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Searched refs:BUILDING_TOWER (Results 1 – 25 of 40) sorted by relevance

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/dports/games/gigalomania/gigalomaniasrc/
H A Dcommon.h24 BUILDING_TOWER = 0, enumerator
H A Dplayer.cpp506 …if( enemiesPresentWithBombardment && sector->getBuilding(BUILDING_TOWER)->getHealth() <= EVACUATE_… in doSectorAI()
667 …ength > 0 && ( !enemiesPresentWithBombardment || sector->getBuilding(BUILDING_TOWER)->getHealth() … in doSectorAI()
781 …if( enemiesPresentWithBombardment && sector->getBuilding(BUILDING_TOWER)->getHealth() <= EVACUATE_… in doSectorAI()
783 …if( enemiesPresentWithBombardment && sector->getBuilding(BUILDING_TOWER)->getHealth() <= EVACUATE_… in doSectorAI()
785 …if( enemiesPresentWithBombardment && sector->getBuilding(BUILDING_TOWER)->getHealth() <= EVACUATE_… in doSectorAI()
788 …if( enemiesPresentWithBombardment && sector->getBuilding(BUILDING_TOWER)->getHealth() <= EVACUATE_… in doSectorAI()
H A Dgame.cpp1478 panel_building[BUILDING_TOWER] = icons->copy(0, 33, 16, 14); in loadOldImages()
2119 panel_building[BUILDING_TOWER] = icons->copy(0, 33, 16, 16); // different size in loadImages()
4544 playingGameState->deployDefender(sx, sy, BUILDING_TOWER, 1, 0); in runTests()
4545 if( start_sector->getBuilding(BUILDING_TOWER)->getTurretMan(1) != 0 ) { in runTests()
4564 int max_health = start_sector->getBuilding(BUILDING_TOWER)->getMaxHealth(); in runTests()
4565 if( start_sector->getBuilding(BUILDING_TOWER)->getHealth() != max_health ) { in runTests()
4568 start_sector->getBuilding(BUILDING_TOWER)->addHealth(-20); in runTests()
4569 if( start_sector->getBuilding(BUILDING_TOWER)->getHealth() != max_health-20 ) { in runTests()
4572 playingGameState->useShield(sx, sy, BUILDING_TOWER, 1); in runTests()
4573 if( start_sector->getBuilding(BUILDING_TOWER)->getHealth() != max_health-10 ) { in runTests()
/dports/graphics/reallyslick/rss-glx_0.9.1/src/PixelCity/
H A DBuilding.h11 BUILDING_TOWER enumerator
H A DWorld.cpp312 type = BUILDING_TOWER; in do_building()
530 … new CBuilding (BUILDING_TOWER, x + 1, y + 1, height, width, depth, RandomVal (), building_color); in do_reset()
/dports/games/julius/julius-1.7.0/src/building/
H A Dtype.h72 BUILDING_TOWER = 59, enumerator
H A Dmenu.c26 {BUILDING_WALL, BUILDING_TOWER, BUILDING_GATEHOUSE, BUILDING_PREFECTURE,
141 enable_if_allowed(enabled, type, BUILDING_TOWER); in enable_normal()
H A Dbarracks.c133 if (b->state == BUILDING_STATE_IN_USE && b->type == BUILDING_TOWER && b->num_workers > 0 && in building_barracks_create_tower_sentry()
H A Dhouse_service.c57 if (b->state != BUILDING_STATE_UNUSED && b->type != BUILDING_TOWER) { in house_service_decay_houses_covered()
H A Dconstruction_warning.c123 if (!has_warning && type == BUILDING_TOWER) { in check_wall()
H A Dconstruction_building.c433 case BUILDING_TOWER: in add_to_map()
503 } else if (type == BUILDING_TOWER) { in building_construction_place_building()
H A Dbuilding.c219 if (b->type == BUILDING_TOWER || b->type == BUILDING_GATEHOUSE) { in building_update_state()
/dports/games/julius/julius-1.7.0/src/scenario/
H A Dbuilding.c80 case BUILDING_TOWER: in scenario_building_allowed()
/dports/games/augustus/augustus-3.1.0/src/building/
H A Dtype.h72 BUILDING_TOWER = 59, enumerator
H A Dconstruction_building.c210 case BUILDING_TOWER: in add_to_map()
314 } else if (type == BUILDING_TOWER) { in building_construction_place_building()
H A Dmenu.c25 {BUILDING_WALL, BUILDING_TOWER, BUILDING_GATEHOUSE, BUILDING_PALISADE, BUILDING_PREFECTURE,
154 enable_if_allowed(enabled, type, BUILDING_TOWER); in enable_normal()
H A Dhouse_service.c68 if (b->state != BUILDING_STATE_UNUSED && b->type != BUILDING_TOWER) { in house_service_decay_houses_covered()
H A Dbarracks.c178 tower = get_unmanned_tower(BUILDING_TOWER, barracks, &road); in building_barracks_create_tower_sentry()
H A Dconstruction_warning.c152 if (!has_warning && type == BUILDING_TOWER) { in check_wall()
H A Dimage.c310 case BUILDING_TOWER: in building_image_get()
/dports/games/augustus/augustus-3.1.0/src/scenario/
H A Dbuilding.c92 case BUILDING_TOWER: in scenario_building_allowed()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/scumm/he/moonbase/
H A Dai_main.h69 BUILDING_TOWER = 6, enumerator
/dports/games/scummvm/scummvm-2.5.1/engines/scumm/he/moonbase/
H A Dai_main.h69 BUILDING_TOWER = 6, enumerator
/dports/games/julius/julius-1.7.0/src/window/
H A Dbuilding_info.c115 case BUILDING_TOWER: in get_height_id()
486 } else if (btype == BUILDING_TOWER) { in draw_background()
/dports/games/augustus/augustus-3.1.0/src/window/
H A Dbuilding_info.c129 case BUILDING_TOWER: in get_height_id()
704 } else if (btype == BUILDING_TOWER) { in draw_background()

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