this->buildings[BUILDING_MINE] = new Building(gamestate, this, BUILDING_MINE); in buildBuilding()
[all …]
H A Dtutorial.cpp590 … to start building a mine, and then\nwait for it to be constructed.", start_sector, BUILDING_MINE); in initCards()
H A Dgamestate.cpp1188 …if( current_sector->getActivePlayer() != -1 && current_sector->getBuilding(BUILDING_MINE) == NULL … in openPitMine()
/dports/games/openage/openage-0.3.0-1262-ga554ab49/cfg/
H A Dkeybinds.oac29 set BUILDING_MINE e