Searched refs:Block_Smoke (Results 1 – 1 of 1) sorted by relevance
131 unsigned char Block_Smoke; in loadData() member185 …d.Big_Wall, mcd.Gravlift != 0, mcd.Door != 0, mcd.Block_Fire != 0, mcd.Block_Smoke != 0, mcd.Xcom_… in loadData()190 …e((int)mcd.Light_Block, (int)mcd.Stop_LOS, (int)mcd.HE_Block, (int)mcd.Block_Smoke, (int)mcd.Flamm… in loadData()