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Searched refs:BXSPACE (Results 1 – 6 of 6) sorted by relevance

/dports/japanese/xv/xv-3.10a/
H A Dxvctrl.c276 #define BXSPACE (BUTTW+1) macro
281 #define BX0 ((CTRLWIDE - (BXSPACE*6))/2)
282 #define BX1 (BX0 + BXSPACE)
283 #define BX2 (BX0 + BXSPACE*2)
284 #define BX3 (BX0 + BXSPACE*3)
285 #define BX4 (BX0 + BXSPACE*4)
286 #define BX5 (BX0 + BXSPACE*5)
291 butrect.width = 6*BXSPACE + 1;
H A Dxvgam.c282 #define BXSPACE 53 macro
286 #define BX1 (BX0 + BXSPACE)
287 #define BX2 (BX0 + BXSPACE*2)
288 #define BX3 (BX0 + BXSPACE*3)
/dports/graphics/xv/xv-3.10a/
H A Dxvctrl.c276 #define BXSPACE (BUTTW+1) macro
281 #define BX0 ((CTRLWIDE - (BXSPACE*6))/2)
282 #define BX1 (BX0 + BXSPACE)
283 #define BX2 (BX0 + BXSPACE*2)
284 #define BX3 (BX0 + BXSPACE*3)
285 #define BX4 (BX0 + BXSPACE*4)
286 #define BX5 (BX0 + BXSPACE*5)
291 butrect.width = 6*BXSPACE + 1;
H A Dxvgam.c282 #define BXSPACE 53 macro
286 #define BX1 (BX0 + BXSPACE)
287 #define BX2 (BX0 + BXSPACE*2)
288 #define BX3 (BX0 + BXSPACE*3)
/dports/graphics/xv-m17n/xv-3.10a/
H A Dxvctrl.c276 #define BXSPACE (BUTTW+1) macro
281 #define BX0 ((CTRLWIDE - (BXSPACE*6))/2)
282 #define BX1 (BX0 + BXSPACE)
283 #define BX2 (BX0 + BXSPACE*2)
284 #define BX3 (BX0 + BXSPACE*3)
285 #define BX4 (BX0 + BXSPACE*4)
286 #define BX5 (BX0 + BXSPACE*5)
291 butrect.width = 6*BXSPACE + 1;
H A Dxvgam.c282 #define BXSPACE 53 macro
286 #define BX1 (BX0 + BXSPACE)
287 #define BX2 (BX0 + BXSPACE*2)
288 #define BX3 (BX0 + BXSPACE*3)