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Searched refs:B_Done (Results 1 – 2 of 2) sorted by relevance

/dports/games/stuntrally/stuntrally-2.6.1/source/ogre/
H A DGui_Input.cpp60 if (bind == B_Done) in UpdateInputButton()
291 UpdateInputButton(mBindingSender, *mBindingAction, complete ? B_Done : B_Second); in notifyInputActionBound()
H A DCGui.h118 enum EBind { B_Done=0, B_First, B_Second }; enumerator
119 void UpdateInputButton(Btn button, const InputAction& action, EBind bind = B_Done);