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Searched refs:BeginTemporaryState (Results 1 – 11 of 11) sorted by relevance

/dports/games/ivan/ivan-059/Main/Source/
H A Dmateria.cpp88 case EFFECT_POISON: Char->BeginTemporaryState(POISONED, Amount); break; in Effect()
101 Char->BeginTemporaryState(LYCANTHROPY, Amount); in Effect()
108 case EFFECT_CONFUSE: Char->BeginTemporaryState(CONFUSED, Amount); break; in Effect()
109 case EFFECT_POLYMORPH: Char->BeginTemporaryState(POLYMORPH, Amount); break; in Effect()
110 case EFFECT_ESP: Char->BeginTemporaryState(ESP, Amount); break; in Effect()
111 case EFFECT_SKUNK_SMELL: Char->BeginTemporaryState(POISONED, Amount); break; in Effect()
161 Char->BeginTemporaryState(VAMPIRISM, Amount); in Effect()
176 Char->BeginTemporaryState(PANIC, Amount); in Effect()
188 Char->BeginTemporaryState(TELEPORT, Amount); in Effect()
195 Char->BeginTemporaryState(HICCUPS, Amount); in Effect()
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H A Dgods.cpp834 PLAYER->BeginTemporaryState(HASTE, Duration); in PrayGoodEffect()
841 PLAYER->BeginTemporaryState(INVISIBLE, Duration); in PrayGoodEffect()
848 PLAYER->BeginTemporaryState(INFRA_VISION, Duration); in PrayGoodEffect()
863 PLAYER->BeginTemporaryState(SLOW, 250); in PrayBadEffect()
884 PLAYER->BeginTemporaryState(ETHEREAL_MOVING, PLAYER->GetAttribute(WISDOM) * 300); in PrayGoodEffect()
1189 PLAYER->BeginTemporaryState(FASTING, Duration); in PrayGoodEffect()
1199 PLAYER->BeginTemporaryState(DISEASE_IMMUNITY, Duration); in PrayGoodEffect()
1262 PLAYER->BeginTemporaryState(POISONED, 600 + RAND() % 400); in PrayBadEffect()
1320 PLAYER->BeginTemporaryState(ESP, Duration); in PrayGoodEffect()
1331 PLAYER->BeginTemporaryState(POLYMORPH_CONTROL, Duration); in PrayGoodEffect()
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H A Dgear.cpp1224 Enemy->BeginTemporaryState(SLOW, 400 + RAND_N(200)); in HitEffect()
1250 Enemy->BeginTemporaryState(PANIC, 200 + RAND_N(100)); in HitEffect()
1711 case 0: Enemy->BeginTemporaryState(LYCANTHROPY, 6000 + RAND_N(2000)); break; in HitEffect()
1712 case 1: Enemy->BeginTemporaryState(VAMPIRISM, 5000 + RAND_N(2500)); break; in HitEffect()
1714 case 3: Enemy->BeginTemporaryState(PARASITE_MIND_WORM, 400 + RAND_N(200)); break; in HitEffect()
1715 case 4: Enemy->BeginTemporaryState(HICCUPS, 1000 + RAND_N(2000)); break; in HitEffect()
1723 case 0: Enemy->BeginTemporaryState(SLOW, 400 + RAND_N(200)); break; in HitEffect()
1724 case 1: Enemy->BeginTemporaryState(POISONED, 80 + RAND() % 40); break; in HitEffect()
1725 case 2: Enemy->BeginTemporaryState(CONFUSED, 400 + RAND_N(1000)); break; in HitEffect()
1793 Enemy->BeginTemporaryState(PANIC, 200 + RAND_N(100)); in HitEffect()
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H A Dnonhuman.cpp967 case RED_SNAKE: Char->BeginTemporaryState(PANIC, 400 + RAND_N(200)); break; in SpecialBiteEffect()
968 case GREEN_SNAKE: Char->BeginTemporaryState(POISONED, 400 + RAND_N(200)); break; in SpecialBiteEffect()
