/dports/games/ivan/ivan-059/Main/Source/ |
H A D | materia.cpp | 88 case EFFECT_POISON: Char->BeginTemporaryState(POISONED, Amount); break; in Effect() 101 Char->BeginTemporaryState(LYCANTHROPY, Amount); in Effect() 108 case EFFECT_CONFUSE: Char->BeginTemporaryState(CONFUSED, Amount); break; in Effect() 109 case EFFECT_POLYMORPH: Char->BeginTemporaryState(POLYMORPH, Amount); break; in Effect() 110 case EFFECT_ESP: Char->BeginTemporaryState(ESP, Amount); break; in Effect() 111 case EFFECT_SKUNK_SMELL: Char->BeginTemporaryState(POISONED, Amount); break; in Effect() 161 Char->BeginTemporaryState(VAMPIRISM, Amount); in Effect() 176 Char->BeginTemporaryState(PANIC, Amount); in Effect() 188 Char->BeginTemporaryState(TELEPORT, Amount); in Effect() 195 Char->BeginTemporaryState(HICCUPS, Amount); in Effect() [all …]
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H A D | gods.cpp | 834 PLAYER->BeginTemporaryState(HASTE, Duration); in PrayGoodEffect() 841 PLAYER->BeginTemporaryState(INVISIBLE, Duration); in PrayGoodEffect() 848 PLAYER->BeginTemporaryState(INFRA_VISION, Duration); in PrayGoodEffect() 863 PLAYER->BeginTemporaryState(SLOW, 250); in PrayBadEffect() 884 PLAYER->BeginTemporaryState(ETHEREAL_MOVING, PLAYER->GetAttribute(WISDOM) * 300); in PrayGoodEffect() 1189 PLAYER->BeginTemporaryState(FASTING, Duration); in PrayGoodEffect() 1199 PLAYER->BeginTemporaryState(DISEASE_IMMUNITY, Duration); in PrayGoodEffect() 1262 PLAYER->BeginTemporaryState(POISONED, 600 + RAND() % 400); in PrayBadEffect() 1320 PLAYER->BeginTemporaryState(ESP, Duration); in PrayGoodEffect() 1331 PLAYER->BeginTemporaryState(POLYMORPH_CONTROL, Duration); in PrayGoodEffect() [all …]
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H A D | gear.cpp | 1224 Enemy->BeginTemporaryState(SLOW, 400 + RAND_N(200)); in HitEffect() 1250 Enemy->BeginTemporaryState(PANIC, 200 + RAND_N(100)); in HitEffect() 1711 case 0: Enemy->BeginTemporaryState(LYCANTHROPY, 6000 + RAND_N(2000)); break; in HitEffect() 1712 case 1: Enemy->BeginTemporaryState(VAMPIRISM, 5000 + RAND_N(2500)); break; in HitEffect() 1714 case 3: Enemy->BeginTemporaryState(PARASITE_MIND_WORM, 400 + RAND_N(200)); break; in HitEffect() 1715 case 4: Enemy->BeginTemporaryState(HICCUPS, 1000 + RAND_N(2000)); break; in HitEffect() 1723 case 0: Enemy->BeginTemporaryState(SLOW, 400 + RAND_N(200)); break; in HitEffect() 1724 case 1: Enemy->BeginTemporaryState(POISONED, 80 + RAND() % 40); break; in HitEffect() 1725 case 2: Enemy->BeginTemporaryState(CONFUSED, 400 + RAND_N(1000)); break; in HitEffect() 1793 Enemy->BeginTemporaryState(PANIC, 200 + RAND_N(100)); in HitEffect() [all …]
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H A D | nonhuman.cpp | 967 case RED_SNAKE: Char->BeginTemporaryState(PANIC, 400 + RAND_N(200)); break; in SpecialBiteEffect() 968 case GREEN_SNAKE: Char->BeginTemporaryState(POISONED, 400 + RAND_N(200)); break; in SpecialBiteEffect() 969 case BLUE_SNAKE: Char->BeginTemporaryState(SLOW, 400 + RAND_N(200)); break; in SpecialBiteEffect() 1014 … Victim->BeginTemporaryState(POISONED, GetConfig() == LARGE ? 