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Searched refs:BUMPMAP (Results 1 – 14 of 14) sorted by relevance

/dports/games/ufoai-data/ufoai-data-2.5_1/base/shaders/
H A Dmodel_low_fs.glsl14 uniform int BUMPMAP;
47 if (BUMPMAP > 0) {
H A Dworld_low_fs.glsl14 uniform int BUMPMAP;
57 if (BUMPMAP > 0) {
H A Dmodel_med_fs.glsl14 uniform int BUMPMAP;
52 if (BUMPMAP > 0) {
H A Dworld_med_fs.glsl14 uniform int BUMPMAP;
67 if (BUMPMAP > 0) {
H A Dworld_devtools_fs.glsl10 if (BUMPMAP > 0) {
H A Dmodel_high_vs.glsl7 uniform int BUMPMAP;
H A Dmodel_high_fs.glsl14 uniform int BUMPMAP;
H A Dcook-torrance_fs.glsl82 if (BUMPMAP > 0) {
/dports/graphics/Coin/coin-Coin-4.0.0/src/elements/
H A DSoShapeStyleElement.cpp61 SoShapeStyleElement::BUMPMAP| \
381 elem->flags |= BUMPMAP; in setBumpmapEnabled()
384 elem->flags &= ~BUMPMAP; in setBumpmapEnabled()
/dports/graphics/Coin/coin-Coin-4.0.0/include/Inventor/elements/
H A DSoShapeStyleElement.h60 BUMPMAP = 0x00020000, enumerator
/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/procedural/
H A Dreinder-tokyo.slang36 #define BUMPMAP
187 #ifdef BUMPMAP
/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/procedural/
H A Dreinder-tokyo.glsl113 #define BUMPMAP
264 #ifdef BUMPMAP
/dports/graphics/Coin/coin-Coin-4.0.0/src/actions/
H A DSoReorganizeAction.cpp653 (SoShapeStyleElement::BUMPMAP| in initShape()
/dports/graphics/Coin/coin-Coin-4.0.0/src/shapenodes/
H A DSoShape.cpp669 if (shapestyleflags & SoShapeStyleElement::BUMPMAP) { in shouldGLRender()