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Searched refs:BindFramebufferAsTexture (Results 1 – 25 of 54) sorted by relevance

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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Common/
H A DPresentationCommon.cpp543 draw_->BindFramebufferAsTexture(srcFramebuffer_, binding, Draw::FB_COLOR_BIT, 0); in BindSource()
662 draw_->BindFramebufferAsTexture(postShaderOutput, 0, Draw::FB_COLOR_BIT, 0); in CopyToOutput()
668 draw_->BindFramebufferAsTexture(previousFramebuffer, 2, Draw::FB_COLOR_BIT, 0); in CopyToOutput()
756 draw_->BindFramebufferAsTexture(postShaderOutput, 0, Draw::FB_COLOR_BIT, 0); in CopyToOutput()
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Common/
H A DPresentationCommon.cpp543 draw_->BindFramebufferAsTexture(srcFramebuffer_, binding, Draw::FB_COLOR_BIT, 0); in BindSource()
662 draw_->BindFramebufferAsTexture(postShaderOutput, 0, Draw::FB_COLOR_BIT, 0); in CopyToOutput()
668 draw_->BindFramebufferAsTexture(previousFramebuffer, 2, Draw::FB_COLOR_BIT, 0); in CopyToOutput()
756 draw_->BindFramebufferAsTexture(postShaderOutput, 0, Draw::FB_COLOR_BIT, 0); in CopyToOutput()
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Common/
H A DPresentationCommon.cpp543 draw_->BindFramebufferAsTexture(srcFramebuffer_, binding, Draw::FB_COLOR_BIT, 0); in BindSource()
662 draw_->BindFramebufferAsTexture(postShaderOutput, 0, Draw::FB_COLOR_BIT, 0); in CopyToOutput()
668 draw_->BindFramebufferAsTexture(previousFramebuffer, 2, Draw::FB_COLOR_BIT, 0); in CopyToOutput()
756 draw_->BindFramebufferAsTexture(postShaderOutput, 0, Draw::FB_COLOR_BIT, 0); in CopyToOutput()
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/GLES/
H A DDepthBufferGLES.cpp152 draw_->BindFramebufferAsTexture(vfb->fbo, TEX_SLOT_PSP_TEXTURE, Draw::FB_DEPTH_BIT, 0); in PackDepthbuffer()
H A DTextureCacheGLES.cpp397 …draw_->BindFramebufferAsTexture(framebuffer->fbo, 0, depth ? Draw::FB_DEPTH_BIT : Draw::FB_COLOR_B… in ApplyTextureFramebuffer()
404 draw_->BindFramebufferAsTexture(depalFBO, 0, Draw::FB_COLOR_BIT, 0); in ApplyTextureFramebuffer()
H A DFramebufferManagerGLES.cpp312 draw_->BindFramebufferAsTexture(src->fbo, 0, Draw::FB_COLOR_BIT, 0); in BlitFramebuffer()
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/GLES/
H A DDepthBufferGLES.cpp152 draw_->BindFramebufferAsTexture(vfb->fbo, TEX_SLOT_PSP_TEXTURE, Draw::FB_DEPTH_BIT, 0); in PackDepthbuffer()
H A DTextureCacheGLES.cpp397 …draw_->BindFramebufferAsTexture(framebuffer->fbo, 0, depth ? Draw::FB_DEPTH_BIT : Draw::FB_COLOR_B… in ApplyTextureFramebuffer()
404 draw_->BindFramebufferAsTexture(depalFBO, 0, Draw::FB_COLOR_BIT, 0); in ApplyTextureFramebuffer()
H A DFramebufferManagerGLES.cpp312 draw_->BindFramebufferAsTexture(src->fbo, 0, Draw::FB_COLOR_BIT, 0); in BlitFramebuffer()
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/GLES/
H A DDepthBufferGLES.cpp152 draw_->BindFramebufferAsTexture(vfb->fbo, TEX_SLOT_PSP_TEXTURE, Draw::FB_DEPTH_BIT, 0); in PackDepthbuffer()
H A DTextureCacheGLES.cpp397 …draw_->BindFramebufferAsTexture(framebuffer->fbo, 0, depth ? Draw::FB_DEPTH_BIT : Draw::FB_COLOR_B… in ApplyTextureFramebuffer()
404 draw_->BindFramebufferAsTexture(depalFBO, 0, Draw::FB_COLOR_BIT, 0); in ApplyTextureFramebuffer()
H A DFramebufferManagerGLES.cpp312 draw_->BindFramebufferAsTexture(src->fbo, 0, Draw::FB_COLOR_BIT, 0); in BlitFramebuffer()
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/D3D11/
