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Searched refs:BUTTON_BOX_HEIGHT (Results 1 – 17 of 17) sorted by relevance

/dports/games/crrcsim/crrcsim-0.9.13/src/GUI/
H A Dcrrc_windthermal.cpp46 #define BUTTON_BOX_HEIGHT (2*DLG_DEF_SPACE+DLG_DEF_BUTTON_HEIGHT) macro
78 …comboPresetsWind = new puaComboBox(LABEL_W + DLG_DEF_SPACE, BUTTON_BOX_HEIGHT + 13* DLG_DEF_SPACE … in CGUIWindThermalDialog()
79 … LABEL_W + COMBO_W, BUTTON_BOX_HEIGHT + 13* DLG_DEF_SPACE + 12* SLIDER_H + 2*COMBO_H, in CGUIWindThermalDialog()
127 …inputNewWind = new puInput(DLG_DEF_SPACE, BUTTON_BOX_HEIGHT + 9* DLG_DEF_SPACE + 8* SLID… in CGUIWindThermalDialog()
128 … LABEL_W + DLG_DEF_SPACE, BUTTON_BOX_HEIGHT + 9* DLG_DEF_SPACE + 9* SLIDER_H + 1*COMBO_H); in CGUIWindThermalDialog()
131 …puOneShot* buttonTmp = new puOneShot(LABEL_W + DLG_DEF_SPACE, BUTTON_BOX_HEIGHT + 9* DLG_DEF_SPACE… in CGUIWindThermalDialog()
227 …inputNewThermal = new puInput(DLG_DEF_SPACE, BUTTON_BOX_HEIGHT + 0* DLG_DEF_SPACE + 0* S… in CGUIWindThermalDialog()
228 … LABEL_W + DLG_DEF_SPACE, BUTTON_BOX_HEIGHT + 0* DLG_DEF_SPACE + 1* SLIDER_H + 0*COMBO_H); in CGUIWindThermalDialog()
231 …buttonTmp = new puOneShot(LABEL_W + DLG_DEF_SPACE, BUTTON_BOX_HEIGHT + 0* DLG_DEF_SPACE + 0* SLIDE… in CGUIWindThermalDialog()
232 … LABEL_W + COMBO_W, BUTTON_BOX_HEIGHT + 0* DLG_DEF_SPACE + 1* SLIDER_H + 0*COMBO_H); in CGUIWindThermalDialog()
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H A Dcrrc_ctrlgen.cpp58 #define BUTTON_BOX_HEIGHT (2*DLG_DEF_SPACE+DLG_DEF_BUTTON_HEIGHT) macro
102BUTTON_BOX_HEIGHT + 7*DLG_DEF_SPACE + 3*COMBO_H + 4*DLG_DEF_BUTTON_HEIGHT); in CGUICtrlGeneralDialog()
115BUTTON_BOX_HEIGHT + 3*DLG_DEF_SPACE + 2*COMBO_H + 1*DLG_DEF_BUTTON_HEIGHT, in CGUICtrlGeneralDialog()
117BUTTON_BOX_HEIGHT + 3*DLG_DEF_SPACE + 2*COMBO_H + 2*DLG_DEF_BUTTON_HEIGHT); in CGUICtrlGeneralDialog()
124 BUTTON_BOX_HEIGHT + 2*DLG_DEF_SPACE + 2*COMBO_H, in CGUICtrlGeneralDialog()
126BUTTON_BOX_HEIGHT + 2*DLG_DEF_SPACE + 2*COMBO_H + DLG_DEF_BUTTON_HEIGHT); in CGUICtrlGeneralDialog()
133BUTTON_BOX_HEIGHT + 6*DLG_DEF_SPACE + 3*COMBO_H + 3*DLG_DEF_BUTTON_HEIGHT, in CGUICtrlGeneralDialog()
135BUTTON_BOX_HEIGHT + 6*DLG_DEF_SPACE + 3*COMBO_H + 4*DLG_DEF_BUTTON_HEIGHT); in CGUICtrlGeneralDialog()
142 BUTTON_BOX_HEIGHT + 0*DLG_DEF_SPACE + 0*COMBO_H, in CGUICtrlGeneralDialog()
144 BUTTON_BOX_HEIGHT + 0*DLG_DEF_SPACE + 1*COMBO_H, in CGUICtrlGeneralDialog()
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H A Dcrrc_mousebutton.cpp38 #define BUTTON_BOX_HEIGHT (2*DLG_DEF_SPACE+DLG_DEF_BUTTON_HEIGHT) macro
48 …combo_l = new puaComboBox(LABEL_W + DLG_DEF_SPACE, BUTTON_BOX_HEIGHT + 4*DLG_DEF_SPACE + 4*COMBO_H, in CGUIMouseButtonDialog()
49 … LABEL_W + COMBO_W, BUTTON_BOX_HEIGHT + 4*DLG_DEF_SPACE + 5*COMBO_H, in CGUIMouseButtonDialog()
