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Searched refs:BattleCondition_back (Results 1 – 6 of 6) sorted by relevance

/dports/games/easyrpg-player/Player-0.7.0/src/
H A Dgame_battle.cpp413 if (cond == lcf::rpg::System::BattleCondition_back) { in Calculate2k3BattlePosition()
454 case lcf::rpg::System::BattleCondition_back: in Calculate2k3BattlePosition()
500 if (cond == lcf::rpg::System::BattleCondition_back) { in Calculate2k3BattlePosition()
526 case lcf::rpg::System::BattleCondition_back: in Calculate2k3BattlePosition()
H A Dalgo.cpp41 && (cond == lcf::rpg::System::BattleCondition_back)) in IsRowAdjusted()
H A Dscene_battle_rpg2k3.cpp83 condition = lcf::rpg::System::BattleCondition_back; in InitBattleCondition()
95 …if (condition == lcf::rpg::System::BattleCondition_back || condition == lcf::rpg::System::BattleCo… in InitBattleCondition()
116 case lcf::rpg::System::BattleCondition_back: in InitEnemies()
177 case lcf::rpg::System::BattleCondition_back: in InitAtbGauge()
223 case lcf::rpg::System::BattleCondition_back: in UpdateEnemiesDirection()
248 case lcf::rpg::System::BattleCondition_back: in UpdateActorsDirection()
1074 …ttle2k3_special_combat_back.empty() && (cond == lcf::rpg::System::BattleCondition_back || cond == … in ProcessSceneActionStart()
H A Dgame_map.cpp1277 args.condition = lcf::rpg::System::BattleCondition_back; in PrepareEncounter()
/dports/games/easyrpg-player/Player-0.7.0/tests/
H A Dalgo.cpp11 REQUIRE_EQ(back, Algo::IsRowAdjusted(row, lcf::rpg::System::BattleCondition_back, offense)); in testRowAdj()
49 …REQUIRE_EQ(back, Algo::IsRowAdjusted(battler, lcf::rpg::System::BattleCondition_back, offense, bug… in testRowAdjBattler()
279 …ttackToHit(source, target, Game_Battler::WeaponAll, lcf::rpg::System::BattleCondition_back, true)); in testHitRateRow()
285 …tackToHit(source, target, Game_Battler::WeaponAll, lcf::rpg::System::BattleCondition_back, false)); in testHitRateRow()
710 …rget, Game_Battler::WeaponAll, false, false, false, lcf::rpg::System::BattleCondition_back, true)); in testActorAttackRow()
716 …get, Game_Battler::WeaponAll, false, false, false, lcf::rpg::System::BattleCondition_back, false)); in testActorAttackRow()
/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/rpg/
H A Dsystem.h159 BattleCondition_back = 2, enumerator