H A DTextureCacheD3D11.cpp398 …draw_->BindFramebufferAsTexture(framebuffer->fbo, 0, depth ? Draw::FB_DEPTH_BIT : Draw::FB_COLOR_B… in ApplyTextureFramebuffer()
416 draw_->BindFramebufferAsTexture(depalFBO, 0, Draw::FB_COLOR_BIT, 0); in ApplyTextureFramebuffer()
H A DFramebufferManagerD3D11.cpp309 draw_->BindFramebufferAsTexture(src, 0, Draw::FB_COLOR_BIT, 0); in SimpleBlit()
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/D3D11/
H A DTextureCacheD3D11.cpp398 …draw_->BindFramebufferAsTexture(framebuffer->fbo, 0, depth ? Draw::FB_DEPTH_BIT : Draw::FB_COLOR_B… in ApplyTextureFramebuffer()
416 draw_->BindFramebufferAsTexture(depalFBO, 0, Draw::FB_COLOR_BIT, 0); in ApplyTextureFramebuffer()
H A DFramebufferManagerD3D11.cpp309 draw_->BindFramebufferAsTexture(src, 0, Draw::FB_COLOR_BIT, 0); in SimpleBlit()
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/D3D11/
H A DTextureCacheD3D11.cpp398 …draw_->BindFramebufferAsTexture(framebuffer->fbo, 0, depth ? Draw::FB_DEPTH_BIT : Draw::FB_COLOR_B… in ApplyTextureFramebuffer()
416 draw_->BindFramebufferAsTexture(depalFBO, 0, Draw::FB_COLOR_BIT, 0); in ApplyTextureFramebuffer()
H A DFramebufferManagerD3D11.cpp309 draw_->BindFramebufferAsTexture(src, 0, Draw::FB_COLOR_BIT, 0); in SimpleBlit()
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/Common/GPU/OpenGL/
H A Dthin3d_gl.cpp366 …void BindFramebufferAsTexture(Framebuffer *fbo, int binding, FBChannel channelBit, int attachment)…
1360 void OpenGLContext::BindFramebufferAsTexture(Framebuffer *fbo, int binding, FBChannel channelBit, i…
1377 renderManager_.BindFramebufferAsTexture(fb->framebuffer_, binding, aspect, color);
/dports/emulators/ppsspp/ppsspp-1.12.3/Common/GPU/OpenGL/
H A Dthin3d_gl.cpp366 …void BindFramebufferAsTexture(Framebuffer *fbo, int binding, FBChannel channelBit, int attachment)…
1360 void OpenGLContext::BindFramebufferAsTexture(Framebuffer *fbo, int binding, FBChannel channelBit, i… in BindFramebufferAsTexture() function in Draw::OpenGLContext
1377 renderManager_.BindFramebufferAsTexture(fb->framebuffer_, binding, aspect, color); in BindFramebufferAsTexture()
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/Common/GPU/OpenGL/
H A Dthin3d_gl.cpp366 …void BindFramebufferAsTexture(Framebuffer *fbo, int binding, FBChannel channelBit, int attachment)…
1360 void OpenGLContext::BindFramebufferAsTexture(Framebuffer *fbo, int binding, FBChannel channelBit, i… in BindFramebufferAsTexture() function in Draw::OpenGLContext
1377 renderManager_.BindFramebufferAsTexture(fb->framebuffer_, binding, aspect, color); in BindFramebufferAsTexture()
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/Common/GPU/Vulkan/
H A DVulkanRenderManager.h147 …VkImageView BindFramebufferAsTexture(VKRFramebuffer *fb, int binding, VkImageAspectFlags aspectBit…
/dports/emulators/ppsspp/ppsspp-1.12.3/Common/GPU/Vulkan/
H A DVulkanRenderManager.h147 …VkImageView BindFramebufferAsTexture(VKRFramebuffer *fb, int binding, VkImageAspectFlags aspectBit…
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/Common/GPU/Vulkan/
H A DVulkanRenderManager.h147 …VkImageView BindFramebufferAsTexture(VKRFramebuffer *fb, int binding, VkImageAspectFlags aspectBit…
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Vulkan/
H A DTextureCacheVulkan.cpp632 …draw_->BindFramebufferAsTexture(framebuffer->fbo, 0, depth ? Draw::FB_DEPTH_BIT : Draw::FB_COLOR_B… in ApplyTextureFramebuffer()
662 draw_->BindFramebufferAsTexture(depalFBO, 0, Draw::FB_COLOR_BIT, 0); in ApplyTextureFramebuffer()

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