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Searched refs:B_FENCE (Results 1 – 5 of 5) sorted by relevance

/dports/games/netherearth/netherearth-0.51/
H A Dmaps.cpp87 b->type=B_FENCE; in loadmap()
296 case B_FENCE:if (!shadows) { in drawmap()
H A Dnether.h90 #define B_FENCE 0 macro
H A Dbullet.cpp216 case B_FENCE: in BulletCollision()
H A Drobots.cpp454 case B_FENCE: in RobotCollision()
H A Dnether.cpp1388 case B_FENCE: in ShipCollision()