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Searched refs:BindUniformui (Results 1 – 4 of 4) sorted by relevance

/dports/misc/usd/USD-21.11/pxr/imaging/hdSt/
H A DrenderPassShader.cpp197 binder.BindUniformui(HdShaderTokens->cullStyle, 1, &cullStyle); in BindResources()
H A DgeometricShader.cpp188 binder.BindUniformui(HdShaderTokens->cullStyle, 1, &cullStyle); in BindResources()
H A DresourceBinder.h389 void BindUniformui(TfToken const &name, int count,
H A DresourceBinder.cpp1342 HdSt_ResourceBinder::BindUniformui(TfToken const &name, in BindUniformui() function in HdSt_ResourceBinder