Searched refs:BattleCondition_none (Results 1 – 8 of 8) sorted by relevance
/dports/games/easyrpg-player/Player-0.7.0/tests/ |
H A D | autobattle.cpp | 32 …etRank(source, target, Game_Battler::WeaponAll, lcf::rpg::System::BattleCondition_none, false, tru… in testNormalAttack() 33 …etRank(source, target, Game_Battler::WeaponAll, lcf::rpg::System::BattleCondition_none, false, fal… in testNormalAttack() 34 …etRank(source, target, Game_Battler::WeaponAll, lcf::rpg::System::BattleCondition_none, true, true… in testNormalAttack() 35 …etRank(source, target, Game_Battler::WeaponAll, lcf::rpg::System::BattleCondition_none, true, fals… in testNormalAttack()
|
H A D | algo.cpp | 9 REQUIRE_EQ(none, Algo::IsRowAdjusted(row, lcf::rpg::System::BattleCondition_none, offense)); in testRowAdj() 47 …REQUIRE_EQ(none, Algo::IsRowAdjusted(battler, lcf::rpg::System::BattleCondition_none, offense, bug… in testRowAdjBattler() 210 …ttackToHit(source, target, Game_Battler::WeaponAll, lcf::rpg::System::BattleCondition_none, true)); in testAgi() 235 …ttackToHit(source, target, Game_Battler::WeaponAll, lcf::rpg::System::BattleCondition_none, true)); in testStates() 241 …ttackToHit(source, target, Game_Battler::WeaponAll, lcf::rpg::System::BattleCondition_none, true)); in testStates() 249 …ttackToHit(source, target, Game_Battler::WeaponAll, lcf::rpg::System::BattleCondition_none, true)); in testStates() 269 …ttackToHit(source, target, Game_Battler::WeaponAll, lcf::rpg::System::BattleCondition_none, true)); 277 …ttackToHit(source, target, Game_Battler::WeaponAll, lcf::rpg::System::BattleCondition_none, true)); in testHitRateRow() 283 …tackToHit(source, target, Game_Battler::WeaponAll, lcf::rpg::System::BattleCondition_none, false)); in testHitRateRow() 400 …ttackToHit(source, target, Game_Battler::WeaponAll, lcf::rpg::System::BattleCondition_none, true)); [all …]
|
/dports/games/easyrpg-player/Player-0.7.0/src/ |
H A D | game_battle.cpp | 59 lcf::rpg::System::BattleCondition battle_cond = lcf::rpg::System::BattleCondition_none; 450 case lcf::rpg::System::BattleCondition_none: in Calculate2k3BattlePosition() 522 case lcf::rpg::System::BattleCondition_none: in Calculate2k3BattlePosition()
|
H A D | game_battle.h | 181 lcf::rpg::System::BattleCondition condition = lcf::rpg::System::BattleCondition_none;
|
H A D | scene_battle.h | 60 lcf::rpg::System::BattleCondition condition = lcf::rpg::System::BattleCondition_none;
|
H A D | algo.cpp | 39 …&& (cond == lcf::rpg::System::BattleCondition_none || cond == lcf::rpg::System::BattleCondition_in… in IsRowAdjusted()
|
H A D | scene_battle_rpg2k3.cpp | 112 case lcf::rpg::System::BattleCondition_none: in InitEnemies() 181 case lcf::rpg::System::BattleCondition_none: in InitAtbGauge() 219 case lcf::rpg::System::BattleCondition_none: in UpdateEnemiesDirection() 244 case lcf::rpg::System::BattleCondition_none: in UpdateActorsDirection() 1070 …tle2k3_special_combat_back.empty()) && (cond != lcf::rpg::System::BattleCondition_none || first_st… in ProcessSceneActionStart() 1071 …g::System::BattleCondition_surround || (cond == lcf::rpg::System::BattleCondition_none && first_st… in ProcessSceneActionStart()
|
/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/rpg/ |
H A D | system.h | 157 BattleCondition_none = 0, enumerator
|