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Searched refs:BattleAction (Results 1 – 25 of 47) sorted by relevance

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/dports/games/openxcom/OpenXcom-1.0/src/Battlescape/
H A DBattlescapeGame.h45 struct BattleAction struct
64BattleAction() : type(BA_NONE), actor(0), weapon(0), TU(0), targeting(false), value(0), result("")… in BattleAction() argument
79 BattleAction _currentAction;
136 BattleAction *getCurrentAction();
171 void findItem(BattleAction *action);
173 BattleItem *surveyItems(BattleAction *action);
175 bool worthTaking(BattleItem* item, BattleAction *action);
177 int takeItemFromGround(BattleItem* item, BattleAction *action);
179 bool takeItem(BattleItem* item, BattleAction *action);
H A DBattleState.h38 BattleAction _action;
41 BattleState(BattlescapeGame *parent, BattleAction action);
53 BattleAction getAction() const;
H A DScannerState.h30 struct BattleAction;
40 BattleAction *_action;
48 ScannerState (Game * game, BattleAction *action);
H A DPrimeGrenadeState.h33 struct BattleAction;
42 BattleAction *_action;
52 …PrimeGrenadeState(Game *game, BattleAction *action, bool inInventoryView, BattleItem *grenadeInInv…
H A DCivilianBAIState.h32 struct BattleAction;
40 BattleAction *_escapeAction, *_patrolAction;
60 void think(BattleAction *action);
H A DMedikitState.h32 struct BattleAction;
45 BattleAction *_action;
58 MedikitState (Game * game, BattleUnit * targetUnit, BattleAction *action);
H A DProjectileFlyBState.h49 ProjectileFlyBState(BattlescapeGame *parent, BattleAction action);
50 ProjectileFlyBState(BattlescapeGame *parent, BattleAction action, Position origin);
60 static bool validThrowRange(BattleAction *action, Position origin, Tile *target);
H A DTileEngine.h34 struct BattleAction;
100 bool psiAttack(BattleAction *action);
124 …bool validateThrow(BattleAction &action, Position originVoxel, Position targetVoxel, double *curve…
140 Position getOriginVoxel(BattleAction &action, Tile *tile);
H A DBattleState.cpp29 BattleState::BattleState(BattlescapeGame *parent, BattleAction action) : _parent(parent), _action(a… in BattleState()
83 BattleAction BattleState::getAction() const in getAction()
H A DActionMenuState.h38 BattleAction *_action;
44 ActionMenuState(Game *game, BattleAction *action, int x, int y);
H A DBattleAIState.h29 struct BattleAction;
54 virtual void think(BattleAction *action);
H A DProjectile.h44 BattleAction _action;
53 …Projectile(ResourcePack *res, SavedBattleGame *save, BattleAction action, Position origin, Positio…
H A DAlienBAIState.h43 BattleAction *_escapeAction, *_ambushAction, *_attackAction, *_patrolAction, *_psiAction;
63 void think(BattleAction *action);
H A DUnitTurnBState.h40 UnitTurnBState(BattlescapeGame *parent, BattleAction action);
H A DBattleAIState.cpp82 void BattleAIState::think(BattleAction *) in think() argument
H A DUnitWalkBState.h56 UnitWalkBState(BattlescapeGame *parent, BattleAction _action);
H A DCivilianBAIState.cpp46 _escapeAction = new BattleAction(); in CivilianBAIState()
47 _patrolAction = new BattleAction(); in CivilianBAIState()
118 void CivilianBAIState::think(BattleAction *action) in think()
/dports/games/allacrost/allacrost-1.0.2/src/modes/battle/
H A Dbattle_actions.h53 class BattleAction {
55 BattleAction(BattleActor* user, BattleTarget target);
57 virtual ~BattleAction() in ~BattleAction()
116 class SkillAction : public BattleAction {
148 class ItemAction : public BattleAction {
H A Dbattle_actions.cpp46 BattleAction::BattleAction(BattleActor* actor, BattleTarget target) : in BattleAction() function in hoa_battle::private_battle::BattleAction
61 BattleAction(actor, target), in SkillAction()
162 BattleAction(source, target), in ItemAction()
H A Dbattle_actors.h189 void SetAction(BattleAction* action);
241 BattleAction* GetAction() in GetAction()
290 BattleAction* _action;
/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/battle/actions/
H A Dbattle_action.h39 class BattleAction
42 BattleAction(BattleActor *user, BattleTarget target);
44 virtual ~BattleAction() in ~BattleAction()
H A Dbattle_action.cpp21 BattleAction::BattleAction(BattleActor* actor, BattleTarget target) : in BattleAction() function in vt_battle::private_battle::BattleAction
H A Dskill_action.h29 class SkillAction : public BattleAction
H A Ditem_action.h33 class ItemAction : public BattleAction
/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/battle/objects/
H A Dbattle_actor.h27 class BattleAction; variable
256 void SetAction(BattleAction *action);
336 BattleAction* GetAction() { in GetAction()
373 BattleAction* _action;

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