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Searched refs:B_GRAVITY (Results 1 – 3 of 3) sorted by relevance

/dports/games/openjazz/openjazz-20190106/src/jj1level/
H A Djj1bullet.cpp228 dy += F32 * set[B_GRAVITY]; in step()
234 dy += F32 * set[B_GRAVITY]; in step()
H A Djj1bullet.h43 #define B_GRAVITY 12 macro
H A Djj1level.cpp595 if (set[B_GRAVITY | direction] == 4) { in createBullet()