Searched refs:BattleResult (Results 1 – 9 of 9) sorted by relevance
91 EndBattle(BattleResult::Victory); in Start()248 EndBattle(static_cast<BattleResult>(aop.GetBattleResult())); in UpdateEvents()271 EndBattle(BattleResult::Abort); in UpdateTimers()551 void Scene_Battle::EndBattle(BattleResult result) { in EndBattle()556 case BattleResult::Victory: Main_Data::game_party->IncWinCount(); break; in EndBattle()557 case BattleResult::Escape: Main_Data::game_party->IncRunCount(); break; in EndBattle()558 case BattleResult::Defeat: Main_Data::game_party->IncDefeatCount(); break; in EndBattle()559 case BattleResult::Abort: break; in EndBattle()
52 using BattleContinuation = std::function<void(BattleResult)>;164 void EndBattle(BattleResult result);
229 auto continuation = [this, indent, defeat_mode](BattleResult result) { in CommandEnemyEncounter()233 case BattleResult::Victory: in CommandEnemyEncounter()236 case BattleResult::Escape: in CommandEnemyEncounter()242 case BattleResult::Defeat: in CommandEnemyEncounter()248 case BattleResult::Abort: in CommandEnemyEncounter()
36 enum class BattleResult { enum
818 EndBattle(BattleResult::Victory); in ProcessSceneActionVictory()852 EndBattle(BattleResult::Defeat); in ProcessSceneActionDefeat()883 EndBattle(BattleResult::Escape); in ProcessSceneActionEscape()
429 _async_op = AsyncOp::MakeTerminateBattle(static_cast<int>(BattleResult::Abort)); in CommandTerminateBattle()
1228 static void OnEncounterEnd(BattleResult result) { in OnEncounterEnd()1229 if (result != BattleResult::Defeat) { in OnEncounterEnd()
1811 EndBattle(BattleResult::Victory); in ProcessSceneActionVictory()1871 EndBattle(BattleResult::Defeat); in ProcessSceneActionDefeat()1913 EndBattle(BattleResult::Escape); in ProcessSceneActionEscape()
1376 ST::string BattleResult; in RenderAutoResolve() local1381 BattleResult = gpStrategicString[STR_AR_OVER_VICTORY]; in RenderAutoResolve()1387 BattleResult = gpStrategicString[STR_AR_OVER_SURRENDERED]; in RenderAutoResolve()1392 BattleResult = gpStrategicString[STR_AR_OVER_CAPTURED]; in RenderAutoResolve()1398 BattleResult = gpStrategicString[STR_AR_OVER_DEFEAT]; in RenderAutoResolve()1402 BattleResult = gpStrategicString[STR_AR_OVER_RETREATED]; in RenderAutoResolve()1410 xp = gpAR->sCenterStartX + 70 - StringPixLength(BattleResult, BLOCKFONT2) / 2; in RenderAutoResolve()1412 MPrint(xp, yp, BattleResult); in RenderAutoResolve()