/dports/games/openxcom/OpenXcom-1.0/src/Battlescape/ |
H A D | BattlescapeGame.h | 45 struct BattleAction struct 64 …BattleAction() : type(BA_NONE), actor(0), weapon(0), TU(0), targeting(false), value(0), result("")… in BattleAction() argument 79 BattleAction _currentAction; 136 BattleAction *getCurrentAction(); 171 void findItem(BattleAction *action); 173 BattleItem *surveyItems(BattleAction *action); 175 bool worthTaking(BattleItem* item, BattleAction *action); 177 int takeItemFromGround(BattleItem* item, BattleAction *action); 179 bool takeItem(BattleItem* item, BattleAction *action);
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H A D | BattleState.h | 38 BattleAction _action; 41 BattleState(BattlescapeGame *parent, BattleAction action); 53 BattleAction getAction() const;
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H A D | ScannerState.h | 30 struct BattleAction; 40 BattleAction *_action; 48 ScannerState (Game * game, BattleAction *action);
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H A D | PrimeGrenadeState.h | 33 struct BattleAction; 42 BattleAction *_action; 52 …PrimeGrenadeState(Game *game, BattleAction *action, bool inInventoryView, BattleItem *grenadeInInv…
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H A D | CivilianBAIState.h | 32 struct BattleAction; 40 BattleAction *_escapeAction, *_patrolAction; 60 void think(BattleAction *action);
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H A D | MedikitState.h | 32 struct BattleAction; 45 BattleAction *_action; 58 MedikitState (Game * game, BattleUnit * targetUnit, BattleAction *action);
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H A D | ProjectileFlyBState.h | 49 ProjectileFlyBState(BattlescapeGame *parent, BattleAction action); 50 ProjectileFlyBState(BattlescapeGame *parent, BattleAction action, Position origin); 60 static bool validThrowRange(BattleAction *action, Position origin, Tile *target);
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H A D | TileEngine.h | 34 struct BattleAction; 100 bool psiAttack(BattleAction *action); 124 …bool validateThrow(BattleAction &action, Position originVoxel, Position targetVoxel, double *curve… 140 Position getOriginVoxel(BattleAction &action, Tile *tile);
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H A D | BattleState.cpp | 29 BattleState::BattleState(BattlescapeGame *parent, BattleAction action) : _parent(parent), _action(a… in BattleState() 83 BattleAction BattleState::getAction() const in getAction()
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H A D | ActionMenuState.h | 38 BattleAction *_action; 44 ActionMenuState(Game *game, BattleAction *action, int x, int y);
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H A D | BattleAIState.h | 29 struct BattleAction; 54 virtual void think(BattleAction *action);
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H A D | Projectile.h | 44 BattleAction _action; 53 …Projectile(ResourcePack *res, SavedBattleGame *save, BattleAction action, Position origin, Positio…
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H A D | AlienBAIState.h | 43 BattleAction *_escapeAction, *_ambushAction, *_attackAction, *_patrolAction, *_psiAction; 63 void think(BattleAction *action);
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H A D | UnitTurnBState.h | 40 UnitTurnBState(BattlescapeGame *parent, BattleAction action);
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H A D | BattleAIState.cpp | 82 void BattleAIState::think(BattleAction *) in think() argument
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H A D | UnitWalkBState.h | 56 UnitWalkBState(BattlescapeGame *parent, BattleAction _action);
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H A D | CivilianBAIState.cpp | 46 _escapeAction = new BattleAction(); in CivilianBAIState() 47 _patrolAction = new BattleAction(); in CivilianBAIState() 118 void CivilianBAIState::think(BattleAction *action) in think()
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/dports/games/allacrost/allacrost-1.0.2/src/modes/battle/ |
H A D | battle_actions.h | 53 class BattleAction { 55 BattleAction(BattleActor* user, BattleTarget target); 57 virtual ~BattleAction() in ~BattleAction() 116 class SkillAction : public BattleAction { 148 class ItemAction : public BattleAction {
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H A D | battle_actions.cpp | 46 BattleAction::BattleAction(BattleActor* actor, BattleTarget target) : in BattleAction() function in hoa_battle::private_battle::BattleAction 61 BattleAction(actor, target), in SkillAction() 162 BattleAction(source, target), in ItemAction()
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H A D | battle_actors.h | 189 void SetAction(BattleAction* action); 241 BattleAction* GetAction() in GetAction() 290 BattleAction* _action;
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/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/battle/actions/ |
H A D | battle_action.h | 39 class BattleAction 42 BattleAction(BattleActor *user, BattleTarget target); 44 virtual ~BattleAction() in ~BattleAction()
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H A D | battle_action.cpp | 21 BattleAction::BattleAction(BattleActor* actor, BattleTarget target) : in BattleAction() function in vt_battle::private_battle::BattleAction
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H A D | skill_action.h | 29 class SkillAction : public BattleAction
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H A D | item_action.h | 33 class ItemAction : public BattleAction
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/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/battle/objects/ |
H A D | battle_actor.h | 27 class BattleAction; variable 256 void SetAction(BattleAction *action); 336 BattleAction* GetAction() { in GetAction() 373 BattleAction* _action;
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