Searched refs:BUILDING_STATE_RUBBLE (Results 1 – 12 of 12) sorted by relevance
100 part->state = BUILDING_STATE_RUBBLE; in destroy_linked_parts()115 part->state = BUILDING_STATE_RUBBLE; in destroy_linked_parts()131 b->state = BUILDING_STATE_RUBBLE; in building_destroy_by_collapse()161 b->state = BUILDING_STATE_RUBBLE; in building_destroy_first_of_type()
229 BUILDING_STATE_RUBBLE = 4, enumerator
54 b->state = BUILDING_STATE_RUBBLE; in building_maintenance_update_burning_ruins()
396 } else if (b->state == BUILDING_STATE_RUBBLE) { in building_update_state()
546 house->state = BUILDING_STATE_RUBBLE; in building_house_check_for_corruption()
111 part->state = BUILDING_STATE_RUBBLE; in destroy_linked_parts()125 part->state = BUILDING_STATE_RUBBLE; in destroy_linked_parts()141 b->state = BUILDING_STATE_RUBBLE; in building_destroy_by_collapse()170 b->state = BUILDING_STATE_RUBBLE; in building_destroy_first_of_type()
163 BUILDING_STATE_RUBBLE = 4, enumerator
230 } else if (b->state == BUILDING_STATE_RUBBLE) { in building_update_state()
53 b->state = BUILDING_STATE_RUBBLE; in building_maintenance_update_burning_ruins()
535 house->state = BUILDING_STATE_RUBBLE; in building_house_check_for_corruption()
305 b->state == BUILDING_STATE_RUBBLE || in game_undo_reduce_time_available()
348 b->state == BUILDING_STATE_RUBBLE || in game_undo_reduce_time_available()