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Searched refs:BaseTexture (Results 1 – 25 of 236) sorted by relevance

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/dports/games/valyriatear/ValyriaTear-1.1.0/src/engine/video/
H A Dtexture.h58 class BaseTexture; variable
245 BaseTexture *image;
309 bool InsertTexture(BaseTexture *img);
311 void RemoveTexture(BaseTexture *img);
313 void FreeTexture(BaseTexture *img);
366 BaseTexture *image;
403 bool InsertTexture(BaseTexture *img);
405 void RemoveTexture(BaseTexture *img);
407 void FreeTexture(BaseTexture *img) { in FreeTexture()
429 std::set<BaseTexture *> _textures;
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H A Dimage_base.h134 void CopyFromImage(BaseTexture *img);
196 class BaseTexture
201 BaseTexture();
202 BaseTexture(uint32_t width_, uint32_t height_);
203 BaseTexture(TexSheet *texture_sheet_, uint32_t width_, uint32_t height_);
205 virtual ~BaseTexture();
246 BaseTexture(const BaseTexture &copy);
247 BaseTexture &operator=(const BaseTexture &copy);
272 class ImageTexture : public BaseTexture
H A Dimage_base.cpp383 void ImageMemory::CopyFromImage(BaseTexture *img) in CopyFromImage()
491 BaseTexture::BaseTexture() : in BaseTexture() function in vt_video::private_video::BaseTexture
505 BaseTexture::BaseTexture(uint32_t width_, uint32_t height_) : in BaseTexture() function in vt_video::private_video::BaseTexture
519 BaseTexture::BaseTexture(TexSheet *texture_sheet_, in BaseTexture() function in vt_video::private_video::BaseTexture
535 BaseTexture::~BaseTexture() in ~BaseTexture()
543 bool BaseTexture::RemoveReference() in RemoveReference()
562 BaseTexture(width_, height_), in ImageTexture()
579 BaseTexture(texture_sheet_, width_, height_), in ImageTexture()
H A Dtexture.cpp250 bool FixedTexSheet::AddTexture(BaseTexture *img, ImageMemory &data) in AddTexture()
264 bool FixedTexSheet::InsertTexture(BaseTexture *img) in InsertTexture()
303 void FixedTexSheet::RemoveTexture(BaseTexture *img) in RemoveTexture()
324 void FixedTexSheet::FreeTexture(BaseTexture *img) in FreeTexture()
345 void FixedTexSheet::RestoreTexture(BaseTexture *img) in RestoreTexture()
394 int32_t FixedTexSheet::_CalculateBlockIndex(BaseTexture *img) in _CalculateBlockIndex()
459 bool VariableTexSheet::AddTexture(BaseTexture *img, ImageMemory &data) in AddTexture()
475 bool VariableTexSheet::InsertTexture(BaseTexture *img) in InsertTexture()
561 void VariableTexSheet::RemoveTexture(BaseTexture *img) in RemoveTexture()
569 void VariableTexSheet::_SetBlockProperties(BaseTexture *tex, BaseTexture *new_tex, bool free) in _SetBlockProperties()
/dports/games/allacrost/allacrost-1.0.2/src/engine/video/
H A Dtexture.h232 BaseTexture* image;
289 bool InsertTexture(BaseTexture* img);
291 void RemoveTexture(BaseTexture* img);
293 void FreeTexture(BaseTexture* img);
343 BaseTexture* image;
376 bool InsertTexture(BaseTexture* img);
378 void RemoveTexture(BaseTexture* img);
380 void FreeTexture(BaseTexture* img) in FreeTexture()
383 void RestoreTexture(BaseTexture* img) in RestoreTexture()
399 std::set<BaseTexture*> _textures;
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H A Dimage_base.h124 void CopyFromImage(BaseTexture* img);
174 class BaseTexture {
178 BaseTexture();
180 BaseTexture(int32 width_, int32 height_);
182 BaseTexture(TexSheet* texture_sheet_, int32 width_, int32 height_);
184 virtual ~BaseTexture();
224 BaseTexture(const BaseTexture& copy);
225 BaseTexture& operator=(const BaseTexture& copy);
250 class ImageTexture : public BaseTexture {
