Searched refs:BULLET_SPLASH_SHAPE (Results 1 – 3 of 3) sorted by relevance
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/world/ |
H A D | fire_type.cpp | 234 static const uint32 BULLET_SPLASH_SHAPE = 0x1d9; in applySplashDamageAround() local 258 splashitem->getShape() == BULLET_SPLASH_SHAPE) in applySplashDamageAround()
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H A D | item.cpp | 68 static const uint32 BULLET_SPLASH_SHAPE = 0x1d9; variable 1212 …bool isvalid = currentmap->isValidPosition(ix, iy, iz, BULLET_SPLASH_SHAPE, _objId, nullptr, nullp… in fireWeapon() 1325 ssp = new SuperSpriteProcess(BULLET_SPLASH_SHAPE, spriteframe, in fireWeapon() 1414 bool valid = cm->isValidPosition(cx, cy, cz, BULLET_SPLASH_SHAPE, in fireDistance()
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/world/actors/ |
H A D | rolling_thunder_process.cpp | 45 static const uint16 BULLET_SPLASH_SHAPE = 0x1d9; variable 260 bool valid = cm->isValidPosition(cx, cy, cz, BULLET_SPLASH_SHAPE, in fireDistance()
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