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Searched refs:BindSamplerStates (Results 1 – 24 of 24) sorted by relevance

/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Common/
H A DPresentationCommon.cpp682 draw_->BindSamplerStates(0, 1, &sampler); in CopyToOutput()
683 draw_->BindSamplerStates(1, 1, &sampler); in CopyToOutput()
685 draw_->BindSamplerStates(2, 1, &sampler); in CopyToOutput()
775 draw_->BindSamplerStates(0, 1, &sampler); in CopyToOutput()
776 draw_->BindSamplerStates(1, 1, &sampler); in CopyToOutput()
H A DFramebufferManagerCommon.cpp653 draw_->BindSamplerStates(0, 1, &reinterpretSampler_); in ReinterpretFramebuffer()
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Common/
H A DPresentationCommon.cpp682 draw_->BindSamplerStates(0, 1, &sampler); in CopyToOutput()
683 draw_->BindSamplerStates(1, 1, &sampler); in CopyToOutput()
685 draw_->BindSamplerStates(2, 1, &sampler); in CopyToOutput()
775 draw_->BindSamplerStates(0, 1, &sampler); in CopyToOutput()
776 draw_->BindSamplerStates(1, 1, &sampler); in CopyToOutput()
H A DFramebufferManagerCommon.cpp653 draw_->BindSamplerStates(0, 1, &reinterpretSampler_); in ReinterpretFramebuffer()
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Common/
H A DPresentationCommon.cpp682 draw_->BindSamplerStates(0, 1, &sampler); in CopyToOutput()
683 draw_->BindSamplerStates(1, 1, &sampler); in CopyToOutput()
685 draw_->BindSamplerStates(2, 1, &sampler); in CopyToOutput()
775 draw_->BindSamplerStates(0, 1, &sampler); in CopyToOutput()
776 draw_->BindSamplerStates(1, 1, &sampler); in CopyToOutput()
H A DFramebufferManagerCommon.cpp653 draw_->BindSamplerStates(0, 1, &reinterpretSampler_); in ReinterpretFramebuffer()
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/Common/UI/
H A DContext.cpp53 draw_->BindSamplerStates(0, 1, &sampler_); in BeginNoTex()
59 draw_->BindSamplerStates(0, 1, &samplerState); in BeginPipeline()
/dports/emulators/ppsspp/ppsspp-1.12.3/Common/UI/
H A DContext.cpp53 draw_->BindSamplerStates(0, 1, &sampler_); in BeginNoTex()
59 draw_->BindSamplerStates(0, 1, &samplerState); in BeginPipeline()
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/Common/UI/
H A DContext.cpp53 draw_->BindSamplerStates(0, 1, &sampler_); in BeginNoTex()
59 draw_->BindSamplerStates(0, 1, &samplerState); in BeginPipeline()
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/Common/GPU/
H A Dthin3d.h647 virtual void BindSamplerStates(int start, int count, SamplerState **state) = 0;
/dports/emulators/ppsspp/ppsspp-1.12.3/Common/GPU/
H A Dthin3d.h647 virtual void BindSamplerStates(int start, int count, SamplerState **state) = 0;
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/Common/GPU/
H A Dthin3d.h647 virtual void BindSamplerStates(int start, int count, SamplerState **state) = 0;
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/Common/GPU/Vulkan/
H A Dthin3d_vulkan.cpp412 void BindSamplerStates(int start, int count, SamplerState **state) override;
696 void VKContext::BindSamplerStates(int start, int count, SamplerState **state) { in BindSamplerStates() function in Draw::VKContext
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/Common/GPU/D3D11/
H A Dthin3d_d3d11.cpp89 void BindSamplerStates(int start, int count, SamplerState **states) override;
1343 void D3D11DrawContext::BindSamplerStates(int start, int count, SamplerState **states) { in BindSamplerStates() function in Draw::D3D11DrawContext
/dports/emulators/ppsspp/ppsspp-1.12.3/Common/GPU/Vulkan/
H A Dthin3d_vulkan.cpp412 void BindSamplerStates(int start, int count, SamplerState **state) override;
696 void VKContext::BindSamplerStates(int start, int count, SamplerState **state) { in BindSamplerStates() function in Draw::VKContext
/dports/emulators/ppsspp/ppsspp-1.12.3/Common/GPU/D3D11/
H A Dthin3d_d3d11.cpp89 void BindSamplerStates(int start, int count, SamplerState **states) override;
1343 void D3D11DrawContext::BindSamplerStates(int start, int count, SamplerState **states) { in BindSamplerStates() function in Draw::D3D11DrawContext
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/Common/GPU/D3D11/
H A Dthin3d_d3d11.cpp89 void BindSamplerStates(int start, int count, SamplerState **states) override;
1343 void D3D11DrawContext::BindSamplerStates(int start, int count, SamplerState **states) { in BindSamplerStates() function in Draw::D3D11DrawContext
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/Common/GPU/Vulkan/
H A Dthin3d_vulkan.cpp412 void BindSamplerStates(int start, int count, SamplerState **state) override;
696 void VKContext::BindSamplerStates(int start, int count, SamplerState **state) { in BindSamplerStates() function in Draw::VKContext
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/Common/GPU/D3D9/
H A Dthin3d_d3d9.cpp529 void BindSamplerStates(int start, int count, SamplerState **states) override { in BindSamplerStates() function in Draw::D3D9Context
/dports/emulators/ppsspp/ppsspp-1.12.3/Common/GPU/D3D9/
H A Dthin3d_d3d9.cpp529 void BindSamplerStates(int start, int count, SamplerState **states) override { in BindSamplerStates() function in Draw::D3D9Context
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/Common/GPU/D3D9/
H A Dthin3d_d3d9.cpp529 void BindSamplerStates(int start, int count, SamplerState **states) override { in BindSamplerStates() function in Draw::D3D9Context
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/Common/GPU/OpenGL/
H A Dthin3d_gl.cpp370 void BindSamplerStates(int start, int count, SamplerState **states) override {
/dports/emulators/ppsspp/ppsspp-1.12.3/Common/GPU/OpenGL/
H A Dthin3d_gl.cpp370 void BindSamplerStates(int start, int count, SamplerState **states) override { in BindSamplerStates() function in Draw::OpenGLContext
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/Common/GPU/OpenGL/
H A Dthin3d_gl.cpp370 void BindSamplerStates(int start, int count, SamplerState **states) override { in BindSamplerStates() function in Draw::OpenGLContext