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Searched refs:BaseSky (Results 1 – 3 of 3) sorted by relevance

/dports/games/vavoom/vavoom-1.33/source/
H A Dr_sky.cpp509 BaseSky.InitSkyBox(Level->LevelInfo->SkyBox, NAME_None); in InitSky()
513 BaseSky.Init(CurrentSky1Texture, CurrentSky2Texture, in InitSky()
534 for (int i = 0; i < BaseSky.NumSkySurfs; i++) in AnimateSky()
536 BaseSky.sky[i].columnOffset1 += BaseSky.sky[i].scrollDelta1 * frametime; in AnimateSky()
537 BaseSky.sky[i].columnOffset2 += BaseSky.sky[i].scrollDelta2 * frametime; in AnimateSky()
H A Dr_local.h335 VSky BaseSky; variable
H A Dr_bsp.cpp280 Sky = &BaseSky; in DrawSurfaces()