Searched refs:B_FENCE (Results 1 – 5 of 5) sorted by relevance
87 b->type=B_FENCE; in loadmap()296 case B_FENCE:if (!shadows) { in drawmap()
90 #define B_FENCE 0 macro
216 case B_FENCE: in BulletCollision()
454 case B_FENCE: in RobotCollision()
1388 case B_FENCE: in ShipCollision()