/dports/games/crrcsim/crrcsim-0.9.13/src/GUI/ |
H A D | crrc_windthermal.cpp | 46 #define BUTTON_BOX_HEIGHT (2*DLG_DEF_SPACE+DLG_DEF_BUTTON_HEIGHT) macro 78 …comboPresetsWind = new puaComboBox(LABEL_W + DLG_DEF_SPACE, BUTTON_BOX_HEIGHT + 13* DLG_DEF_SPACE … in CGUIWindThermalDialog() 79 … LABEL_W + COMBO_W, BUTTON_BOX_HEIGHT + 13* DLG_DEF_SPACE + 12* SLIDER_H + 2*COMBO_H, in CGUIWindThermalDialog() 127 …inputNewWind = new puInput(DLG_DEF_SPACE, BUTTON_BOX_HEIGHT + 9* DLG_DEF_SPACE + 8* SLID… in CGUIWindThermalDialog() 128 … LABEL_W + DLG_DEF_SPACE, BUTTON_BOX_HEIGHT + 9* DLG_DEF_SPACE + 9* SLIDER_H + 1*COMBO_H); in CGUIWindThermalDialog() 131 …puOneShot* buttonTmp = new puOneShot(LABEL_W + DLG_DEF_SPACE, BUTTON_BOX_HEIGHT + 9* DLG_DEF_SPACE… in CGUIWindThermalDialog() 227 …inputNewThermal = new puInput(DLG_DEF_SPACE, BUTTON_BOX_HEIGHT + 0* DLG_DEF_SPACE + 0* S… in CGUIWindThermalDialog() 228 … LABEL_W + DLG_DEF_SPACE, BUTTON_BOX_HEIGHT + 0* DLG_DEF_SPACE + 1* SLIDER_H + 0*COMBO_H); in CGUIWindThermalDialog() 231 …buttonTmp = new puOneShot(LABEL_W + DLG_DEF_SPACE, BUTTON_BOX_HEIGHT + 0* DLG_DEF_SPACE + 0* SLIDE… in CGUIWindThermalDialog() 232 … LABEL_W + COMBO_W, BUTTON_BOX_HEIGHT + 0* DLG_DEF_SPACE + 1* SLIDER_H + 0*COMBO_H); in CGUIWindThermalDialog() [all …]
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H A D | crrc_ctrlgen.cpp | 58 #define BUTTON_BOX_HEIGHT (2*DLG_DEF_SPACE+DLG_DEF_BUTTON_HEIGHT) macro 102 … BUTTON_BOX_HEIGHT + 7*DLG_DEF_SPACE + 3*COMBO_H + 4*DLG_DEF_BUTTON_HEIGHT); in CGUICtrlGeneralDialog() 115 … BUTTON_BOX_HEIGHT + 3*DLG_DEF_SPACE + 2*COMBO_H + 1*DLG_DEF_BUTTON_HEIGHT, in CGUICtrlGeneralDialog() 117 … BUTTON_BOX_HEIGHT + 3*DLG_DEF_SPACE + 2*COMBO_H + 2*DLG_DEF_BUTTON_HEIGHT); in CGUICtrlGeneralDialog() 124 BUTTON_BOX_HEIGHT + 2*DLG_DEF_SPACE + 2*COMBO_H, in CGUICtrlGeneralDialog() 126 … BUTTON_BOX_HEIGHT + 2*DLG_DEF_SPACE + 2*COMBO_H + DLG_DEF_BUTTON_HEIGHT); in CGUICtrlGeneralDialog() 133 … BUTTON_BOX_HEIGHT + 6*DLG_DEF_SPACE + 3*COMBO_H + 3*DLG_DEF_BUTTON_HEIGHT, in CGUICtrlGeneralDialog() 135 … BUTTON_BOX_HEIGHT + 6*DLG_DEF_SPACE + 3*COMBO_H + 4*DLG_DEF_BUTTON_HEIGHT); in CGUICtrlGeneralDialog() 142 BUTTON_BOX_HEIGHT + 0*DLG_DEF_SPACE + 0*COMBO_H, in CGUICtrlGeneralDialog() 144 BUTTON_BOX_HEIGHT + 0*DLG_DEF_SPACE + 1*COMBO_H, in CGUICtrlGeneralDialog() [all …]
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H A D | crrc_mousebutton.cpp | 38 #define BUTTON_BOX_HEIGHT (2*DLG_DEF_SPACE+DLG_DEF_BUTTON_HEIGHT) macro 48 …combo_l = new puaComboBox(LABEL_W + DLG_DEF_SPACE, BUTTON_BOX_HEIGHT + 4*DLG_DEF_SPACE + 4*COMBO_H, in CGUIMouseButtonDialog() 49 … LABEL_W + COMBO_W, BUTTON_BOX_HEIGHT + 4*DLG_DEF_SPACE + 5*COMBO_H, in CGUIMouseButtonDialog() 57 …combo_m = new puaComboBox(LABEL_W + DLG_DEF_SPACE, BUTTON_BOX_HEIGHT + 3*DLG_DEF_SPACE + 3*COMBO_H, in CGUIMouseButtonDialog() 58 … LABEL_W + COMBO_W, BUTTON_BOX_HEIGHT + 3*DLG_DEF_SPACE + 4*COMBO_H, in CGUIMouseButtonDialog() 66 …combo_r = new puaComboBox(LABEL_W + DLG_DEF_SPACE, BUTTON_BOX_HEIGHT + 2*DLG_DEF_SPACE + 2*COMBO_H, in CGUIMouseButtonDialog() 67 … LABEL_W + COMBO_W, BUTTON_BOX_HEIGHT + 2*DLG_DEF_SPACE + 3*COMBO_H, in CGUIMouseButtonDialog() 75 …combo_up = new puaComboBox(LABEL_W + DLG_DEF_SPACE, BUTTON_BOX_HEIGHT + 1*DLG_DEF_SPACE + 1*COMBO_… in CGUIMouseButtonDialog() 76 … LABEL_W + COMBO_W, BUTTON_BOX_HEIGHT + 1*DLG_DEF_SPACE + 2*COMBO_H, in CGUIMouseButtonDialog() 84 …combo_down = new puaComboBox(LABEL_W + DLG_DEF_SPACE, BUTTON_BOX_HEIGHT + 0*DLG_DEF_SPACE + 0*COMB… in CGUIMouseButtonDialog() [all …]
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H A D | crrc_joy.cpp | 45 #define BUTTON_BOX_HEIGHT (2*DLG_DEF_SPACE+DLG_DEF_BUTTON_HEIGHT) macro 57 puText* info = new puText(DLG_DEF_SPACE, BUTTON_BOX_HEIGHT + 3* DLG_DEF_SPACE + 2* COMBO_H); in CGUIJoystickDialog() 62 …comboButton = new puaComboBox(LABEL_W + DLG_DEF_SPACE, BUTTON_BOX_HEIGHT + 1* DLG_DEF_SPACE + 1* C… in CGUIJoystickDialog() 63 … LABEL_W + COMBO_W, BUTTON_BOX_HEIGHT + 1* DLG_DEF_SPACE + 2* COMBO_H, in CGUIJoystickDialog() 71 …buttonBindButton = new puOneShot(LABEL_W + COMBO_W + DLG_DEF_SPACE, BUTTON_BOX_HEIGHT + 1* DLG_DEF… in CGUIJoystickDialog() 72 …LABEL_W + COMBO_W + DLG_DEF_SPACE + BUTTON_W, BUTTON_BOX_HEIGHT + 1* DLG_DEF_SPACE + 1* COMBO_H + … in CGUIJoystickDialog() 82 BUTTON_BOX_HEIGHT + 3* DLG_DEF_SPACE + 4* COMBO_H); in CGUIJoystickDialog()
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H A D | crrc_audio.cpp | 43 #define BUTTON_BOX_HEIGHT (2*DLG_DEF_SPACE+DLG_DEF_BUTTON_HEIGHT) macro 59 BUTTON_BOX_HEIGHT + 4 * DLG_DEF_SPACE + 2 * SLIDER_H + COMBO_H, in CGUIAudioDialog() 61 … BUTTON_BOX_HEIGHT + 4 * DLG_DEF_SPACE + 2 * SLIDER_H + 2 * COMBO_H, in CGUIAudioDialog() 83 BUTTON_BOX_HEIGHT + 3 * DLG_DEF_SPACE + 2 * SLIDER_H, in CGUIAudioDialog() 85 BUTTON_BOX_HEIGHT + 3 * DLG_DEF_SPACE + 2 * SLIDER_H + COMBO_H, in CGUIAudioDialog() 95 BUTTON_BOX_HEIGHT + 2 * DLG_DEF_SPACE + 1 * SLIDER_H, in CGUIAudioDialog() 108 BUTTON_BOX_HEIGHT + 1 * DLG_DEF_SPACE + 0* SLIDER_H, in CGUIAudioDialog() 123 2*SLIDER_H + 5*DLG_DEF_SPACE + 2 * COMBO_H + BUTTON_BOX_HEIGHT); in CGUIAudioDialog()
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H A D | crrc_ctrldev.cpp | 39 #define BUTTON_BOX_HEIGHT (2*DLG_DEF_SPACE+DLG_DEF_BUTTON_HEIGHT) macro 62 BUTTON_BOX_HEIGHT + 2*DLG_DEF_SPACE + 2*COMBO_H, in CGUICtrlDeviceDialog() 64 BUTTON_BOX_HEIGHT + 2*DLG_DEF_SPACE + 3*COMBO_H, in CGUICtrlDeviceDialog() 82 BUTTON_BOX_HEIGHT + 1*DLG_DEF_SPACE + 1*COMBO_H, in CGUICtrlDeviceDialog() 84 BUTTON_BOX_HEIGHT + 1*DLG_DEF_SPACE + 2*COMBO_H, in CGUICtrlDeviceDialog() 95 BUTTON_BOX_HEIGHT + 0*DLG_DEF_SPACE + 0*COMBO_H, in CGUICtrlDeviceDialog() 97 BUTTON_BOX_HEIGHT + 0*DLG_DEF_SPACE + 1*COMBO_H, in CGUICtrlDeviceDialog() 111 3*COMBO_H + 4*DLG_DEF_SPACE + BUTTON_BOX_HEIGHT); in CGUICtrlDeviceDialog()
