Searched refs:BattleFormation (Results 1 – 7 of 7) sorted by relevance
/dports/games/easyrpg-player/Player-0.7.0/src/ |
H A D | game_battle.h | 139 void SetBattleFormation(lcf::rpg::System::BattleFormation form); 140 lcf::rpg::System::BattleFormation GetBattleFormation(); 158 lcf::rpg::System::BattleFormation form, 180 lcf::rpg::System::BattleFormation formation = lcf::rpg::System::BattleFormation_terrain;
|
H A D | game_battle.cpp | 60 lcf::rpg::System::BattleFormation battle_form = lcf::rpg::System::BattleFormation_terrain; 274 void Game_Battle::SetBattleFormation(lcf::rpg::System::BattleFormation form) { in SetBattleFormation() 278 lcf::rpg::System::BattleFormation Game_Battle::GetBattleFormation() { in GetBattleFormation() 358 lcf::rpg::System::BattleFormation form, in CalculateBaseGridPosition()
|
H A D | scene_battle.h | 59 lcf::rpg::System::BattleFormation formation = lcf::rpg::System::BattleFormation_terrain;
|
H A D | player.cpp | 521 Game_Battle::battle_test.formation = static_cast<lcf::rpg::System::BattleFormation>(li_value); in ParseCommandLine() 527 Game_Battle::battle_test.terrain_id = static_cast<lcf::rpg::System::BattleFormation>(li_value); in ParseCommandLine()
|
H A D | game_interpreter_map.cpp | 205 args.formation = static_cast<lcf::rpg::System::BattleFormation>(com.parameters[7]); in CommandEnemyEncounter()
|
/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/rpg/ |
H A D | system.h | 146 enum BattleFormation { enum 151 static constexpr auto kBattleFormationTags = lcf::makeEnumTags<BattleFormation>( 266 inline std::ostream& operator<<(std::ostream& os, System::BattleFormation code) {
|
/dports/games/liblcf/liblcf-0.7.0/generator/csv/ |
H A D | enums.csv | 229 System,BattleFormation,terrain,0 230 System,BattleFormation,loose,1 231 System,BattleFormation,tight,2
|