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Searched refs:BattleCondition (Results 1 – 14 of 14) sorted by relevance

/dports/games/easyrpg-player/Player-0.7.0/src/
H A Dautobattle.h146 …Game_Battler& target, Game_Battler::Weapon weapon, lcf::rpg::System::BattleCondition cond, bool ap…
157 …t Game_Actor& source, Game_Battler::Weapon weapon, lcf::rpg::System::BattleCondition cond, bool ap…
173 lcf::rpg::System::BattleCondition cond,
186 inline void SelectAutoBattleActionRpgRtCompat(Game_Actor& source, lcf::rpg::System::BattleCondition in SelectAutoBattleActionRpgRtCompat()
H A Dalgo.h41 bool IsRowAdjusted(lcf::rpg::SaveActor::RowType row, lcf::rpg::System::BattleCondition cond, bool o…
54 lcf::rpg::System::BattleCondition cond,
82 lcf::rpg::System::BattleCondition cond,
139 lcf::rpg::System::BattleCondition cond,
H A Dgame_battle.h136 void SetBattleCondition(lcf::rpg::System::BattleCondition cond);
137 lcf::rpg::System::BattleCondition GetBattleCondition();
181 lcf::rpg::System::BattleCondition condition = lcf::rpg::System::BattleCondition_none;
H A Dalgo.cpp36 bool IsRowAdjusted(lcf::rpg::SaveActor::RowType row, lcf::rpg::System::BattleCondition cond, bool o… in IsRowAdjusted()
45 bool IsRowAdjusted(const Game_Battler& battler, lcf::rpg::System::BattleCondition cond, bool offens… in IsRowAdjusted()
69 lcf::rpg::System::BattleCondition cond, in CalcNormalAttackToHit()
183 lcf::rpg::System::BattleCondition cond, in CalcNormalAttackEffect()
H A Dautobattle.cpp215 lcf::rpg::System::BattleCondition cond, in CalcNormalAttackAutoBattleTargetRank()
263 …_Actor& source, Game_Battler::Weapon weapon, const lcf::rpg::System::BattleCondition cond, bool ap… in CalcNormalAttackAutoBattleRank()
286 lcf::rpg::System::BattleCondition cond, in SelectAutoBattleAction()
H A Dgame_battle.cpp59 lcf::rpg::System::BattleCondition battle_cond = lcf::rpg::System::BattleCondition_none;
266 void Game_Battle::SetBattleCondition(lcf::rpg::System::BattleCondition cond) { in SetBattleCondition()
270 lcf::rpg::System::BattleCondition Game_Battle::GetBattleCondition() { in GetBattleCondition()
H A Dscene_battle.h60 lcf::rpg::System::BattleCondition condition = lcf::rpg::System::BattleCondition_none;
H A Dscene_battle_rpg2k3.h96 void InitBattleCondition(lcf::rpg::System::BattleCondition condition);
H A Dgame_interpreter_map.cpp225 args.condition = static_cast<lcf::rpg::System::BattleCondition>(com.parameters[6]); in CommandEnemyEncounter()
H A Dplayer.cpp524 Game_Battle::battle_test.condition = static_cast<lcf::rpg::System::BattleCondition>(li_value); in ParseCommandLine()
H A Dscene_battle_rpg2k3.cpp78 void Scene_Battle_Rpg2k3::InitBattleCondition(lcf::rpg::System::BattleCondition condition) { in InitBattleCondition()
/dports/games/liblcf/liblcf-0.7.0/generator/csv/
H A Denums.csv232 System,BattleCondition,none,0
233 System,BattleCondition,initiative,1
234 System,BattleCondition,back,2
235 System,BattleCondition,surround,3
236 System,BattleCondition,pincers,4
/dports/games/easyrpg-player/Player-0.7.0/tests/
H A Dalgo.cpp685 …et, Game_Battler::Weapon(wid), false, false, false, lcf::rpg::System::BattleCondition(cid), true)); in testEnemyAttackEnemy()
686 …t, Game_Battler::Weapon(wid), false, false, false, lcf::rpg::System::BattleCondition(cid), false)); in testEnemyAttackEnemy()
690 …get, Game_Battler::Weapon(wid), true, false, false, lcf::rpg::System::BattleCondition(cid), true)); in testEnemyAttackEnemy()
691 …et, Game_Battler::Weapon(wid), true, false, false, lcf::rpg::System::BattleCondition(cid), false)); in testEnemyAttackEnemy()
695 …get, Game_Battler::Weapon(wid), false, true, false, lcf::rpg::System::BattleCondition(cid), true)); in testEnemyAttackEnemy()
696 …et, Game_Battler::Weapon(wid), false, true, false, lcf::rpg::System::BattleCondition(cid), false)); in testEnemyAttackEnemy()
700 …rget, Game_Battler::Weapon(wid), true, true, false, lcf::rpg::System::BattleCondition(cid), true)); in testEnemyAttackEnemy()
701 …get, Game_Battler::Weapon(wid), true, true, false, lcf::rpg::System::BattleCondition(cid), false)); in testEnemyAttackEnemy()
/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/rpg/
H A Dsystem.h156 enum BattleCondition { enum
163 static constexpr auto kBattleConditionTags = lcf::makeEnumTags<BattleCondition>(
270 inline std::ostream& operator<<(std::ostream& os, System::BattleCondition code) {