80 + RAND_N(40) : 400 + RAND_N(200)); in SpecialBiteEffect() 1032 Victim->BeginTemporaryState(VAMPIRISM, 500 + RAND_N(250)); in SpecialBiteEffect() 2581 case 0: Char->BeginTemporaryState(LYCANTHROPY, 6000 + RAND_N(2000)); break; in SpecialBiteEffect() 2582 case 1: Char->BeginTemporaryState(VAMPIRISM, 5000 + RAND_N(2500)); break; in SpecialBiteEffect() 2583 case 2: Char->BeginTemporaryState(PARASITE_TAPE_WORM, 6000 + RAND_N(3000)); break; in SpecialBiteEffect() 2584 case 3: Char->BeginTemporaryState(PARASITE_MIND_WORM, 400 + RAND_N(200)); break; in SpecialBiteEffect() 2586 default: Char->BeginTemporaryState(POISONED, 80 + RAND() % 40); break; in SpecialBiteEffect() [all …]
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H A D | materias.cpp | 328 …Eater->BeginTemporaryState(CONFUSED, int(Amount * GetSpoilLevel() * sqrt(GetNutritionValue()) / 10… in EatEffect() 336 …Eater->BeginTemporaryState(POISONED, int(Amount * (GetSpoilLevel() - 4) * sqrt(GetNutritionValue()… in EatEffect()
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H A D | char.cpp | 387 { BeginTemporaryState(What, PERMANENT); } in GainIntrinsic() 4125 BeginTemporaryState(PANIC, 500 + RAND() % 500); in CheckForEnemies() 5993 BeginTemporaryState(POISONED, (SizeOfEffect >> 1)); in ReceiveSchoolFood() 7894 BeginTemporaryState(ToBeActivated, Time); in ActivateRandomState() 10896 BeginTemporaryState(TELEPORT, Amount / 100); in ReceiveBlackUnicorn() 10901 BeginTemporaryState(1 << c, Amount / 100); in ReceiveBlackUnicorn() 10920 BeginTemporaryState(TELEPORT, Amount / 100); in ReceiveGrayUnicorn() 10937 BeginTemporaryState(TELEPORT, Amount / 100); in ReceiveWhiteUnicorn() 12871 BeginTemporaryState(CONFUSED, 100 + RAND_N(100)); in MindwormedHandler() 13032 BeginTemporaryState(HASTE, 500 + RAND() % 1000); in Haste() [all …]
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H A D | miscitem.cpp | 2328 Audience->BeginTemporaryState(FEARLESS, 1000 + RAND() % 1000); in Apply() 2343 Audience->BeginTemporaryState(PANIC, 500 + RAND() % 500); in Apply() 2345 Audience->BeginTemporaryState(CONFUSED, 500 + RAND() % 500); in Apply() 3091 Reader->BeginTemporaryState(CONFUSED, 1000 + RAND() % 1000); in FinishReading()
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H A D | human.cpp | 4337 Victim->BeginTemporaryState(LYCANTHROPY, 6000 + RAND_N(2000)); in SpecialBiteEffect() 5333 Victim->BeginTemporaryState(VAMPIRISM, 5000 + RAND_N(2500)); in SpecialBiteEffect() 5361 Victim->BeginTemporaryState(VAMPIRISM, 2000 + RAND_N(500)); in SpecialBiteEffect() 5369 BeginTemporaryState(VAMPIRISM, 50*DrainDamage); in SpecialBiteEffect()
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H A D | bodypart.cpp | 3560 case 5: Master->BeginTemporaryState(CONFUSED, 500 + RAND_N(500)); break; in SignalPossibleUsabilityChange() 3574 Master->BeginTemporaryState(CONFUSED, 5000 + RAND_N(5000)); in SignalPossibleUsabilityChange()
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H A D | lsquare.cpp | 1679 Char->BeginTemporaryState(INVISIBLE, 1000 + RAND() % 1001); in Invisibility()
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/dports/games/ivan/ivan-059/Main/Include/ |
H A D | char.h | 664 void BeginTemporaryState(long, int);
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