/dports/games/openjk/OpenJK-07675e2/code/game/ |
H A D | AI_Default.cpp | 188 ucmd.buttons |= BUTTON_WALKING; in NPC_BSIdle() 298 ucmd.buttons |= BUTTON_WALKING; in NPC_BSHuntAndKill() 716 ucmd.buttons |= BUTTON_WALKING; in NPC_BSPatrol() 937 ucmd.buttons &= ~BUTTON_WALKING; in NPC_BSDefault() 941 ucmd.buttons |= BUTTON_WALKING; in NPC_BSDefault() 945 ucmd.buttons &= ~BUTTON_WALKING; in NPC_BSDefault() 949 ucmd.buttons |= BUTTON_WALKING; in NPC_BSDefault()
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H A D | AI_Howler.cpp | 98 ucmd.buttons |= BUTTON_WALKING; in NPC_Howler_Move() 123 ucmd.buttons |= BUTTON_WALKING; in NPC_Howler_Move() 131 if ( (ucmd.buttons&BUTTON_WALKING) ) in NPC_Howler_Move() 660 ucmd.buttons |= BUTTON_WALKING; in NPC_BSHowler_Default() 697 else if ( (NPCInfo->last_ucmd.buttons&BUTTON_WALKING) ) in NPC_BSHowler_Default() 831 else if ( (NPCInfo->last_ucmd.buttons&BUTTON_WALKING) ) in NPC_BSHowler_Default()
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H A D | AI_MineMonster.cpp | 61 ucmd.buttons &= ~BUTTON_WALKING; in MineMonster_Idle() 79 ucmd.buttons &= ~BUTTON_WALKING; in MineMonster_Patrol()
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H A D | AI_Wampa.cpp | 75 ucmd.buttons &= ~BUTTON_WALKING; in Wampa_Idle() 103 ucmd.buttons |= BUTTON_WALKING; in Wampa_Patrol() 143 ucmd.buttons &= ~BUTTON_WALKING; in Wampa_Move() 150 ucmd.buttons |= BUTTON_WALKING; in Wampa_Move() 175 ucmd.buttons |= BUTTON_WALKING; in Wampa_Move() 359 ucmd.buttons |= BUTTON_WALKING; in Wampa_Attack()
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H A D | AI_SandCreature.cpp | 188 if ( (ucmd.buttons&BUTTON_WALKING) && NPC->client->ps.speed > NPCInfo->stats.walkSpeed ) in SandCreature_Move() 198 if ( !(ucmd.buttons&BUTTON_WALKING) && NPC->client->ps.speed < NPCInfo->stats.runSpeed ) in SandCreature_Move() 595 ucmd.buttons &= ~BUTTON_WALKING; in SandCreature_Chase() 650 ucmd.buttons |= BUTTON_WALKING; in SandCreature_Hunt() 670 ucmd.buttons |= BUTTON_WALKING; in SandCreature_Sleep()
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H A D | WalkerNPC.cpp | 244 if ( pVeh->m_ucmd.buttons & BUTTON_WALKING && parentPS->speed > fWalkSpeedMax ) in ProcessMoveCommands() 426 if ( ( pVeh->m_ucmd.buttons & BUTTON_WALKING ) || fSpeedPercToMax < 0.275f ) in AnimateVehicle()
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H A D | AnimalNPC.cpp | 335 …if ( curTime>pVeh->m_iTurboTime && (pVeh->m_ucmd.buttons & BUTTON_WALKING) && parentPS->speed > fW… in ProcessMoveCommands() 719 …bool Walking = (fSpeedPercToMax>0.0f && ((pVeh->m_ucmd.buttons&BUTTON_WALKING) || fSpeedPercToMa… in AnimateVehicle() 802 …bool Walking = (fSpeedPercToMax>0.0f && ((pVeh->m_ucmd.buttons&BUTTON_WALKING) || fSpeedPercToMa… in AnimateRiders()
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H A D | AI_Rancor.cpp | 122 ucmd.buttons &= ~BUTTON_WALKING; in Rancor_Idle() 151 ucmd.buttons &= ~BUTTON_WALKING; in Rancor_Patrol() 177 bool savWalking = !!(ucmd.buttons&BUTTON_WALKING); in Rancor_Move() 187 ucmd.buttons &= ~BUTTON_WALKING; // Unset from MoveToGoal() in Rancor_Move() 265 ucmd.buttons &= ~BUTTON_WALKING; // Unset from MoveToGoal() in Rancor_Move() 1344 ucmd.buttons &= ~BUTTON_WALKING; // Unset from MoveToGoal() in Rancor_AttackBBrush()
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/dports/games/openjk/OpenJK-07675e2/codeJK2/game/ |
H A D | AI_Default.cpp | 192 ucmd.buttons |= BUTTON_WALKING; in NPC_BSIdle() 301 ucmd.buttons |= BUTTON_WALKING; in NPC_BSHuntAndKill() 719 ucmd.buttons |= BUTTON_WALKING; in NPC_BSPatrol() 936 ucmd.buttons &= ~BUTTON_WALKING; in NPC_BSDefault() 940 ucmd.buttons |= BUTTON_WALKING; in NPC_BSDefault() 944 ucmd.buttons &= ~BUTTON_WALKING; in NPC_BSDefault() 948 ucmd.buttons |= BUTTON_WALKING; in NPC_BSDefault()
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H A D | AI_MineMonster.cpp | 62 ucmd.buttons &= ~BUTTON_WALKING; in MineMonster_Idle() 80 ucmd.buttons &= ~BUTTON_WALKING; in MineMonster_Patrol()
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H A D | AI_Howler.cpp | 68 ucmd.buttons &= ~BUTTON_WALKING; in Howler_Patrol()
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/dports/games/openjk/OpenJK-07675e2/codemp/game/ |
