Searched refs:BaseWorldObject (Results 1 – 15 of 15) sorted by relevance
33 BaseWorldObject::~BaseWorldObject() {} in ~BaseWorldObject()34 OptimizableGraph* BaseWorldObject::graph() { in graph()40 void BaseWorldObject::setVertex(OptimizableGraph::Vertex* vertex_){ in setVertex()90 bool World::addWorldObject(BaseWorldObject* object){ in addWorldObject()91 std::pair<std::set<BaseWorldObject*>::iterator, bool> result=_objects.insert(object); in addWorldObject()
43 class G2O_SIMULATOR_API BaseWorldObject{45 BaseWorldObject(World* world_=0) {_world = world_; _vertex=0;}46 virtual ~BaseWorldObject();59 class WorldObject: public BaseWorldObject, VertexType_{64 WorldObject(World* world_=0): BaseWorldObject(world_){ in BaseWorldObject() function101 bool addWorldObject(BaseWorldObject* worldObject);104 std::set<BaseWorldObject*>& objects() {return _objects;} in objects()107 std::set<BaseWorldObject*> _objects;265 …for(std::set<BaseWorldObject*>::iterator it=world()->objects().begin(); it!=world()->objects().end… in sense()
74 for (std::set<BaseWorldObject*>::iterator it=world()->objects().begin(); in sense()
77 for (std::set<BaseWorldObject*>::iterator it=world()->objects().begin(); in sense()
85 …for (std::set<BaseWorldObject*>::iterator it = world()->objects().begin(); it != world()->objects(… in sense()
87 …for (std::set<BaseWorldObject*>::iterator it = world()->objects().begin(); it != world()->objects(… in sense()
85 for (std::set<BaseWorldObject*>::iterator it=world()->objects().begin(); in sense()
115 …for (std::set<BaseWorldObject*>::iterator it=world()->objects().begin(); it!=world()->objects().en… in sense()
113 …for (std::set<BaseWorldObject*>::iterator it=world()->objects().begin(); it!=world()->objects().en… in sense()
94 for (std::set<BaseWorldObject*>::iterator it=world()->objects().begin(); in sense()
84 …for (std::set<BaseWorldObject*>::iterator it = world()->objects().begin(); it != world()->objects(… in sense()
90 …for (std::set<BaseWorldObject*>::iterator it = world()->objects().begin(); it != world()->objects(… in sense()
92 for (std::set<BaseWorldObject*>::iterator it=world()->objects().begin(); in sense()
115 …for (std::set<BaseWorldObject*>::iterator it = world()->objects().begin(); it != world()->objects(… in sense()
104 for (std::set<BaseWorldObject*>::iterator it=world()->objects().begin(); in sense()