Searched refs:B_WALL5 (Results 1 – 5 of 5) sorted by relevance
200 int obj[15]={B_WALL4,B_WALL5, in loadmap()204 B_WALL4,B_WALL5},i; in loadmap()336 case B_WALL5:if (!shadows) { in drawmap()
95 #define B_WALL5 5 macro
231 case B_WALL5: in BulletCollision()
469 case B_WALL5: in RobotCollision()
1403 case B_WALL5: in ShipCollision()