Searched refs:BezierQuantum (Results 1 – 10 of 10) sorted by relevance
4135 #define BezierQuantum 200 in WriteSVGImage() macro4986 if (i < (ssize_t) (number_points-6*BezierQuantum-360)) in WriteSVGImage()4988 number_points+=6*BezierQuantum+360; in WriteSVGImage()5182 if (i > (ssize_t) (number_points-6*BezierQuantum*number_attributes-1)) in WriteSVGImage()5184 number_points+=6*BezierQuantum*number_attributes; in WriteSVGImage()
4140 #define BezierQuantum 200 in WriteSVGImage() macro4991 if (i < (ssize_t) (number_points-6*BezierQuantum-360)) in WriteSVGImage()4993 number_points+=6*BezierQuantum+360; in WriteSVGImage()5189 if (i > (ssize_t) (number_points-6*BezierQuantum*number_attributes-1)) in WriteSVGImage()5191 number_points+=6*BezierQuantum*number_attributes; in WriteSVGImage()
4310 #define BezierQuantum 200 in WriteSVGImage() macro5082 if (i < (long) (number_points-6*BezierQuantum-360)) in WriteSVGImage()5084 number_points+=6*BezierQuantum+360; in WriteSVGImage()5276 if (i > (long) (number_points-6*BezierQuantum*number_attributes-1)) in WriteSVGImage()5278 number_points+=6*BezierQuantum*number_attributes; in WriteSVGImage()
67 #define BezierQuantum 200 macro4436 points_length+=2*((size_t) ceil((double) MagickPI*radius))+6*BezierQuantum+360; in DrawImage()4444 points_length=primitive_info[j].coordinates*BezierQuantum; in DrawImage()4470 points_length=points_length*BezierQuantum; in DrawImage()4485 points_length=2.0*(ceil(MagickPI*radius))+6.0*BezierQuantum+360.0; in DrawImage()6782 quantum=Min(quantum/number_coordinates,BezierQuantum); in TraceBezier()7889 max_strokes_extra=6*BezierQuantum+360; /* will always allocate this much extra */ in TraceStrokePolygon()
95 #define BezierQuantum 200 macro4022 BezierQuantum+360.0; in RenderMVGContent()4027 coordinates=(BezierQuantum*(double) primitive_info[j].coordinates); in RenderMVGContent()4055 coordinates+=(20.0*BezierQuantum)+360.0; in RenderMVGContent()6206 quantum=MagickMin(quantum/number_coordinates,BezierQuantum); in TraceBezier()7085 #define MaxStrokePad (6*BezierQuantum+360) in TraceStrokePolygon()
92 #define BezierQuantum 200 macro4079 BezierQuantum+360.0; in RenderMVGContent()4084 coordinates=(BezierQuantum*(double) primitive_info[j].coordinates); in RenderMVGContent()4112 coordinates+=(20.0*BezierQuantum)+360.0; in RenderMVGContent()6290 quantum=MagickMin(quantum/number_coordinates,BezierQuantum); in TraceBezier()7173 #define MaxStrokePad (6*BezierQuantum+360) in TraceStrokePolygon()