Searched refs:Big_O (Results 1 – 4 of 4) sorted by relevance
/dports/games/xoids/xoids-1.5/ |
H A D | init.c | 544 Big_O[i].y_vec = random_num(-2.0, 2.0); 545 Big_O[i].x_vec = random_num(-2.0, 2.0); 547 Big_O[i].rotation = BIG_OID_ROT; 548 Big_O[i].max_speed = BO_MAX_SPEED; 549 Big_O[i].state = NORMAL; 551 Big_O[i].kill_func = destroy_oid; 555 Big_O[i].max_exploding = 2000; 558 Big_O[i].mass = 5; 560 Big_O[i].value = 100; 562 Big_O[i].burst_color = WHITE; [all …]
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H A D | oids.c | 134 X_draw_object(Big_O); in main() 185 update_object(Big_O); in main() 197 X_clear_object(Big_O); in main() 218 check_collision(P, Big_O, 1, 1); in main() 225 check_collision(Slrb, Big_O, 1, 1); in main() 235 check_collision(Homer, Big_O, 1, 1); in main() 242 check_collision(Resur, Big_O, 1, 0); in main() 251 check_collision(Power_Up, Big_O, 1, 1); in main() 261 check_collision(Meta, Big_O, 1, 1); in main() 1345 check = shot_collide(curr, Big_O); [all …]
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H A D | oids.h | 262 Sprite *Big_O; variable
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H A D | oids_x.c | 496 Xpm_make_pixmaps(Big_O); in X_init_pixmaps()
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