57 …combo_m = new puaComboBox(LABEL_W + DLG_DEF_SPACE, BUTTON_BOX_HEIGHT + 3*DLG_DEF_SPACE + 3*COMBO_H, in CGUIMouseButtonDialog()
58 … LABEL_W + COMBO_W, BUTTON_BOX_HEIGHT + 3*DLG_DEF_SPACE + 4*COMBO_H, in CGUIMouseButtonDialog()
66 …combo_r = new puaComboBox(LABEL_W + DLG_DEF_SPACE, BUTTON_BOX_HEIGHT + 2*DLG_DEF_SPACE + 2*COMBO_H, in CGUIMouseButtonDialog()
67 … LABEL_W + COMBO_W, BUTTON_BOX_HEIGHT + 2*DLG_DEF_SPACE + 3*COMBO_H, in CGUIMouseButtonDialog()
75 …combo_up = new puaComboBox(LABEL_W + DLG_DEF_SPACE, BUTTON_BOX_HEIGHT + 1*DLG_DEF_SPACE + 1*COMBO_… in CGUIMouseButtonDialog()
76 … LABEL_W + COMBO_W, BUTTON_BOX_HEIGHT + 1*DLG_DEF_SPACE + 2*COMBO_H, in CGUIMouseButtonDialog()
84 …combo_down = new puaComboBox(LABEL_W + DLG_DEF_SPACE, BUTTON_BOX_HEIGHT + 0*DLG_DEF_SPACE + 0*COMB… in CGUIMouseButtonDialog()
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H A Dcrrc_joy.cpp45 #define BUTTON_BOX_HEIGHT (2*DLG_DEF_SPACE+DLG_DEF_BUTTON_HEIGHT) macro
57 puText* info = new puText(DLG_DEF_SPACE, BUTTON_BOX_HEIGHT + 3* DLG_DEF_SPACE + 2* COMBO_H); in CGUIJoystickDialog()
62 …comboButton = new puaComboBox(LABEL_W + DLG_DEF_SPACE, BUTTON_BOX_HEIGHT + 1* DLG_DEF_SPACE + 1* C… in CGUIJoystickDialog()
63 … LABEL_W + COMBO_W, BUTTON_BOX_HEIGHT + 1* DLG_DEF_SPACE + 2* COMBO_H, in CGUIJoystickDialog()
71 …buttonBindButton = new puOneShot(LABEL_W + COMBO_W + DLG_DEF_SPACE, BUTTON_BOX_HEIGHT + 1* DLG_DEF… in CGUIJoystickDialog()
72 …LABEL_W + COMBO_W + DLG_DEF_SPACE + BUTTON_W, BUTTON_BOX_HEIGHT + 1* DLG_DEF_SPACE + 1* COMBO_H + … in CGUIJoystickDialog()
82 BUTTON_BOX_HEIGHT + 3* DLG_DEF_SPACE + 4* COMBO_H); in CGUIJoystickDialog()
H A Dcrrc_audio.cpp43 #define BUTTON_BOX_HEIGHT (2*DLG_DEF_SPACE+DLG_DEF_BUTTON_HEIGHT) macro
59 BUTTON_BOX_HEIGHT + 4 * DLG_DEF_SPACE + 2 * SLIDER_H + COMBO_H, in CGUIAudioDialog()
61BUTTON_BOX_HEIGHT + 4 * DLG_DEF_SPACE + 2 * SLIDER_H + 2 * COMBO_H, in CGUIAudioDialog()
83 BUTTON_BOX_HEIGHT + 3 * DLG_DEF_SPACE + 2 * SLIDER_H, in CGUIAudioDialog()
85 BUTTON_BOX_HEIGHT + 3 * DLG_DEF_SPACE + 2 * SLIDER_H + COMBO_H, in CGUIAudioDialog()
95 BUTTON_BOX_HEIGHT + 2 * DLG_DEF_SPACE + 1 * SLIDER_H, in CGUIAudioDialog()
108 BUTTON_BOX_HEIGHT + 1 * DLG_DEF_SPACE + 0* SLIDER_H, in CGUIAudioDialog()
123 2*SLIDER_H + 5*DLG_DEF_SPACE + 2 * COMBO_H + BUTTON_BOX_HEIGHT); in CGUIAudioDialog()
H A Dcrrc_ctrldev.cpp39 #define BUTTON_BOX_HEIGHT (2*DLG_DEF_SPACE+DLG_DEF_BUTTON_HEIGHT) macro
62 BUTTON_BOX_HEIGHT + 2*DLG_DEF_SPACE + 2*COMBO_H, in CGUICtrlDeviceDialog()
64 BUTTON_BOX_HEIGHT + 2*DLG_DEF_SPACE + 3*COMBO_H, in CGUICtrlDeviceDialog()
82 BUTTON_BOX_HEIGHT + 1*DLG_DEF_SPACE + 1*COMBO_H, in CGUICtrlDeviceDialog()
84 BUTTON_BOX_HEIGHT + 1*DLG_DEF_SPACE + 2*COMBO_H, in CGUICtrlDeviceDialog()