H A Dtexture.cpp246 bool FixedTexSheet::AddTexture(BaseTexture* img, ImageMemory& data) { in AddTexture()
261 bool FixedTexSheet::InsertTexture(BaseTexture* img) { in InsertTexture()
299 void FixedTexSheet::RemoveTexture(BaseTexture *img) { in RemoveTexture()
319 void FixedTexSheet::FreeTexture(BaseTexture *img) { in FreeTexture()
339 void FixedTexSheet::RestoreTexture(BaseTexture *img) { in RestoreTexture()
386 int32 FixedTexSheet::_CalculateBlockIndex(BaseTexture* img) { in _CalculateBlockIndex()
449 bool VariableTexSheet::AddTexture(BaseTexture* img, ImageMemory& data) { in AddTexture()
464 bool VariableTexSheet::InsertTexture(BaseTexture* img) { in InsertTexture()
549 void VariableTexSheet::RemoveTexture(BaseTexture* img) { in RemoveTexture()
556 void VariableTexSheet::_SetBlockProperties(BaseTexture* tex, BaseTexture* new_tex, bool free) { in _SetBlockProperties()
H A Dimage_base.cpp180 void ImageMemory::CopyFromImage(BaseTexture* img) { in CopyFromImage()
565 BaseTexture::BaseTexture() : in BaseTexture() function in hoa_video::private_video::BaseTexture
581 BaseTexture::BaseTexture(int32 width_, int32 height_) : in BaseTexture() function in hoa_video::private_video::BaseTexture
597 BaseTexture::BaseTexture(TexSheet* texture_sheet_, int32 width_, int32 height_) : in BaseTexture() function in hoa_video::private_video::BaseTexture
613 BaseTexture::~BaseTexture() { in ~BaseTexture()
621 bool BaseTexture::RemoveReference() { in RemoveReference()
639 BaseTexture(width_, height_), in ImageTexture()
654 BaseTexture(texture_sheet_, width_, height_), in ImageTexture()
/dports/games/spring/spring_98.0/rts/Map/SM3/terrain/
H A DTextures.h62 struct BaseTexture struct
64 BaseTexture();
65 virtual ~BaseTexture();
81 struct TiledTexture : public BaseTexture argument
90 struct Blendmap : public BaseTexture
116 struct DetailBumpmap : public BaseTexture
H A DTerrainTexture.h39 virtual void GetTextureUnits(BaseTexture *tex, int& imageUnit, int& coordUnit) {} in GetTextureUnits()
45 std::vector<BaseTexture*> texUnits;
46 std::vector<BaseTexture*> coordUnits;
48 int AddTextureCoordRead (int maxCoords, BaseTexture *texture); // -1 if failed
49 int AddTextureRead (int maxUnits, BaseTexture *texture); // -1 if failed
73 BaseTexture *source; // not owned
198BaseTexture* LoadImageSource(const std::string& texName, const std::string& basepath, Heightmap *h…
H A DTerrainTextureGLSL.h52 void GetTextureUnits(BaseTexture* tex, int& imageUnit, int& coordUnit);
57 std::vector<BaseTexture*> texUnits; // texture image units
58 std::vector<BaseTexture*> texCoordGen; // textures that are used for texture coordinate generation
H A DLightcalc.h17 class Lightmap : public BaseTexture
33 class Shadowmap : public BaseTexture
H A DTextures.cpp41 BaseTexture::BaseTexture() in BaseTexture() function in terrain::BaseTexture
47 BaseTexture::~BaseTexture() in ~BaseTexture()
55 void BaseTexture::CalcTexGenVector(float* v) in CalcTexGenVector()
62 void BaseTexture::SetupTexGen() in SetupTexGen()
H A DTerrainTexEnvCombine.h35 BaseTexture* srcTexture;
50 void GetTextureUnits(BaseTexture* tex, int &imageUnit, int& coordUnit);
H A DTerrainTextureGLSL.cpp125 class BufferTexture : public BaseTexture
301 BaseTexture* texture = stage.source; in CalcStagesTexReq()
380 BaseTexture* tex = nodeShader->texUnits[a]; in EndPass()
455 BaseTexture* tex = ns->texUnits[a]; in BuildFragmentShader()
526 BaseTexture* texture = stage.source; in ProcessStage()
758 void NodeGLSLShader::GetTextureUnits(BaseTexture* tex, int &imageUnit, int& coordUnit) in GetTextureUnits()
H A DTerrainUtil.cpp329 int TextureUsage::AddTextureCoordRead(int maxCoords, BaseTexture* texture) in AddTextureCoordRead()
