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Searched refs:BUILD_SHRINE (Results 1 – 7 of 7) sorted by relevance

/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/castle/
H A Dcastle_building_info.cpp372 case BUILD_SHRINE: in getNecromancerBuildingArea()
636 case BUILD_SHRINE: in getNecromancerBuildingName()
854 case BUILD_SHRINE: in getBuildingDescription()
1075 priorities.emplace_back( BUILD_SHRINE ); in getBuildingDrawingPriorities()
H A Dbuildinginfo.cpp108 { BUILD_SHRINE, Race::NECR, { 4000, 10, 0, 0, 0, 10, 0 } },
233 case BUILD_SHRINE: in GetIndexBuildingSprite()
277 building = ( Settings::Get().isCurrentMapPriceOfLoyalty() ) ? BUILD_SHRINE : BUILD_NOTHING; in BuildingInfo()
H A Dcastle.h61 BUILD_SHRINE = 0x00002000, enumerator
H A Dcastle.cpp360 building |= BUILD_SHRINE; in PostLoad()
392 …race == Race::NECR ? ( Settings::Get().isCurrentMapPriceOfLoyalty() ? BUILD_SHRINE : BUILD_NOTHING… in CountBuildings()
1215 case BUILD_SHRINE: in CheckBuyBuilding()
1653 case BUILD_SHRINE: in GetICNBuilding()
2321 return race == Race::NECR && ( BUILD_SHRINE & building ); in isNecromancyShrineBuild()
H A Dcastle_dialog.cpp587 case BUILD_SHRINE: { in OpenDialog()
H A Dcastle_town.cpp512 dwellingTobuild = ( Race::NECR == race ? BUILD_SHRINE : BUILD_TAVERN ); in openConstructionDialog()
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/ai/normal/
H A Dai_normal_castle.cpp93 … {BUILD_MAGEGUILD5, 5}, {BUILD_SHRINE, 10}, {BUILD_SHIPYARD, 4}, {BUILD_MARKETPLACE, 10}}; in GetBuildOrder()