95 BUTTON_BOX_HEIGHT + 0*DLG_DEF_SPACE + 0*COMBO_H, in CGUICtrlDeviceDialog()
97 BUTTON_BOX_HEIGHT + 0*DLG_DEF_SPACE + 1*COMBO_H, in CGUICtrlDeviceDialog()
111 3*COMBO_H + 4*DLG_DEF_SPACE + BUTTON_BOX_HEIGHT); in CGUICtrlDeviceDialog()
H A Dcrrc_calibmap.cpp35 #define BUTTON_BOX_HEIGHT (3*DLG_DEF_SPACE+2*DLG_DEF_BUTTON_HEIGHT) macro
103 BUTTON_BOX_HEIGHT); in CGUICalibMapDialog()
148BUTTON_BOX_HEIGHT + (NUM_FUNCTIONS)* DLG_DEF_SPACE + (NUM_FUNCTIONS) * INPUT_H, in CGUICalibMapDialog()
150BUTTON_BOX_HEIGHT + (NUM_FUNCTIONS)* DLG_DEF_SPACE + (NUM_FUNCTIONS + 1) * INPUT_H, in CGUICalibMapDialog()
180 BUTTON_BOX_HEIGHT + DLG_DEF_SPACE); in CGUICalibMapDialog()
222 BUTTON_BOX_HEIGHT + (NUM_FUNCTIONS+3) * DLG_DEF_SPACE + (NUM_FUNCTIONS+1) * INPUT_H); in CGUICalibMapDialog()
H A Dcrrc_setrecordname.cpp43 #define BUTTON_BOX_HEIGHT (2*DLG_DEF_SPACE+DLG_DEF_BUTTON_HEIGHT) macro
54 …int ymax = HELP_H + DESCRIPTION_H + SLIDER_H + 2*msg_height + 3*DLG_DEF_SPACE + BUTTON_BOX_HEIGHT ; in CGUISetRecordNameDialog()
H A Dcrrc_location.cpp51 #define BUTTON_BOX_HEIGHT (2*DLG_DEF_SPACE+DLG_DEF_BUTTON_HEIGHT) macro
155 int top_of_listbox = BUTTON_BOX_HEIGHT in CGUILocationDialog()
175 BUTTON_BOX_HEIGHT + DLG_DEF_SPACE + DESCRIPTION_HEIGHT); in CGUILocationDialog()
204 BUTTON_BOX_HEIGHT + DLG_DEF_SPACE, in CGUILocationDialog()
222BUTTON_BOX_HEIGHT + LIST_WIDGET_HEIGHT + msg_height + 5*DLG_DEF_SPACE + DESCRIPTION_HEIGHT ); in CGUILocationDialog()
H A Dcrrc_loadrobot.cpp45 #define BUTTON_BOX_HEIGHT (2*DLG_DEF_SPACE+DLG_DEF_BUTTON_HEIGHT) macro
57 int ymax = LIST_WIDGET_H + DESCRIPTION_H + 1*msg_height + 2*DLG_DEF_SPACE + BUTTON_BOX_HEIGHT; in CGUILoadRobotDialog()
H A Dcrrc_f3f.cpp44 #define BUTTON_BOX_HEIGHT (2*DLG_DEF_SPACE+DLG_DEF_BUTTON_HEIGHT) macro
65 y_in_win = BUTTON_BOX_HEIGHT; in CGUIF3FDialog()
H A Dcrrc_f3a.cpp44 #define BUTTON_BOX_HEIGHT (2*DLG_DEF_SPACE+DLG_DEF_BUTTON_HEIGHT) macro
65 y_in_win = BUTTON_BOX_HEIGHT; in CGUIF3ADialog()
H A Dcrrc_video.cpp47 #define BUTTON_BOX_HEIGHT (2*DLG_DEF_SPACE+DLG_DEF_BUTTON_HEIGHT) macro
55 #define TOP_WIDGET_Y (BUTTON_BOX_HEIGHT + 5*SLIDER_H + COMBO_H + 6*DLG_DEF_SPACE + DLG_CHECK_H)
H A Dcrrc_gui_viewwind.cpp53 #define BUTTON_BOX_HEIGHT (2*DLG_DEF_SPACE+DLG_DEF_BUTTON_HEIGHT) macro
91 int ypos = BUTTON_BOX_HEIGHT; in CGUIViewWindDialog()
H A Dcrrc_launch.cpp52 #define BUTTON_BOX_HEIGHT (2*DLG_DEF_SPACE+DLG_DEF_BUTTON_HEIGHT) macro
106 int y_in_win = BUTTON_BOX_HEIGHT; in CGUILaunchDialog()
H A Dcrrc_scaleinput.cpp49 #define BUTTON_BOX_HEIGHT (2*DLG_DEF_SPACE+DLG_DEF_BUTTON_HEIGHT) macro
81 int y_in_win = BUTTON_BOX_HEIGHT; in CGUIMixerDialog()
H A Dcrrc_planesel.cpp58 #define BUTTON_BOX_HEIGHT (2*DLG_DEF_SPACE+DLG_DEF_BUTTON_HEIGHT) macro