/dports/games/gigalomania/gigalomaniasrc/ |
H A D | common.h | 24 BUILDING_TOWER = 0, enumerator
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H A D | player.cpp | 506 …if( enemiesPresentWithBombardment && sector->getBuilding(BUILDING_TOWER)->getHealth() <= EVACUATE_… in doSectorAI() 667 …ength > 0 && ( !enemiesPresentWithBombardment || sector->getBuilding(BUILDING_TOWER)->getHealth() … in doSectorAI() 781 …if( enemiesPresentWithBombardment && sector->getBuilding(BUILDING_TOWER)->getHealth() <= EVACUATE_… in doSectorAI() 783 …if( enemiesPresentWithBombardment && sector->getBuilding(BUILDING_TOWER)->getHealth() <= EVACUATE_… in doSectorAI() 785 …if( enemiesPresentWithBombardment && sector->getBuilding(BUILDING_TOWER)->getHealth() <= EVACUATE_… in doSectorAI() 788 …if( enemiesPresentWithBombardment && sector->getBuilding(BUILDING_TOWER)->getHealth() <= EVACUATE_… in doSectorAI()
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H A D | game.cpp | 1478 panel_building[BUILDING_TOWER] = icons->copy(0, 33, 16, 14); in loadOldImages() 2119 panel_building[BUILDING_TOWER] = icons->copy(0, 33, 16, 16); // different size in loadImages() 4544 playingGameState->deployDefender(sx, sy, BUILDING_TOWER, 1, 0); in runTests() 4545 if( start_sector->getBuilding(BUILDING_TOWER)->getTurretMan(1) != 0 ) { in runTests() 4564 int max_health = start_sector->getBuilding(BUILDING_TOWER)->getMaxHealth(); in runTests() 4565 if( start_sector->getBuilding(BUILDING_TOWER)->getHealth() != max_health ) { in runTests() 4568 start_sector->getBuilding(BUILDING_TOWER)->addHealth(-20); in runTests() 4569 if( start_sector->getBuilding(BUILDING_TOWER)->getHealth() != max_health-20 ) { in runTests() 4572 playingGameState->useShield(sx, sy, BUILDING_TOWER, 1); in runTests() 4573 if( start_sector->getBuilding(BUILDING_TOWER)->getHealth() != max_health-10 ) { in runTests()
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/dports/graphics/reallyslick/rss-glx_0.9.1/src/PixelCity/ |
H A D | Building.h | 11 BUILDING_TOWER enumerator
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H A D | World.cpp | 312 type = BUILDING_TOWER; in do_building() 530 … new CBuilding (BUILDING_TOWER, x + 1, y + 1, height, width, depth, RandomVal (), building_color); in do_reset()
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/dports/games/julius/julius-1.7.0/src/building/ |
H A D | type.h | 72 BUILDING_TOWER = 59, enumerator
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H A D | menu.c | 26 {BUILDING_WALL, BUILDING_TOWER, BUILDING_GATEHOUSE, BUILDING_PREFECTURE, 141 enable_if_allowed(enabled, type, BUILDING_TOWER); in enable_normal()
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H A D | barracks.c | 133 if (b->state == BUILDING_STATE_IN_USE && b->type == BUILDING_TOWER && b->num_workers > 0 && in building_barracks_create_tower_sentry()
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H A D | house_service.c | 57 if (b->state != BUILDING_STATE_UNUSED && b->type != BUILDING_TOWER) { in house_service_decay_houses_covered()
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H A D | construction_warning.c | 123 if (!has_warning && type == BUILDING_TOWER) { in check_wall()
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H A D | construction_building.c | 433 case BUILDING_TOWER: in add_to_map() 503 } else if (type == BUILDING_TOWER) { in building_construction_place_building()
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H A D | building.c | 219 if (b->type == BUILDING_TOWER || b->type == BUILDING_GATEHOUSE) { in building_update_state()
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/dports/games/julius/julius-1.7.0/src/scenario/ |
H A D | building.c | 80 case BUILDING_TOWER: in scenario_building_allowed()
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/dports/games/augustus/augustus-3.1.0/src/building/ |
H A D | type.h | 72 BUILDING_TOWER = 59, enumerator
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H A D | construction_building.c | 210 case BUILDING_TOWER: in add_to_map() 314 } else if (type == BUILDING_TOWER) { in building_construction_place_building()
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H A D | menu.c | 25 {BUILDING_WALL, BUILDING_TOWER, BUILDING_GATEHOUSE, BUILDING_PALISADE, BUILDING_PREFECTURE, 154 enable_if_allowed(enabled, type, BUILDING_TOWER); in enable_normal()
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H A D | house_service.c | 68 if (b->state != BUILDING_STATE_UNUSED && b->type != BUILDING_TOWER) { in house_service_decay_houses_covered()
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H A D | barracks.c | 178 tower = get_unmanned_tower(BUILDING_TOWER, barracks, &road); in building_barracks_create_tower_sentry()
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H A D | construction_warning.c | 152 if (!has_warning && type == BUILDING_TOWER) { in check_wall()
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H A D | image.c | 310 case BUILDING_TOWER: in building_image_get()
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/dports/games/augustus/augustus-3.1.0/src/scenario/ |
H A D | building.c | 92 case BUILDING_TOWER: in scenario_building_allowed()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/scumm/he/moonbase/ |
H A D | ai_main.h | 69 BUILDING_TOWER = 6, enumerator
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/dports/games/scummvm/scummvm-2.5.1/engines/scumm/he/moonbase/ |
H A D | ai_main.h | 69 BUILDING_TOWER = 6, enumerator
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/dports/games/julius/julius-1.7.0/src/window/ |
H A D | building_info.c | 115 case BUILDING_TOWER: in get_height_id() 486 } else if (btype == BUILDING_TOWER) { in draw_background()
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/dports/games/augustus/augustus-3.1.0/src/window/ |
H A D | building_info.c | 129 case BUILDING_TOWER: in get_height_id() 704 } else if (btype == BUILDING_TOWER) { in draw_background()
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