H A D | NPC_AI_Wampa.c | 95 NPCS.ucmd.buttons &= ~BUTTON_WALKING; in Wampa_Idle() 123 NPCS.ucmd.buttons |= BUTTON_WALKING; in Wampa_Patrol() 157 NPCS.ucmd.buttons &= ~BUTTON_WALKING; in Wampa_Move() 164 NPCS.ucmd.buttons |= BUTTON_WALKING; in Wampa_Move() 179 NPCS.ucmd.buttons |= BUTTON_WALKING; in Wampa_Move() 359 NPCS.ucmd.buttons |= BUTTON_WALKING; in Wampa_Attack() 636 NPCS.ucmd.buttons |= BUTTON_WALKING; in NPC_BSWampa_Default() 646 NPCS.ucmd.buttons |= BUTTON_WALKING; in NPC_BSWampa_Default()
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H A D | NPC_AI_Default.c | 186 NPCS.ucmd.buttons |= BUTTON_WALKING; in NPC_BSIdle() 291 NPCS.ucmd.buttons |= BUTTON_WALKING; in NPC_BSHuntAndKill() 710 NPCS.ucmd.buttons |= BUTTON_WALKING; in NPC_BSPatrol() 927 NPCS.ucmd.buttons &= ~BUTTON_WALKING; in NPC_BSDefault() 931 NPCS.ucmd.buttons |= BUTTON_WALKING; in NPC_BSDefault() 935 NPCS.ucmd.buttons &= ~BUTTON_WALKING; in NPC_BSDefault() 939 NPCS.ucmd.buttons |= BUTTON_WALKING; in NPC_BSDefault()
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H A D | NPC_AI_MineMonster.c | 61 NPCS.ucmd.buttons &= ~BUTTON_WALKING; in MineMonster_Idle() 81 NPCS.ucmd.buttons &= ~BUTTON_WALKING; in MineMonster_Patrol()
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H A D | AnimalNPC.c | 226 …if ( curTime>pVeh->m_iTurboTime && (pVeh->m_ucmd.buttons & BUTTON_WALKING) && parentPS->speed > fW… in ProcessMoveCommands() 458 …qboolean Walking = (fSpeedPercToMax>0.0f && ((pVeh->m_ucmd.buttons&BUTTON_WALKING) || fSpeedPerc… in AnimateVehicle() 518 …qboolean Walking = (fSpeedPercToMax>0.0f && ((pVeh->m_ucmd.buttons&BUTTON_WALKING) || fSpeedPerc… in AnimateRiders()
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H A D | WalkerNPC.c | 170 if ( pVeh->m_ucmd.buttons & BUTTON_WALKING && parentPS->speed > fWalkSpeedMax ) in ProcessMoveCommands() 379 if ( ( pVeh->m_ucmd.buttons & BUTTON_WALKING ) || fSpeedPercToMax < 0.275f ) in AnimateVehicle()
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H A D | NPC_AI_Howler.c | 68 NPCS.ucmd.buttons &= ~BUTTON_WALKING; in Howler_Patrol()
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H A D | NPC_AI_Atst.c | 306 NPCS.ucmd.buttons |= BUTTON_WALKING; in ATST_Patrol()
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/client/ |
H A D | cl_input.c | 320 cmd->buttons &= ~BUTTON_WALKING; in CL_KeyMove() 322 cmd->buttons |= BUTTON_WALKING; in CL_KeyMove() 392 cmd->buttons |= BUTTON_WALKING; in CL_JoystickMove()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/client/ |
H A D | cl_input.c | 319 cmd->buttons &= ~BUTTON_WALKING; in CL_KeyMove() 321 cmd->buttons |= BUTTON_WALKING; in CL_KeyMove() 391 cmd->buttons |= BUTTON_WALKING; in CL_JoystickMove()
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/dports/games/openjk/OpenJK-07675e2/code/client/ |
H A D | cl_input.cpp | 412 cmd->buttons &= ~BUTTON_WALKING; in CL_KeyMove() 414 cmd->buttons |= BUTTON_WALKING; in CL_KeyMove() 486 cmd->buttons |= BUTTON_WALKING; in CL_JoystickMove()
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/dports/games/evq3/evq3/code/client/ |
H A D | cl_input.c | 328 cmd->buttons &= ~BUTTON_WALKING; in CL_KeyMove() 330 cmd->buttons |= BUTTON_WALKING; in CL_KeyMove() 400 cmd->buttons |= BUTTON_WALKING; in CL_JoystickMove()
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/dports/games/ioquake3-server/ioquake3-1.36/code/client/ |
H A D | cl_input.c | 337 cmd->buttons &= ~BUTTON_WALKING; in CL_KeyMove() 339 cmd->buttons |= BUTTON_WALKING; in CL_KeyMove() 409 cmd->buttons |= BUTTON_WALKING; in CL_JoystickMove()
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/dports/games/ioquake3/ioquake3-1.36/code/client/ |
H A D | cl_input.c | 337 cmd->buttons &= ~BUTTON_WALKING; in CL_KeyMove() 339 cmd->buttons |= BUTTON_WALKING; in CL_KeyMove() 409 cmd->buttons |= BUTTON_WALKING; in CL_JoystickMove()
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/dports/games/openarena/openarena-engine-source-0.8.8/code/client/ |
H A D | cl_input.c | 337 cmd->buttons &= ~BUTTON_WALKING; in CL_KeyMove() 339 cmd->buttons |= BUTTON_WALKING; in CL_KeyMove() 409 cmd->buttons |= BUTTON_WALKING; in CL_JoystickMove()
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