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Searched refs:BattleCondition_none (Results 1 – 8 of 8) sorted by relevance

/dports/games/easyrpg-player/Player-0.7.0/tests/
H A Dautobattle.cpp32 …etRank(source, target, Game_Battler::WeaponAll, lcf::rpg::System::BattleCondition_none, false, tru… in testNormalAttack()
33 …etRank(source, target, Game_Battler::WeaponAll, lcf::rpg::System::BattleCondition_none, false, fal… in testNormalAttack()
34 …etRank(source, target, Game_Battler::WeaponAll, lcf::rpg::System::BattleCondition_none, true, true… in testNormalAttack()
35 …etRank(source, target, Game_Battler::WeaponAll, lcf::rpg::System::BattleCondition_none, true, fals… in testNormalAttack()
H A Dalgo.cpp9 REQUIRE_EQ(none, Algo::IsRowAdjusted(row, lcf::rpg::System::BattleCondition_none, offense)); in testRowAdj()
47 …REQUIRE_EQ(none, Algo::IsRowAdjusted(battler, lcf::rpg::System::BattleCondition_none, offense, bug… in testRowAdjBattler()
210 …ttackToHit(source, target, Game_Battler::WeaponAll, lcf::rpg::System::BattleCondition_none, true)); in testAgi()
235 …ttackToHit(source, target, Game_Battler::WeaponAll, lcf::rpg::System::BattleCondition_none, true)); in testStates()
241 …ttackToHit(source, target, Game_Battler::WeaponAll, lcf::rpg::System::BattleCondition_none, true)); in testStates()
249 …ttackToHit(source, target, Game_Battler::WeaponAll, lcf::rpg::System::BattleCondition_none, true)); in testStates()
269 …ttackToHit(source, target, Game_Battler::WeaponAll, lcf::rpg::System::BattleCondition_none, true));
277 …ttackToHit(source, target, Game_Battler::WeaponAll, lcf::rpg::System::BattleCondition_none, true)); in testHitRateRow()
283 …tackToHit(source, target, Game_Battler::WeaponAll, lcf::rpg::System::BattleCondition_none, false)); in testHitRateRow()
400 …ttackToHit(source, target, Game_Battler::WeaponAll, lcf::rpg::System::BattleCondition_none, true));
[all …]
/dports/games/easyrpg-player/Player-0.7.0/src/
H A Dgame_battle.cpp59 lcf::rpg::System::BattleCondition battle_cond = lcf::rpg::System::BattleCondition_none;
450 case lcf::rpg::System::BattleCondition_none: in Calculate2k3BattlePosition()
522 case lcf::rpg::System::BattleCondition_none: in Calculate2k3BattlePosition()
H A Dgame_battle.h181 lcf::rpg::System::BattleCondition condition = lcf::rpg::System::BattleCondition_none;
H A Dscene_battle.h60 lcf::rpg::System::BattleCondition condition = lcf::rpg::System::BattleCondition_none;
H A Dalgo.cpp39 …&& (cond == lcf::rpg::System::BattleCondition_none || cond == lcf::rpg::System::BattleCondition_in… in IsRowAdjusted()
H A Dscene_battle_rpg2k3.cpp112 case lcf::rpg::System::BattleCondition_none: in InitEnemies()
181 case lcf::rpg::System::BattleCondition_none: in InitAtbGauge()
219 case lcf::rpg::System::BattleCondition_none: in UpdateEnemiesDirection()
244 case lcf::rpg::System::BattleCondition_none: in UpdateActorsDirection()
1070 …tle2k3_special_combat_back.empty()) && (cond != lcf::rpg::System::BattleCondition_none || first_st… in ProcessSceneActionStart()
1071 …g::System::BattleCondition_surround || (cond == lcf::rpg::System::BattleCondition_none && first_st… in ProcessSceneActionStart()
/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/rpg/
H A Dsystem.h157 BattleCondition_none = 0, enumerator