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Searched refs:Big_O (Results 1 – 4 of 4) sorted by relevance

/dports/games/xoids/xoids-1.5/
H A Dinit.c544 Big_O[i].y_vec = random_num(-2.0, 2.0);
545 Big_O[i].x_vec = random_num(-2.0, 2.0);
547 Big_O[i].rotation = BIG_OID_ROT;
548 Big_O[i].max_speed = BO_MAX_SPEED;
549 Big_O[i].state = NORMAL;
551 Big_O[i].kill_func = destroy_oid;
555 Big_O[i].max_exploding = 2000;
558 Big_O[i].mass = 5;
560 Big_O[i].value = 100;
562 Big_O[i].burst_color = WHITE;
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H A Doids.c134 X_draw_object(Big_O); in main()
185 update_object(Big_O); in main()
197 X_clear_object(Big_O); in main()
218 check_collision(P, Big_O, 1, 1); in main()
225 check_collision(Slrb, Big_O, 1, 1); in main()
235 check_collision(Homer, Big_O, 1, 1); in main()
242 check_collision(Resur, Big_O, 1, 0); in main()
251 check_collision(Power_Up, Big_O, 1, 1); in main()
261 check_collision(Meta, Big_O, 1, 1); in main()
1345 check = shot_collide(curr, Big_O);
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H A Doids.h262 Sprite *Big_O; variable
H A Doids_x.c496 Xpm_make_pixmaps(Big_O); in X_init_pixmaps()