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Searched refs:BattleChipModel (Results 1 – 8 of 8) sorted by relevance

/dports/emulators/mgba/mgba-0.9.2/src/platform/qt/
H A DBattleChipModel.cpp17 BattleChipModel::BattleChipModel(QObject* parent) in BattleChipModel() function in BattleChipModel
24 int BattleChipModel::rowCount(const QModelIndex& parent) const { in rowCount()
61 QStringList BattleChipModel::mimeTypes() const { in mimeTypes()
102 void BattleChipModel::setFlavor(int flavor) { in setFlavor()
127 void BattleChipModel::addChip(int id) { in addChip()
133 void BattleChipModel::removeChip(const QModelIndex& index) { in removeChip()
139 void BattleChipModel::setChips(QList<int> ids) { in setChips()
148 void BattleChipModel::clear() { in clear()
154 void BattleChipModel::setScale(int scale) { in setScale()
158 void BattleChipModel::reloadAssets() { in reloadAssets()
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H A DBattleChipModel.h15 class BattleChipModel : public QAbstractListModel {
19 BattleChipModel(QObject* parent = nullptr);
H A DBattleChipView.h53 BattleChipModel m_model;
H A DBattleChipView.cpp70 …ox->button(QDialogButtonBox::Reset), &QAbstractButton::clicked, &m_model, &BattleChipModel::clear); in BattleChipView()
/dports/games/libretro-mgba/mgba-6186d45/src/platform/qt/
H A DBattleChipModel.cpp17 BattleChipModel::BattleChipModel(QObject* parent) in BattleChipModel() function in BattleChipModel
24 int BattleChipModel::rowCount(const QModelIndex& parent) const { in rowCount()
61 QStringList BattleChipModel::mimeTypes() const { in mimeTypes()
102 void BattleChipModel::setFlavor(int flavor) { in setFlavor()
127 void BattleChipModel::addChip(int id) { in addChip()
133 void BattleChipModel::removeChip(const QModelIndex& index) { in removeChip()
139 void BattleChipModel::setChips(QList<int> ids) { in setChips()
148 void BattleChipModel::clear() { in clear()
154 void BattleChipModel::setScale(int scale) { in setScale()
158 void BattleChipModel::reloadAssets() { in reloadAssets()
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H A DBattleChipModel.h15 class BattleChipModel : public QAbstractListModel {
19 BattleChipModel(QObject* parent = nullptr);
H A DBattleChipView.h53 BattleChipModel m_model;
H A DBattleChipView.cpp70 …ox->button(QDialogButtonBox::Reset), &QAbstractButton::clicked, &m_model, &BattleChipModel::clear); in BattleChipView()