Searched refs:BaseSky (Results 1 – 3 of 3) sorted by relevance
509 BaseSky.InitSkyBox(Level->LevelInfo->SkyBox, NAME_None); in InitSky()513 BaseSky.Init(CurrentSky1Texture, CurrentSky2Texture, in InitSky()534 for (int i = 0; i < BaseSky.NumSkySurfs; i++) in AnimateSky()536 BaseSky.sky[i].columnOffset1 += BaseSky.sky[i].scrollDelta1 * frametime; in AnimateSky()537 BaseSky.sky[i].columnOffset2 += BaseSky.sky[i].scrollDelta2 * frametime; in AnimateSky()
335 VSky BaseSky; variable
280 Sky = &BaseSky; in DrawSurfaces()