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Searched refs:B_WALL5 (Results 1 – 5 of 5) sorted by relevance

/dports/games/netherearth/netherearth-0.51/
H A Dmaps.cpp200 int obj[15]={B_WALL4,B_WALL5, in loadmap()
204 B_WALL4,B_WALL5},i; in loadmap()
336 case B_WALL5:if (!shadows) { in drawmap()
H A Dnether.h95 #define B_WALL5 5 macro
H A Dbullet.cpp231 case B_WALL5: in BulletCollision()
H A Drobots.cpp469 case B_WALL5: in RobotCollision()
H A Dnether.cpp1403 case B_WALL5: in ShipCollision()