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Searched refs:BattleFormation (Results 1 – 7 of 7) sorted by relevance

/dports/games/easyrpg-player/Player-0.7.0/src/
H A Dgame_battle.h139 void SetBattleFormation(lcf::rpg::System::BattleFormation form);
140 lcf::rpg::System::BattleFormation GetBattleFormation();
158 lcf::rpg::System::BattleFormation form,
180 lcf::rpg::System::BattleFormation formation = lcf::rpg::System::BattleFormation_terrain;
H A Dgame_battle.cpp60 lcf::rpg::System::BattleFormation battle_form = lcf::rpg::System::BattleFormation_terrain;
274 void Game_Battle::SetBattleFormation(lcf::rpg::System::BattleFormation form) { in SetBattleFormation()
278 lcf::rpg::System::BattleFormation Game_Battle::GetBattleFormation() { in GetBattleFormation()
358 lcf::rpg::System::BattleFormation form, in CalculateBaseGridPosition()
H A Dscene_battle.h59 lcf::rpg::System::BattleFormation formation = lcf::rpg::System::BattleFormation_terrain;
H A Dplayer.cpp521 Game_Battle::battle_test.formation = static_cast<lcf::rpg::System::BattleFormation>(li_value); in ParseCommandLine()
527 Game_Battle::battle_test.terrain_id = static_cast<lcf::rpg::System::BattleFormation>(li_value); in ParseCommandLine()
H A Dgame_interpreter_map.cpp205 args.formation = static_cast<lcf::rpg::System::BattleFormation>(com.parameters[7]); in CommandEnemyEncounter()
/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/rpg/
H A Dsystem.h146 enum BattleFormation { enum
151 static constexpr auto kBattleFormationTags = lcf::makeEnumTags<BattleFormation>(
266 inline std::ostream& operator<<(std::ostream& os, System::BattleFormation code) {
/dports/games/liblcf/liblcf-0.7.0/generator/csv/
H A Denums.csv229 System,BattleFormation,terrain,0
230 System,BattleFormation,loose,1
231 System,BattleFormation,tight,2