Searched refs:BUILD_SHRINE (Results 1 – 7 of 7) sorted by relevance
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/castle/ |
H A D | castle_building_info.cpp | 372 case BUILD_SHRINE: in getNecromancerBuildingArea() 636 case BUILD_SHRINE: in getNecromancerBuildingName() 854 case BUILD_SHRINE: in getBuildingDescription() 1075 priorities.emplace_back( BUILD_SHRINE ); in getBuildingDrawingPriorities()
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H A D | buildinginfo.cpp | 108 { BUILD_SHRINE, Race::NECR, { 4000, 10, 0, 0, 0, 10, 0 } }, 233 case BUILD_SHRINE: in GetIndexBuildingSprite() 277 building = ( Settings::Get().isCurrentMapPriceOfLoyalty() ) ? BUILD_SHRINE : BUILD_NOTHING; in BuildingInfo()
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H A D | castle.h | 61 BUILD_SHRINE = 0x00002000, enumerator
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H A D | castle.cpp | 360 building |= BUILD_SHRINE; in PostLoad() 392 …race == Race::NECR ? ( Settings::Get().isCurrentMapPriceOfLoyalty() ? BUILD_SHRINE : BUILD_NOTHING… in CountBuildings() 1215 case BUILD_SHRINE: in CheckBuyBuilding() 1653 case BUILD_SHRINE: in GetICNBuilding() 2321 return race == Race::NECR && ( BUILD_SHRINE & building ); in isNecromancyShrineBuild()
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H A D | castle_dialog.cpp | 587 case BUILD_SHRINE: { in OpenDialog()
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H A D | castle_town.cpp | 512 dwellingTobuild = ( Race::NECR == race ? BUILD_SHRINE : BUILD_TAVERN ); in openConstructionDialog()
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/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/ai/normal/ |
H A D | ai_normal_castle.cpp | 93 … {BUILD_MAGEGUILD5, 5}, {BUILD_SHRINE, 10}, {BUILD_SHIPYARD, 4}, {BUILD_MARKETPLACE, 10}}; in GetBuildOrder()
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