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Searched refs:BackupTexture (Results 1 – 4 of 4) sorted by relevance

/dports/multimedia/obs-studio/obs-studio-27.1.3/libobs-d3d11/
H A Dd3d11-texture3d.cpp45 void gs_texture_3d::BackupTexture(const uint8_t *const *data) in BackupTexture() function in gs_texture_3d
112 BackupTexture(data); in InitTexture()
H A Dd3d11-texture2d.cpp51 void gs_texture_2d::BackupTexture(const uint8_t *const *data) in BackupTexture() function in gs_texture_2d
122 BackupTexture(data); in InitTexture()
H A Dd3d11-subsystem.hpp509 void BackupTexture(const uint8_t *const *data);
566 void BackupTexture(const uint8_t *const *data);
/dports/games/edge/Edge-1.35-source/src/
H A Dr_image.cc1045 static const image_c *BackupTexture(const char *tex_name, int flags) in BackupTexture() function
1206 return rim ? rim : BackupTexture(name, flags); in W_ImageLookup()