Searched refs:BULLET_IMPACT_1 (Results 1 – 3 of 3) sorted by relevance
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Utils/ |
H A D | Sound_Control.h | 96 BULLET_IMPACT_1, // 65 enumerator
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Strategic/ |
H A D | Auto_Resolve.cc | 3134 PlayAutoResolveSample(SoundRange<BULLET_IMPACT_1, BULLET_IMPACT_3>(), 50, 1, MIDDLEPAN); in AttackTarget() 3298 PlayAutoResolveSample(SoundRange<BULLET_IMPACT_1, BULLET_IMPACT_3>(), 50, 1, MIDDLEPAN); in TargetHitCallback()
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/ |
H A D | Soldier_Control.cc | 2893 …PlayLocationJA2Sample(pSoldier->sGridNo, SoundRange<BULLET_IMPACT_1, BULLET_IMPACT_3>(), MIDVOLUME… in EVENT_SoldierGotHit()
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