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Searched refs:BUTTON_FOLLOWME (Results 1 – 23 of 23) sorted by relevance

/dports/games/ioquake3/ioquake3-1.36/code/qcommon/
H A Dq_shared.h1089 #define BUTTON_FOLLOWME 1024 macro
/dports/games/ioquake3-server/ioquake3-1.36/code/qcommon/
H A Dq_shared.h1089 #define BUTTON_FOLLOWME 1024 macro
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/qcommon/
H A Dq_shared.h1079 #define BUTTON_FOLLOWME 1024 macro
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/qcommon/
H A Dq_shared.h1097 #define BUTTON_FOLLOWME 1024 macro
/dports/games/openarena/openarena-engine-source-0.8.8/code/qcommon/
H A Dq_shared.h1113 #define BUTTON_FOLLOWME 1024 macro
H A Dq_shared.h.mine1102 #define BUTTON_FOLLOWME 1024
H A Dq_shared.h.r17881110 #define BUTTON_FOLLOWME 1024
H A Dq_shared.h.r19101115 #define BUTTON_FOLLOWME 1024
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/qcommon/
H A Dq_shared.h1113 #define BUTTON_FOLLOWME 1024 macro
H A Dq_shared.h.r19101115 #define BUTTON_FOLLOWME 1024
H A Dq_shared.h.mine1102 #define BUTTON_FOLLOWME 1024
H A Dq_shared.h.r17881110 #define BUTTON_FOLLOWME 1024
/dports/games/evq3/evq3/code/qcommon/
H A Dq_shared.h1284 #define BUTTON_FOLLOWME 1024 macro
/dports/games/ioquake3-server/ioquake3-1.36/code/game/
H A Dai_main.c848 if (bi->actionflags & ACTION_FOLLOWME) ucmd->buttons |= BUTTON_FOLLOWME; in BotInputToUserCommand()
H A Dbg_pmove.c1737 } else if ( pm->cmd.buttons & BUTTON_FOLLOWME ) { in PM_Animate()
/dports/games/ioquake3/ioquake3-1.36/code/game/
H A Dai_main.c848 if (bi->actionflags & ACTION_FOLLOWME) ucmd->buttons |= BUTTON_FOLLOWME; in BotInputToUserCommand()
H A Dbg_pmove.c1737 } else if ( pm->cmd.buttons & BUTTON_FOLLOWME ) { in PM_Animate()
/dports/games/evq3/evq3/code/game/
H A Dai_main.c848 if (bi->actionflags & ACTION_FOLLOWME) ucmd->buttons |= BUTTON_FOLLOWME; in BotInputToUserCommand()
H A Dbg_pmove.c1737 } else if ( pm->cmd.buttons & BUTTON_FOLLOWME ) { in PM_Animate()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/game/
H A Dbg_pmove.c1737 } else if ( pm->cmd.buttons & BUTTON_FOLLOWME ) { in PM_Animate()
H A Dai_main.c848 if (bi->actionflags & ACTION_FOLLOWME) ucmd->buttons |= BUTTON_FOLLOWME; in BotInputToUserCommand()
/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A Dai_main.c592 if (bi->actionflags & ACTION_FOLLOWME) ucmd->buttons |= BUTTON_FOLLOWME; in BotInputToUserCommand()
H A Dbg_pmove.c7750 } else if ( pm->cmd.buttons & BUTTON_FOLLOWME ) { in PM_Animate()