/dports/games/easyrpg-player/Player-0.7.0/src/ |
H A D | autobattle.h | 146 …Game_Battler& target, Game_Battler::Weapon weapon, lcf::rpg::System::BattleCondition cond, bool ap… 157 …t Game_Actor& source, Game_Battler::Weapon weapon, lcf::rpg::System::BattleCondition cond, bool ap… 173 lcf::rpg::System::BattleCondition cond, 186 inline void SelectAutoBattleActionRpgRtCompat(Game_Actor& source, lcf::rpg::System::BattleCondition… in SelectAutoBattleActionRpgRtCompat()
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H A D | algo.h | 41 bool IsRowAdjusted(lcf::rpg::SaveActor::RowType row, lcf::rpg::System::BattleCondition cond, bool o… 54 lcf::rpg::System::BattleCondition cond, 82 lcf::rpg::System::BattleCondition cond, 139 lcf::rpg::System::BattleCondition cond,
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H A D | game_battle.h | 136 void SetBattleCondition(lcf::rpg::System::BattleCondition cond); 137 lcf::rpg::System::BattleCondition GetBattleCondition(); 181 lcf::rpg::System::BattleCondition condition = lcf::rpg::System::BattleCondition_none;
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H A D | algo.cpp | 36 bool IsRowAdjusted(lcf::rpg::SaveActor::RowType row, lcf::rpg::System::BattleCondition cond, bool o… in IsRowAdjusted() 45 bool IsRowAdjusted(const Game_Battler& battler, lcf::rpg::System::BattleCondition cond, bool offens… in IsRowAdjusted() 69 lcf::rpg::System::BattleCondition cond, in CalcNormalAttackToHit() 183 lcf::rpg::System::BattleCondition cond, in CalcNormalAttackEffect()
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H A D | autobattle.cpp | 215 lcf::rpg::System::BattleCondition cond, in CalcNormalAttackAutoBattleTargetRank() 263 …_Actor& source, Game_Battler::Weapon weapon, const lcf::rpg::System::BattleCondition cond, bool ap… in CalcNormalAttackAutoBattleRank() 286 lcf::rpg::System::BattleCondition cond, in SelectAutoBattleAction()
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H A D | game_battle.cpp | 59 lcf::rpg::System::BattleCondition battle_cond = lcf::rpg::System::BattleCondition_none; 266 void Game_Battle::SetBattleCondition(lcf::rpg::System::BattleCondition cond) { in SetBattleCondition() 270 lcf::rpg::System::BattleCondition Game_Battle::GetBattleCondition() { in GetBattleCondition()
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H A D | scene_battle.h | 60 lcf::rpg::System::BattleCondition condition = lcf::rpg::System::BattleCondition_none;
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H A D | scene_battle_rpg2k3.h | 96 void InitBattleCondition(lcf::rpg::System::BattleCondition condition);
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H A D | game_interpreter_map.cpp | 225 args.condition = static_cast<lcf::rpg::System::BattleCondition>(com.parameters[6]); in CommandEnemyEncounter()
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H A D | player.cpp | 524 Game_Battle::battle_test.condition = static_cast<lcf::rpg::System::BattleCondition>(li_value); in ParseCommandLine()
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H A D | scene_battle_rpg2k3.cpp | 78 void Scene_Battle_Rpg2k3::InitBattleCondition(lcf::rpg::System::BattleCondition condition) { in InitBattleCondition()
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/dports/games/liblcf/liblcf-0.7.0/generator/csv/ |
H A D | enums.csv | 232 System,BattleCondition,none,0 233 System,BattleCondition,initiative,1 234 System,BattleCondition,back,2 235 System,BattleCondition,surround,3 236 System,BattleCondition,pincers,4
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/dports/games/easyrpg-player/Player-0.7.0/tests/ |
H A D | algo.cpp | 685 …et, Game_Battler::Weapon(wid), false, false, false, lcf::rpg::System::BattleCondition(cid), true)); in testEnemyAttackEnemy() 686 …t, Game_Battler::Weapon(wid), false, false, false, lcf::rpg::System::BattleCondition(cid), false)); in testEnemyAttackEnemy() 690 …get, Game_Battler::Weapon(wid), true, false, false, lcf::rpg::System::BattleCondition(cid), true)); in testEnemyAttackEnemy() 691 …et, Game_Battler::Weapon(wid), true, false, false, lcf::rpg::System::BattleCondition(cid), false)); in testEnemyAttackEnemy() 695 …get, Game_Battler::Weapon(wid), false, true, false, lcf::rpg::System::BattleCondition(cid), true)); in testEnemyAttackEnemy() 696 …et, Game_Battler::Weapon(wid), false, true, false, lcf::rpg::System::BattleCondition(cid), false)); in testEnemyAttackEnemy() 700 …rget, Game_Battler::Weapon(wid), true, true, false, lcf::rpg::System::BattleCondition(cid), true)); in testEnemyAttackEnemy() 701 …get, Game_Battler::Weapon(wid), true, true, false, lcf::rpg::System::BattleCondition(cid), false)); in testEnemyAttackEnemy()
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/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/rpg/ |
H A D | system.h | 156 enum BattleCondition { enum 163 static constexpr auto kBattleConditionTags = lcf::makeEnumTags<BattleCondition>( 270 inline std::ostream& operator<<(std::ostream& os, System::BattleCondition code) {
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