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Searched refs:BULLET_IMPACT_1 (Results 1 – 3 of 3) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Utils/
H A DSound_Control.h96 BULLET_IMPACT_1, // 65 enumerator
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Strategic/
H A DAuto_Resolve.cc3134 PlayAutoResolveSample(SoundRange<BULLET_IMPACT_1, BULLET_IMPACT_3>(), 50, 1, MIDDLEPAN); in AttackTarget()
3298 PlayAutoResolveSample(SoundRange<BULLET_IMPACT_1, BULLET_IMPACT_3>(), 50, 1, MIDDLEPAN); in TargetHitCallback()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DSoldier_Control.cc2893 …PlayLocationJA2Sample(pSoldier->sGridNo, SoundRange<BULLET_IMPACT_1, BULLET_IMPACT_3>(), MIDVOLUME… in EVENT_SoldierGotHit()