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Searched refs:B_FACTORY_CHASSIS (Results 1 – 7 of 7) sorted by relevance

/dports/games/netherearth/netherearth-0.51/
H A Dmaps.cpp196 if (strcmp(tmp2,"chassis")==0) b->type=B_FACTORY_CHASSIS; in loadmap()
532 case B_FACTORY_CHASSIS: in drawmap()
H A Dnether.h102 #define B_FACTORY_CHASSIS 12 macro
H A Dbullet.cpp293 case B_FACTORY_CHASSIS: in BulletCollision()
H A Drobot_ai.cpp762 b->type==B_FACTORY_CHASSIS) && b->owner==0 && in AI_program_capture()
777 b->type==B_FACTORY_CHASSIS) && b->owner!=0 && b->owner!=player && in AI_program_capture()
962 b->type==B_FACTORY_CHASSIS) && b->owner!=0 && b->owner!=player && in AI_program_destroy()
H A Dnethercycle.cpp110 if (b->type==B_FACTORY_CHASSIS) { in cycle()
1320 b->type==B_FACTORY_CHASSIS) { in cycle()
H A Drobots.cpp531 case B_FACTORY_CHASSIS: in RobotCollision()
H A Dnether.cpp1465 case B_FACTORY_CHASSIS: in ShipCollision()