969 case BLUE_SNAKE: Char->BeginTemporaryState(SLOW, 400 + RAND_N(200)); break; in SpecialBiteEffect()
1014 … Victim->BeginTemporaryState(POISONED, GetConfig() == LARGE ? 80 + RAND_N(40) : 400 + RAND_N(200)); in SpecialBiteEffect()
1032 Victim->BeginTemporaryState(VAMPIRISM, 500 + RAND_N(250)); in SpecialBiteEffect()
2581 case 0: Char->BeginTemporaryState(LYCANTHROPY, 6000 + RAND_N(2000)); break; in SpecialBiteEffect()
2582 case 1: Char->BeginTemporaryState(VAMPIRISM, 5000 + RAND_N(2500)); break; in SpecialBiteEffect()
2583 case 2: Char->BeginTemporaryState(PARASITE_TAPE_WORM, 6000 + RAND_N(3000)); break; in SpecialBiteEffect()
2584 case 3: Char->BeginTemporaryState(PARASITE_MIND_WORM, 400 + RAND_N(200)); break; in SpecialBiteEffect()
2586 default: Char->BeginTemporaryState(POISONED, 80 + RAND() % 40); break; in SpecialBiteEffect()
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H A Dmaterias.cpp328 …Eater->BeginTemporaryState(CONFUSED, int(Amount * GetSpoilLevel() * sqrt(GetNutritionValue()) / 10… in EatEffect()
336 …Eater->BeginTemporaryState(POISONED, int(Amount * (GetSpoilLevel() - 4) * sqrt(GetNutritionValue()… in EatEffect()
H A Dchar.cpp387 { BeginTemporaryState(What, PERMANENT); } in GainIntrinsic()
4125 BeginTemporaryState(PANIC, 500 + RAND() % 500); in CheckForEnemies()
5993 BeginTemporaryState(POISONED, (SizeOfEffect >> 1)); in ReceiveSchoolFood()
7894 BeginTemporaryState(ToBeActivated, Time); in ActivateRandomState()
10896 BeginTemporaryState(TELEPORT, Amount / 100); in ReceiveBlackUnicorn()
10901 BeginTemporaryState(1 << c, Amount / 100); in ReceiveBlackUnicorn()
10920 BeginTemporaryState(TELEPORT, Amount / 100); in ReceiveGrayUnicorn()
10937 BeginTemporaryState(TELEPORT, Amount / 100); in ReceiveWhiteUnicorn()
12871 BeginTemporaryState(CONFUSED, 100 + RAND_N(100)); in MindwormedHandler()
13032 BeginTemporaryState(HASTE, 500 + RAND() % 1000); in Haste()
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H A Dmiscitem.cpp2328 Audience->BeginTemporaryState(FEARLESS, 1000 + RAND() % 1000); in Apply()
2343 Audience->BeginTemporaryState(PANIC, 500 + RAND() % 500); in Apply()
2345 Audience->BeginTemporaryState(CONFUSED, 500 + RAND() % 500); in Apply()
3091 Reader->BeginTemporaryState(CONFUSED, 1000 + RAND() % 1000); in FinishReading()
H A Dhuman.cpp4337 Victim->BeginTemporaryState(LYCANTHROPY, 6000 + RAND_N(2000)); in SpecialBiteEffect()
5333 Victim->BeginTemporaryState(VAMPIRISM, 5000 + RAND_N(2500)); in SpecialBiteEffect()
5361 Victim->BeginTemporaryState(VAMPIRISM, 2000 + RAND_N(500)); in SpecialBiteEffect()
5369 BeginTemporaryState(VAMPIRISM, 50*DrainDamage); in SpecialBiteEffect()
H A Dbodypart.cpp3560 case 5: Master->BeginTemporaryState(CONFUSED, 500 + RAND_N(500)); break; in SignalPossibleUsabilityChange()
3574 Master->BeginTemporaryState(CONFUSED, 5000 + RAND_N(5000)); in SignalPossibleUsabilityChange()
H A Dlsquare.cpp1679 Char->BeginTemporaryState(INVISIBLE, 1000 + RAND() % 1001); in Invisibility()
/dports/games/ivan/ivan-059/Main/Include/
H A Dchar.h664 void BeginTemporaryState(long, int);