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Searched refs:BattleResult (Results 1 – 9 of 9) sorted by relevance

/dports/games/easyrpg-player/Player-0.7.0/src/
H A Dscene_battle.cpp91 EndBattle(BattleResult::Victory); in Start()
248 EndBattle(static_cast<BattleResult>(aop.GetBattleResult())); in UpdateEvents()
271 EndBattle(BattleResult::Abort); in UpdateTimers()
551 void Scene_Battle::EndBattle(BattleResult result) { in EndBattle()
556 case BattleResult::Victory: Main_Data::game_party->IncWinCount(); break; in EndBattle()
557 case BattleResult::Escape: Main_Data::game_party->IncRunCount(); break; in EndBattle()
558 case BattleResult::Defeat: Main_Data::game_party->IncDefeatCount(); break; in EndBattle()
559 case BattleResult::Abort: break; in EndBattle()
H A Dscene_battle.h52 using BattleContinuation = std::function<void(BattleResult)>;
164 void EndBattle(BattleResult result);
H A Dgame_interpreter_map.cpp229 auto continuation = [this, indent, defeat_mode](BattleResult result) { in CommandEnemyEncounter()
233 case BattleResult::Victory: in CommandEnemyEncounter()
236 case BattleResult::Escape: in CommandEnemyEncounter()
242 case BattleResult::Defeat: in CommandEnemyEncounter()
248 case BattleResult::Abort: in CommandEnemyEncounter()
H A Dgame_battle.h36 enum class BattleResult { enum
H A Dscene_battle_rpg2k.cpp818 EndBattle(BattleResult::Victory); in ProcessSceneActionVictory()
852 EndBattle(BattleResult::Defeat); in ProcessSceneActionDefeat()
883 EndBattle(BattleResult::Escape); in ProcessSceneActionEscape()
H A Dgame_interpreter_battle.cpp429 _async_op = AsyncOp::MakeTerminateBattle(static_cast<int>(BattleResult::Abort)); in CommandTerminateBattle()
H A Dgame_map.cpp1228 static void OnEncounterEnd(BattleResult result) { in OnEncounterEnd()
1229 if (result != BattleResult::Defeat) { in OnEncounterEnd()
H A Dscene_battle_rpg2k3.cpp1811 EndBattle(BattleResult::Victory); in ProcessSceneActionVictory()
1871 EndBattle(BattleResult::Defeat); in ProcessSceneActionDefeat()
1913 EndBattle(BattleResult::Escape); in ProcessSceneActionEscape()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Strategic/
H A DAuto_Resolve.cc1376 ST::string BattleResult; in RenderAutoResolve() local
1381 BattleResult = gpStrategicString[STR_AR_OVER_VICTORY]; in RenderAutoResolve()
1387 BattleResult = gpStrategicString[STR_AR_OVER_SURRENDERED]; in RenderAutoResolve()
1392 BattleResult = gpStrategicString[STR_AR_OVER_CAPTURED]; in RenderAutoResolve()
1398 BattleResult = gpStrategicString[STR_AR_OVER_DEFEAT]; in RenderAutoResolve()
1402 BattleResult = gpStrategicString[STR_AR_OVER_RETREATED]; in RenderAutoResolve()
1410 xp = gpAR->sCenterStartX + 70 - StringPixLength(BattleResult, BLOCKFONT2) / 2; in RenderAutoResolve()
1412 MPrint(xp, yp, BattleResult); in RenderAutoResolve()