Searched refs:BattleCondition_back (Results 1 – 6 of 6) sorted by relevance
/dports/games/easyrpg-player/Player-0.7.0/src/ |
H A D | game_battle.cpp | 413 if (cond == lcf::rpg::System::BattleCondition_back) { in Calculate2k3BattlePosition() 454 case lcf::rpg::System::BattleCondition_back: in Calculate2k3BattlePosition() 500 if (cond == lcf::rpg::System::BattleCondition_back) { in Calculate2k3BattlePosition() 526 case lcf::rpg::System::BattleCondition_back: in Calculate2k3BattlePosition()
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H A D | algo.cpp | 41 && (cond == lcf::rpg::System::BattleCondition_back)) in IsRowAdjusted()
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H A D | scene_battle_rpg2k3.cpp | 83 condition = lcf::rpg::System::BattleCondition_back; in InitBattleCondition() 95 …if (condition == lcf::rpg::System::BattleCondition_back || condition == lcf::rpg::System::BattleCo… in InitBattleCondition() 116 case lcf::rpg::System::BattleCondition_back: in InitEnemies() 177 case lcf::rpg::System::BattleCondition_back: in InitAtbGauge() 223 case lcf::rpg::System::BattleCondition_back: in UpdateEnemiesDirection() 248 case lcf::rpg::System::BattleCondition_back: in UpdateActorsDirection() 1074 …ttle2k3_special_combat_back.empty() && (cond == lcf::rpg::System::BattleCondition_back || cond == … in ProcessSceneActionStart()
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H A D | game_map.cpp | 1277 args.condition = lcf::rpg::System::BattleCondition_back; in PrepareEncounter()
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/dports/games/easyrpg-player/Player-0.7.0/tests/ |
H A D | algo.cpp | 11 REQUIRE_EQ(back, Algo::IsRowAdjusted(row, lcf::rpg::System::BattleCondition_back, offense)); in testRowAdj() 49 …REQUIRE_EQ(back, Algo::IsRowAdjusted(battler, lcf::rpg::System::BattleCondition_back, offense, bug… in testRowAdjBattler() 279 …ttackToHit(source, target, Game_Battler::WeaponAll, lcf::rpg::System::BattleCondition_back, true)); in testHitRateRow() 285 …tackToHit(source, target, Game_Battler::WeaponAll, lcf::rpg::System::BattleCondition_back, false)); in testHitRateRow() 710 …rget, Game_Battler::WeaponAll, false, false, false, lcf::rpg::System::BattleCondition_back, true)); in testActorAttackRow() 716 …get, Game_Battler::WeaponAll, false, false, false, lcf::rpg::System::BattleCondition_back, false)); in testActorAttackRow()
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/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/rpg/ |
H A D | system.h | 159 BattleCondition_back = 2, enumerator
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