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H A D | crrc_calibmap.cpp | 35 #define BUTTON_BOX_HEIGHT (3*DLG_DEF_SPACE+2*DLG_DEF_BUTTON_HEIGHT) macro 103 BUTTON_BOX_HEIGHT); in CGUICalibMapDialog() 148 … BUTTON_BOX_HEIGHT + (NUM_FUNCTIONS)* DLG_DEF_SPACE + (NUM_FUNCTIONS) * INPUT_H, in CGUICalibMapDialog() 150 … BUTTON_BOX_HEIGHT + (NUM_FUNCTIONS)* DLG_DEF_SPACE + (NUM_FUNCTIONS + 1) * INPUT_H, in CGUICalibMapDialog() 180 BUTTON_BOX_HEIGHT + DLG_DEF_SPACE); in CGUICalibMapDialog() 222 BUTTON_BOX_HEIGHT + (NUM_FUNCTIONS+3) * DLG_DEF_SPACE + (NUM_FUNCTIONS+1) * INPUT_H); in CGUICalibMapDialog()
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H A D | crrc_setrecordname.cpp | 43 #define BUTTON_BOX_HEIGHT (2*DLG_DEF_SPACE+DLG_DEF_BUTTON_HEIGHT) macro 54 …int ymax = HELP_H + DESCRIPTION_H + SLIDER_H + 2*msg_height + 3*DLG_DEF_SPACE + BUTTON_BOX_HEIGHT ; in CGUISetRecordNameDialog()
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H A D | crrc_location.cpp | 51 #define BUTTON_BOX_HEIGHT (2*DLG_DEF_SPACE+DLG_DEF_BUTTON_HEIGHT) macro 155 int top_of_listbox = BUTTON_BOX_HEIGHT in CGUILocationDialog() 175 BUTTON_BOX_HEIGHT + DLG_DEF_SPACE + DESCRIPTION_HEIGHT); in CGUILocationDialog() 204 BUTTON_BOX_HEIGHT + DLG_DEF_SPACE, in CGUILocationDialog() 222 … BUTTON_BOX_HEIGHT + LIST_WIDGET_HEIGHT + msg_height + 5*DLG_DEF_SPACE + DESCRIPTION_HEIGHT ); in CGUILocationDialog()
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H A D | crrc_loadrobot.cpp | 45 #define BUTTON_BOX_HEIGHT (2*DLG_DEF_SPACE+DLG_DEF_BUTTON_HEIGHT) macro 57 int ymax = LIST_WIDGET_H + DESCRIPTION_H + 1*msg_height + 2*DLG_DEF_SPACE + BUTTON_BOX_HEIGHT; in CGUILoadRobotDialog()
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H A D | crrc_f3f.cpp | 44 #define BUTTON_BOX_HEIGHT (2*DLG_DEF_SPACE+DLG_DEF_BUTTON_HEIGHT) macro 65 y_in_win = BUTTON_BOX_HEIGHT; in CGUIF3FDialog()
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H A D | crrc_f3a.cpp | 44 #define BUTTON_BOX_HEIGHT (2*DLG_DEF_SPACE+DLG_DEF_BUTTON_HEIGHT) macro 65 y_in_win = BUTTON_BOX_HEIGHT; in CGUIF3ADialog()
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H A D | crrc_video.cpp | 47 #define BUTTON_BOX_HEIGHT (2*DLG_DEF_SPACE+DLG_DEF_BUTTON_HEIGHT) macro 55 #define TOP_WIDGET_Y (BUTTON_BOX_HEIGHT + 5*SLIDER_H + COMBO_H + 6*DLG_DEF_SPACE + DLG_CHECK_H)
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H A D | crrc_gui_viewwind.cpp | 53 #define BUTTON_BOX_HEIGHT (2*DLG_DEF_SPACE+DLG_DEF_BUTTON_HEIGHT) macro 91 int ypos = BUTTON_BOX_HEIGHT; in CGUIViewWindDialog()
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H A D | crrc_launch.cpp | 52 #define BUTTON_BOX_HEIGHT (2*DLG_DEF_SPACE+DLG_DEF_BUTTON_HEIGHT) macro 106 int y_in_win = BUTTON_BOX_HEIGHT; in CGUILaunchDialog()
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H A D | crrc_scaleinput.cpp | 49 #define BUTTON_BOX_HEIGHT (2*DLG_DEF_SPACE+DLG_DEF_BUTTON_HEIGHT) macro 81 int y_in_win = BUTTON_BOX_HEIGHT; in CGUIMixerDialog()
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H A D | crrc_planesel.cpp | 58 #define BUTTON_BOX_HEIGHT (2*DLG_DEF_SPACE+DLG_DEF_BUTTON_HEIGHT) macro
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