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Searched refs:BattleCondition_pincers (Results 1 – 6 of 6) sorted by relevance

/dports/games/easyrpg-player/Player-0.7.0/src/
H A Dgame_battle.cpp410 && cond != lcf::rpg::System::BattleCondition_pincers in Calculate2k3BattlePosition()
441 …const int table_y_idx = (cond == lcf::rpg::System::BattleCondition_pincers && terrain_id >= 1) ? 2… in Calculate2k3BattlePosition()
460 case lcf::rpg::System::BattleCondition_pincers: in Calculate2k3BattlePosition()
535 case lcf::rpg::System::BattleCondition_pincers: in Calculate2k3BattlePosition()
H A Dscene_battle_rpg2k3.cpp79 if (condition == lcf::rpg::System::BattleCondition_pincers in InitBattleCondition()
95 …lcf::rpg::System::BattleCondition_back || condition == lcf::rpg::System::BattleCondition_pincers) { in InitBattleCondition()
120 case lcf::rpg::System::BattleCondition_pincers: in InitEnemies()
178 case lcf::rpg::System::BattleCondition_pincers: in InitAtbGauge()
227 case lcf::rpg::System::BattleCondition_pincers: in UpdateEnemiesDirection()
252 case lcf::rpg::System::BattleCondition_pincers: in UpdateActorsDirection()
1074 … == lcf::rpg::System::BattleCondition_back || cond == lcf::rpg::System::BattleCondition_pincers)) { in ProcessSceneActionStart()
2676 return Scene_Battle::IsEscapeAllowed() && cond != lcf::rpg::System::BattleCondition_pincers; in IsEscapeAllowedFromActorCommand()
H A Dgame_interpreter_battle.cpp226 if (!check || Game_Battle::GetBattleCondition() != lcf::rpg::System::BattleCondition_pincers) { in CommandForceFlee()
H A Dgame_map.cpp1281 args.condition = lcf::rpg::System::BattleCondition_pincers; in PrepareEncounter()
/dports/games/easyrpg-player/Player-0.7.0/tests/
H A Dalgo.cpp13 REQUIRE_EQ(pincers, Algo::IsRowAdjusted(row, lcf::rpg::System::BattleCondition_pincers, offense)); in testRowAdj()
51 …REQUIRE_EQ(pincers, Algo::IsRowAdjusted(battler, lcf::rpg::System::BattleCondition_pincers, offens… in testRowAdjBattler()
281 …ckToHit(source, target, Game_Battler::WeaponAll, lcf::rpg::System::BattleCondition_pincers, true)); in testHitRateRow()
287 …kToHit(source, target, Game_Battler::WeaponAll, lcf::rpg::System::BattleCondition_pincers, false)); in testHitRateRow()
712 …t, Game_Battler::WeaponAll, false, false, false, lcf::rpg::System::BattleCondition_pincers, true)); in testActorAttackRow()
718 …, Game_Battler::WeaponAll, false, false, false, lcf::rpg::System::BattleCondition_pincers, false)); in testActorAttackRow()
/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/rpg/
H A Dsystem.h161 BattleCondition_pincers = 4 enumerator