334 BaseTexture* t = coordUnits[a]; in AddTextureCoordRead()
353 int TextureUsage::AddTextureRead(int maxUnits, BaseTexture* texture) in AddTextureRead()
/dports/games/zdoom/zdoom-2.8.1/src/textures/
H A Dtextures.h104 FTextureID BaseTexture; member
262 void CopySize(FTexture *BaseTexture) in CopySize() argument
264 Width = BaseTexture->GetWidth(); in CopySize()
265 Height = BaseTexture->GetHeight(); in CopySize()
266 TopOffset = BaseTexture->TopOffset; in CopySize()
267 LeftOffset = BaseTexture->LeftOffset; in CopySize()
268 WidthBits = BaseTexture->WidthBits; in CopySize()
269 HeightBits = BaseTexture->HeightBits; in CopySize()
270 xScale = BaseTexture->xScale; in CopySize()
271 yScale = BaseTexture->yScale; in CopySize()
H A Danimations.cpp786 anim.BaseTexture = CheckForTexture (sc.String, FTexture::TEX_Wall, texflags); in ParseAnimatedDoor()
788 if (!anim.BaseTexture.Exists()) in ParseAnimatedDoor()
794 Texture(anim.BaseTexture)->bNoDecals = true; in ParseAnimatedDoor()
813 v = anim.BaseTexture + (atoi(sc.String) - 1); in ParseAnimatedDoor()
818 if (!v.Exists() && anim.BaseTexture.Exists() && !error) in ParseAnimatedDoor()
827 if (anim.BaseTexture.Exists()) Texture(anim.BaseTexture)->bNoDecals = false; in ParseAnimatedDoor()
856 if (picnum == mAnimatedDoors[i].BaseTexture) in FindAnimatedDoor()
999 arc << Doorani->BaseTexture; in operator <<()
/dports/games/ecwolf/ecwolf-1.3.3-src/src/textures/
H A Dtextures.h102 FTextureID BaseTexture; member
264 void CopySize(FTexture *BaseTexture) in CopySize() argument
266 Width = BaseTexture->GetWidth(); in CopySize()
267 Height = BaseTexture->GetHeight(); in CopySize()
268 TopOffset = BaseTexture->TopOffset; in CopySize()
269 LeftOffset = BaseTexture->LeftOffset; in CopySize()
270 WidthBits = BaseTexture->WidthBits; in CopySize()
271 HeightBits = BaseTexture->HeightBits; in CopySize()
272 xScale = BaseTexture->xScale; in CopySize()
273 yScale = BaseTexture->yScale; in CopySize()
H A Danimations.cpp740 anim.BaseTexture = CheckForTexture (sc->str, FTexture::TEX_Wall, texflags); in ParseAnimatedDoor()
742 if (!anim.BaseTexture.Exists()) in ParseAnimatedDoor()
763 v = anim.BaseTexture + (atoi(sc->str) - 1); in ParseAnimatedDoor()
769 if (!v.Exists() && anim.BaseTexture.Exists() && !error) in ParseAnimatedDoor()
803 if (picnum == mAnimatedDoors[i].BaseTexture) in FindAnimatedDoor()
937 arc << Doorani->BaseTexture; in operator <<()
/dports/converters/wkhtmltopdf/qt-5db36ec/examples/graphicsview/portedasteroids/sprites/ship/
H A Dship.pov22 #declare BaseTexture =
42 texture { BaseTexture }
/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/demos/
H A Dgloss.c58 static GLuint BaseTexture, SpecularTexture; variable
102 glBindTexture(GL_TEXTURE_2D, BaseTexture); in Display()
377 glGenTextures(1, &BaseTexture); in Init()
378 glBindTexture(GL_TEXTURE_2D, BaseTexture); in Init()
/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/demos/
H A Dgloss.c58 static GLuint BaseTexture, SpecularTexture; variable
102 glBindTexture(GL_TEXTURE_2D, BaseTexture); in Display()
377 glGenTextures(1, &BaseTexture); in Init()
378 glBindTexture(GL_TEXTURE_2D, BaseTexture); in Init()
/dports/graphics/py-visvis/visvis-1.13.0/wobjects/
H A DsliceTextures.py20 from visvis.wobjects.textures import BaseTexture, TextureObjectToVisualize
23 class SliceTexture(BaseTexture):
33 BaseTexture.__init__(self, parent, data)
152 BaseTexture.OnDestroy(self)
H A D__init__.py18 from visvis.wobjects.textures import BaseTexture, Texture2D, Texture3D

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