Searched refs:BattleCondition_pincers (Results 1 – 6 of 6) sorted by relevance
/dports/games/easyrpg-player/Player-0.7.0/src/ |
H A D | game_battle.cpp | 410 && cond != lcf::rpg::System::BattleCondition_pincers in Calculate2k3BattlePosition() 441 …const int table_y_idx = (cond == lcf::rpg::System::BattleCondition_pincers && terrain_id >= 1) ? 2… in Calculate2k3BattlePosition() 460 case lcf::rpg::System::BattleCondition_pincers: in Calculate2k3BattlePosition() 535 case lcf::rpg::System::BattleCondition_pincers: in Calculate2k3BattlePosition()
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H A D | scene_battle_rpg2k3.cpp | 79 if (condition == lcf::rpg::System::BattleCondition_pincers in InitBattleCondition() 95 …lcf::rpg::System::BattleCondition_back || condition == lcf::rpg::System::BattleCondition_pincers) { in InitBattleCondition() 120 case lcf::rpg::System::BattleCondition_pincers: in InitEnemies() 178 case lcf::rpg::System::BattleCondition_pincers: in InitAtbGauge() 227 case lcf::rpg::System::BattleCondition_pincers: in UpdateEnemiesDirection() 252 case lcf::rpg::System::BattleCondition_pincers: in UpdateActorsDirection() 1074 … == lcf::rpg::System::BattleCondition_back || cond == lcf::rpg::System::BattleCondition_pincers)) { in ProcessSceneActionStart() 2676 return Scene_Battle::IsEscapeAllowed() && cond != lcf::rpg::System::BattleCondition_pincers; in IsEscapeAllowedFromActorCommand()
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H A D | game_interpreter_battle.cpp | 226 if (!check || Game_Battle::GetBattleCondition() != lcf::rpg::System::BattleCondition_pincers) { in CommandForceFlee()
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H A D | game_map.cpp | 1281 args.condition = lcf::rpg::System::BattleCondition_pincers; in PrepareEncounter()
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/dports/games/easyrpg-player/Player-0.7.0/tests/ |
H A D | algo.cpp | 13 REQUIRE_EQ(pincers, Algo::IsRowAdjusted(row, lcf::rpg::System::BattleCondition_pincers, offense)); in testRowAdj() 51 …REQUIRE_EQ(pincers, Algo::IsRowAdjusted(battler, lcf::rpg::System::BattleCondition_pincers, offens… in testRowAdjBattler() 281 …ckToHit(source, target, Game_Battler::WeaponAll, lcf::rpg::System::BattleCondition_pincers, true)); in testHitRateRow() 287 …kToHit(source, target, Game_Battler::WeaponAll, lcf::rpg::System::BattleCondition_pincers, false)); in testHitRateRow() 712 …t, Game_Battler::WeaponAll, false, false, false, lcf::rpg::System::BattleCondition_pincers, true)); in testActorAttackRow() 718 …, Game_Battler::WeaponAll, false, false, false, lcf::rpg::System::BattleCondition_pincers, false)); in testActorAttackRow()
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/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/rpg/ |
H A D | system.h | 161 BattleCondition_pincers = 4 enumerator
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