Searched refs:BUILDING_MINE (Results 1 – 8 of 8) sorted by relevance
/dports/games/gigalomania/gigalomaniasrc/ |
H A D | gui.cpp | 746 …this->button_build[BUILDING_MINE] = new ImageButton(xpos, ypos, game_g->panel_build[BUILDING_MINE]… in setup() 747 this->button_build[BUILDING_MINE]->setId("button_build_mine"); in setup() 749 this->addToPanel(STATE_SECTORCONTROL, button_build[BUILDING_MINE]); in setup() 759 this->addToPanel(STATE_SECTORCONTROL, button_nbuilders[BUILDING_MINE]); in setup() 916 …this->button_nbuilders2[BUILDING_MINE] = new ImageButton(40, 20, 19, build_step_y_c, game_g->panel… in setup() 917 this->button_nbuilders2[BUILDING_MINE]->setId("button_nbuilders2_mine"); in setup() 925 this->addToPanel(STATE_BUILD, button_nbuilders2[BUILDING_MINE]); in setup() 1180 if( !gamestate->getCurrentSector()->canBuild( BUILDING_MINE ) ) { in refresh() 1181 this->button_build[BUILDING_MINE]->setVisible(false); in refresh() 1182 this->button_nbuilders[BUILDING_MINE]->setVisible(false); in refresh() [all …]
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H A D | common.h | 25 BUILDING_MINE = 1, enumerator
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H A D | game.cpp | 1474 panel_build[BUILDING_MINE] = icons->copy(256, 63, 19, 16); in loadOldImages() 1479 panel_building[BUILDING_MINE] = icons->copy(32, 33, 16, 14); in loadOldImages() 2114 panel_build[BUILDING_MINE] = mine_gatherable_small; in loadImages() 2121 panel_building[BUILDING_MINE] = mine_gatherable_small; in loadImages() 4603 if( sector->canBuild(BUILDING_MINE) ) { in runTests() 4604 if( sector->getBuilders(BUILDING_MINE) <= 0 ) { in runTests() 4619 if( !start_sector->canBuild(BUILDING_MINE) ) { in runTests() 4622 start_sector->buildBuilding(BUILDING_MINE); in runTests() 4773 if( !start_sector->canBuild(BUILDING_MINE) ) { in runTests() 4776 start_sector->buildBuilding(BUILDING_MINE); in runTests()
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H A D | player.cpp | 776 bool build_mine = sector->canBuild(BUILDING_MINE); in doSectorAI() 836 sector->setBuilders(BUILDING_MINE, pop / split); in doSectorAI()
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H A D | sector.cpp | 533 else if( this->type == BUILDING_MINE ) { in Building() 607 else if( type == BUILDING_MINE ) in getImages() 1064 else if( building_type == BUILDING_MINE ) { in destroyBuilding() 1235 if( type == BUILDING_MINE ) { in canBuild() 1259 return (this->buildings[BUILDING_MINE] != NULL); in canMine() 1361 if( this->canBuild(BUILDING_MINE) ) { in usedUp() 1385 if( this->canBuild(BUILDING_MINE) ) { in cheat() 1386 this->buildBuilding(BUILDING_MINE); in cheat() 2272 if( type == BUILDING_MINE ) { in buildBuilding() 2273 this->buildings[BUILDING_MINE] = new Building(gamestate, this, BUILDING_MINE); in buildBuilding() [all …]
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H A D | tutorial.cpp | 590 … to start building a mine, and then\nwait for it to be constructed.", start_sector, BUILDING_MINE); in initCards()
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H A D | gamestate.cpp | 1188 …if( current_sector->getActivePlayer() != -1 && current_sector->getBuilding(BUILDING_MINE) == NULL … in openPitMine()
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/dports/games/openage/openage-0.3.0-1262-ga554ab49/cfg/ |
H A D | keybinds.oac | 29 set BUILDING_MINE e
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