/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Common/ |
H A D | PresentationCommon.cpp | 543 draw_->BindFramebufferAsTexture(srcFramebuffer_, binding, Draw::FB_COLOR_BIT, 0); in BindSource() 662 draw_->BindFramebufferAsTexture(postShaderOutput, 0, Draw::FB_COLOR_BIT, 0); in CopyToOutput() 668 draw_->BindFramebufferAsTexture(previousFramebuffer, 2, Draw::FB_COLOR_BIT, 0); in CopyToOutput() 756 draw_->BindFramebufferAsTexture(postShaderOutput, 0, Draw::FB_COLOR_BIT, 0); in CopyToOutput()
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/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Common/ |
H A D | PresentationCommon.cpp | 543 draw_->BindFramebufferAsTexture(srcFramebuffer_, binding, Draw::FB_COLOR_BIT, 0); in BindSource() 662 draw_->BindFramebufferAsTexture(postShaderOutput, 0, Draw::FB_COLOR_BIT, 0); in CopyToOutput() 668 draw_->BindFramebufferAsTexture(previousFramebuffer, 2, Draw::FB_COLOR_BIT, 0); in CopyToOutput() 756 draw_->BindFramebufferAsTexture(postShaderOutput, 0, Draw::FB_COLOR_BIT, 0); in CopyToOutput()
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Common/ |
H A D | PresentationCommon.cpp | 543 draw_->BindFramebufferAsTexture(srcFramebuffer_, binding, Draw::FB_COLOR_BIT, 0); in BindSource() 662 draw_->BindFramebufferAsTexture(postShaderOutput, 0, Draw::FB_COLOR_BIT, 0); in CopyToOutput() 668 draw_->BindFramebufferAsTexture(previousFramebuffer, 2, Draw::FB_COLOR_BIT, 0); in CopyToOutput() 756 draw_->BindFramebufferAsTexture(postShaderOutput, 0, Draw::FB_COLOR_BIT, 0); in CopyToOutput()
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/GLES/ |
H A D | DepthBufferGLES.cpp | 152 draw_->BindFramebufferAsTexture(vfb->fbo, TEX_SLOT_PSP_TEXTURE, Draw::FB_DEPTH_BIT, 0); in PackDepthbuffer()
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H A D | TextureCacheGLES.cpp | 397 …draw_->BindFramebufferAsTexture(framebuffer->fbo, 0, depth ? Draw::FB_DEPTH_BIT : Draw::FB_COLOR_B… in ApplyTextureFramebuffer() 404 draw_->BindFramebufferAsTexture(depalFBO, 0, Draw::FB_COLOR_BIT, 0); in ApplyTextureFramebuffer()
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H A D | FramebufferManagerGLES.cpp | 312 draw_->BindFramebufferAsTexture(src->fbo, 0, Draw::FB_COLOR_BIT, 0); in BlitFramebuffer()
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/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/GLES/ |
H A D | DepthBufferGLES.cpp | 152 draw_->BindFramebufferAsTexture(vfb->fbo, TEX_SLOT_PSP_TEXTURE, Draw::FB_DEPTH_BIT, 0); in PackDepthbuffer()
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H A D | TextureCacheGLES.cpp | 397 …draw_->BindFramebufferAsTexture(framebuffer->fbo, 0, depth ? Draw::FB_DEPTH_BIT : Draw::FB_COLOR_B… in ApplyTextureFramebuffer() 404 draw_->BindFramebufferAsTexture(depalFBO, 0, Draw::FB_COLOR_BIT, 0); in ApplyTextureFramebuffer()
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H A D | FramebufferManagerGLES.cpp | 312 draw_->BindFramebufferAsTexture(src->fbo, 0, Draw::FB_COLOR_BIT, 0); in BlitFramebuffer()
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/GLES/ |
H A D | DepthBufferGLES.cpp | 152 draw_->BindFramebufferAsTexture(vfb->fbo, TEX_SLOT_PSP_TEXTURE, Draw::FB_DEPTH_BIT, 0); in PackDepthbuffer()
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H A D | TextureCacheGLES.cpp | 397 …draw_->BindFramebufferAsTexture(framebuffer->fbo, 0, depth ? Draw::FB_DEPTH_BIT : Draw::FB_COLOR_B… in ApplyTextureFramebuffer() 404 draw_->BindFramebufferAsTexture(depalFBO, 0, Draw::FB_COLOR_BIT, 0); in ApplyTextureFramebuffer()
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H A D | FramebufferManagerGLES.cpp | 312 draw_->BindFramebufferAsTexture(src->fbo, 0, Draw::FB_COLOR_BIT, 0); in BlitFramebuffer()
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/D3D11/ |
