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Searched refs:BUTTON_PATROL (Results 1 – 23 of 23) sorted by relevance

/dports/games/ioquake3/ioquake3-1.36/code/qcommon/
H A Dq_shared.h1088 #define BUTTON_PATROL 512 macro
/dports/games/ioquake3-server/ioquake3-1.36/code/qcommon/
H A Dq_shared.h1088 #define BUTTON_PATROL 512 macro
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/qcommon/
H A Dq_shared.h1078 #define BUTTON_PATROL 512 macro
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/qcommon/
H A Dq_shared.h1096 #define BUTTON_PATROL 512 macro
/dports/games/openarena/openarena-engine-source-0.8.8/code/qcommon/
H A Dq_shared.h1112 #define BUTTON_PATROL 512 macro
H A Dq_shared.h.mine1101 #define BUTTON_PATROL 512
H A Dq_shared.h.r17881109 #define BUTTON_PATROL 512
H A Dq_shared.h.r19101114 #define BUTTON_PATROL 512
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/qcommon/
H A Dq_shared.h1112 #define BUTTON_PATROL 512 macro
H A Dq_shared.h.r19101114 #define BUTTON_PATROL 512
H A Dq_shared.h.mine1101 #define BUTTON_PATROL 512
H A Dq_shared.h.r17881109 #define BUTTON_PATROL 512
/dports/games/evq3/evq3/code/qcommon/
H A Dq_shared.h1283 #define BUTTON_PATROL 512 macro
/dports/games/ioquake3-server/ioquake3-1.36/code/game/
H A Dai_main.c847 if (bi->actionflags & ACTION_PATROL) ucmd->buttons |= BUTTON_PATROL; in BotInputToUserCommand()
H A Dbg_pmove.c1732 } else if ( pm->cmd.buttons & BUTTON_PATROL ) { in PM_Animate()
/dports/games/ioquake3/ioquake3-1.36/code/game/
H A Dai_main.c847 if (bi->actionflags & ACTION_PATROL) ucmd->buttons |= BUTTON_PATROL; in BotInputToUserCommand()
H A Dbg_pmove.c1732 } else if ( pm->cmd.buttons & BUTTON_PATROL ) { in PM_Animate()
/dports/games/evq3/evq3/code/game/
H A Dai_main.c847 if (bi->actionflags & ACTION_PATROL) ucmd->buttons |= BUTTON_PATROL; in BotInputToUserCommand()
H A Dbg_pmove.c1732 } else if ( pm->cmd.buttons & BUTTON_PATROL ) { in PM_Animate()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/game/
H A Dbg_pmove.c1732 } else if ( pm->cmd.buttons & BUTTON_PATROL ) { in PM_Animate()
H A Dai_main.c847 if (bi->actionflags & ACTION_PATROL) ucmd->buttons |= BUTTON_PATROL; in BotInputToUserCommand()
/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A Dai_main.c591 if (bi->actionflags & ACTION_PATROL) ucmd->buttons |= BUTTON_PATROL; in BotInputToUserCommand()
H A Dbg_pmove.c7745 } else if ( pm->cmd.buttons & BUTTON_PATROL ) { in PM_Animate()