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Searched refs:B_F8_KEY (Results 1 – 11 of 11) sorted by relevance

/dports/x11/mlterm/mlterm-3.9.1/uitoolkit/beos/
H A Dui.h47 B_F8_KEY = 0x09, enumerator
279 #define XK_F8 (B_F8_KEY | 0xf000)
/dports/devel/godot2-tools/godot-2.1.6-stable/platform/haiku/
H A Dkey_mapping_haiku.cpp68 { KEY_F8, B_F8_KEY },
/dports/devel/godot2/godot-2.1.6-stable/platform/haiku/
H A Dkey_mapping_haiku.cpp68 { KEY_F8, B_F8_KEY },
/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/video/haiku/
H A DSDL_bkeyboard.cc61 keymap[B_F8_KEY] = SDL_GetScancodeFromKey(SDLK_F8); in BE_InitOSKeymap()
/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/video/haiku/
H A DSDL_bkeyboard.cc61 keymap[B_F8_KEY] = SDL_GetScancodeFromKey(SDLK_F8); in BE_InitOSKeymap()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/src/video/haiku/
H A DSDL_bkeyboard.cc61 keymap[B_F8_KEY] = SDL_GetScancodeFromKey(SDLK_F8); in BE_InitOSKeymap()
/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/src/video/haiku/
H A DSDL_bkeyboard.cc61 keymap[B_F8_KEY] = SDL_GetScancodeFromKey(SDLK_F8); in BE_InitOSKeymap()
/dports/x11/controllermap/SDL2-2.0.18/src/video/haiku/
H A DSDL_bkeyboard.cc61 keymap[B_F8_KEY] = SDL_GetScancodeFromKey(SDLK_F8); in HAIKU_InitOSKeymap()
/dports/devel/sdl20/SDL2-2.0.18/src/video/haiku/
H A DSDL_bkeyboard.cc61 keymap[B_F8_KEY] = SDL_GetScancodeFromKey(SDLK_F8); in HAIKU_InitOSKeymap()
/dports/devel/sdl12/SDL-1.2.15/src/video/bwindow/
H A DSDL_sysevents.cc58 keymap[B_F8_KEY] = SDLK_F8; in BE_InitOSKeymap()
/dports/editors/vim/vim-8.2.3745/src/
H A Dgui_haiku.cc588 {F(B_F8_KEY), 'k', '8'},