H A D | TextureCacheD3D11.cpp | 398 …draw_->BindFramebufferAsTexture(framebuffer->fbo, 0, depth ? Draw::FB_DEPTH_BIT : Draw::FB_COLOR_B… in ApplyTextureFramebuffer() 416 draw_->BindFramebufferAsTexture(depalFBO, 0, Draw::FB_COLOR_BIT, 0); in ApplyTextureFramebuffer()
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H A D | FramebufferManagerD3D11.cpp | 309 draw_->BindFramebufferAsTexture(src, 0, Draw::FB_COLOR_BIT, 0); in SimpleBlit()
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/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/D3D11/ |
H A D | TextureCacheD3D11.cpp | 398 …draw_->BindFramebufferAsTexture(framebuffer->fbo, 0, depth ? Draw::FB_DEPTH_BIT : Draw::FB_COLOR_B… in ApplyTextureFramebuffer() 416 draw_->BindFramebufferAsTexture(depalFBO, 0, Draw::FB_COLOR_BIT, 0); in ApplyTextureFramebuffer()
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H A D | FramebufferManagerD3D11.cpp | 309 draw_->BindFramebufferAsTexture(src, 0, Draw::FB_COLOR_BIT, 0); in SimpleBlit()
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/D3D11/ |
H A D | TextureCacheD3D11.cpp | 398 …draw_->BindFramebufferAsTexture(framebuffer->fbo, 0, depth ? Draw::FB_DEPTH_BIT : Draw::FB_COLOR_B… in ApplyTextureFramebuffer() 416 draw_->BindFramebufferAsTexture(depalFBO, 0, Draw::FB_COLOR_BIT, 0); in ApplyTextureFramebuffer()
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H A D | FramebufferManagerD3D11.cpp | 309 draw_->BindFramebufferAsTexture(src, 0, Draw::FB_COLOR_BIT, 0); in SimpleBlit()
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/Common/GPU/OpenGL/ |
H A D | thin3d_gl.cpp | 366 …void BindFramebufferAsTexture(Framebuffer *fbo, int binding, FBChannel channelBit, int attachment)… 1360 void OpenGLContext::BindFramebufferAsTexture(Framebuffer *fbo, int binding, FBChannel channelBit, i… 1377 renderManager_.BindFramebufferAsTexture(fb->framebuffer_, binding, aspect, color);
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/dports/emulators/ppsspp/ppsspp-1.12.3/Common/GPU/OpenGL/ |
H A D | thin3d_gl.cpp | 366 …void BindFramebufferAsTexture(Framebuffer *fbo, int binding, FBChannel channelBit, int attachment)… 1360 void OpenGLContext::BindFramebufferAsTexture(Framebuffer *fbo, int binding, FBChannel channelBit, i… in BindFramebufferAsTexture() function in Draw::OpenGLContext 1377 renderManager_.BindFramebufferAsTexture(fb->framebuffer_, binding, aspect, color); in BindFramebufferAsTexture()
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/Common/GPU/OpenGL/ |
H A D | thin3d_gl.cpp | 366 …void BindFramebufferAsTexture(Framebuffer *fbo, int binding, FBChannel channelBit, int attachment)… 1360 void OpenGLContext::BindFramebufferAsTexture(Framebuffer *fbo, int binding, FBChannel channelBit, i… in BindFramebufferAsTexture() function in Draw::OpenGLContext 1377 renderManager_.BindFramebufferAsTexture(fb->framebuffer_, binding, aspect, color); in BindFramebufferAsTexture()
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/Common/GPU/Vulkan/ |
H A D | VulkanRenderManager.h | 147 …VkImageView BindFramebufferAsTexture(VKRFramebuffer *fb, int binding, VkImageAspectFlags aspectBit…
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/dports/emulators/ppsspp/ppsspp-1.12.3/Common/GPU/Vulkan/ |
H A D | VulkanRenderManager.h | 147 …VkImageView BindFramebufferAsTexture(VKRFramebuffer *fb, int binding, VkImageAspectFlags aspectBit…
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/Common/GPU/Vulkan/ |
H A D | VulkanRenderManager.h | 147 …VkImageView BindFramebufferAsTexture(VKRFramebuffer *fb, int binding, VkImageAspectFlags aspectBit…
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Vulkan/ |
H A D | TextureCacheVulkan.cpp | 632 …draw_->BindFramebufferAsTexture(framebuffer->fbo, 0, depth ? Draw::FB_DEPTH_BIT : Draw::FB_COLOR_B… in ApplyTextureFramebuffer() 662 draw_->BindFramebufferAsTexture(depalFBO, 0, Draw::FB_COLOR_BIT, 0); in ApplyTextureFramebuffer()
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