Searched refs:BaseIrq (Results 1 – 8 of 8) sorted by relevance
/dports/emulators/nestopia/nestopia-1.51.1/source/core/board/ |
H A D | NstBoardMmc3.hpp | 42 class BaseIrq class in Nes::Core::Boards::Mmc3 65 explicit BaseIrq(bool p) in BaseIrq() function in Nes::Core::Boards::Mmc3::BaseIrq 116 template<uint Delay=0, uint ClockFilter=BaseIrq::CLOCK_FILTER> 117 struct Irq : Timer::A12<BaseIrq,ClockFilter,Delay> 120 : Timer::A12<BaseIrq,ClockFilter,Delay>(c,p,persistent) {} in Irq()
|
H A D | NstBoardKonamiVrc4.cpp | 64 void Vrc4::BaseIrq::Reset(bool) in Reset() 157 unit.ctrl = data[0] & (BaseIrq::ENABLE_1|BaseIrq::NO_PPU_SYNC); in LoadState() 158 Connect( data[0] & BaseIrq::ENABLE_0 ); in LoadState() 168 unit.ctrl | (Connected() ? BaseIrq::ENABLE_0 : 0), in SaveState() 247 unit.ctrl = data & (BaseIrq::ENABLE_1|BaseIrq::NO_PPU_SYNC); in Toggle() 249 if (Connect( data & BaseIrq::ENABLE_0 )) in Toggle() 261 Connect( unit.ctrl & BaseIrq::ENABLE_1 ); in Toggle() 285 bool Vrc4::BaseIrq::Clock() in Clock()
|
H A D | NstBoardKonamiVrc4.hpp | 52 struct BaseIrq struct in Nes::Core::Boards::Konami::Vrc4 72 struct Irq : Timer::M2<BaseIrq> 82 : Timer::M2<BaseIrq>(c) {} in Irq()
|
H A D | NstBoardMmc3.cpp | 52 void Mmc3::BaseIrq::Reset(const bool hard) in Reset() 104 void Mmc3::BaseIrq::LoadState(State::Loader& state) in LoadState() 114 void Mmc3::BaseIrq::SaveState(State::Saver& state,const dword chunk) const in SaveState()
|
/dports/games/libretro-nestopia/nestopia-2b0315c/source/core/board/ |
H A D | NstBoardKonamiVrc4.cpp | 64 void Vrc4::BaseIrq::Reset(bool) in Reset() 157 unit.ctrl = data[0] & (BaseIrq::ENABLE_1|BaseIrq::NO_PPU_SYNC); in LoadState() 158 Connect( data[0] & BaseIrq::ENABLE_0 ); in LoadState() 168 unit.ctrl | (Connected() ? BaseIrq::ENABLE_0 : 0), in SaveState() 247 unit.ctrl = data & (BaseIrq::ENABLE_1|BaseIrq::NO_PPU_SYNC); in Toggle() 249 if (Connect( data & BaseIrq::ENABLE_0 )) in Toggle() 261 Connect( unit.ctrl & BaseIrq::ENABLE_1 ); in Toggle() 285 bool Vrc4::BaseIrq::Clock() in Clock()
|
H A D | NstBoardMmc3.hpp | 42 class BaseIrq class in Nes::Core::Boards::Mmc3 65 explicit BaseIrq(bool p) in BaseIrq() function in Nes::Core::Boards::Mmc3::BaseIrq 120 template<uint Delay=0, uint ClockFilter=BaseIrq::CLOCK_FILTER> 121 struct Irq : Timer::A12<BaseIrq,ClockFilter,Delay> 124 : Timer::A12<BaseIrq,ClockFilter,Delay>(c,p,persistant) {} in Irq()
|
H A D | NstBoardKonamiVrc4.hpp | 52 struct BaseIrq struct in Nes::Core::Boards::Konami::Vrc4 72 struct Irq : Timer::M2<BaseIrq> 82 : Timer::M2<BaseIrq>(c) {} in Irq()
|
H A D | NstBoardMmc3.cpp | 52 void Mmc3::BaseIrq::Reset(const bool hard) in Reset() 104 void Mmc3::BaseIrq::LoadState(State::Loader& state) in LoadState() 114 void Mmc3::BaseIrq::SaveState(State::Saver& state,const dword chunk) const in SaveState()
|