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Searched refs:BloodMaterial (Results 1 – 7 of 7) sorted by relevance

/dports/games/ivan/ivan-059/Main/Include/
H A Dbodypart.h122 void SetBloodMaterial(int What) { BloodMaterial = What; } in ITEM()
123 int GetBloodMaterial() const { return BloodMaterial; } in ITEM()
202 short BloodMaterial; in ITEM() local
H A Dchar.h218 int BloodMaterial; member
589 DATA_BASE_VALUE(int, BloodMaterial);
/dports/games/ivan/ivan-059/Script/
H A Dchar.dat115 BloodMaterial = BLOOD;
878 BloodMaterial = BLUE_BLOOD;
961 BloodMaterial = BLUE_BLOOD;
1553 BloodMaterial = PLANT_SAP;
2727 BloodMaterial = GREEN_BLOOD;
3074 BloodMaterial = VOMIT;
3095 BloodMaterial = LAVA;
5153 BloodMaterial = NAPALM;
6476 BloodMaterial = PLANT_SAP;
8240 BloodMaterial = PLANT_SAP;
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/dports/games/ivan/ivan-059/Main/Source/
H A Dbodypart.cpp82 SaveFile << OwnerDescription << BloodMaterial << NormalMaterial << Scar << DamageID; in Save()
89 SaveFile >> OwnerDescription >> BloodMaterial >> NormalMaterial >> Scar >> DamageID; in Load()
3845 BloodMaterial(B.BloodMaterial), NormalMaterial(B.NormalMaterial), in bodypart()
H A Ddatabase.cpp460 ADD_MEMBER(BloodMaterial); in CreateDataBaseMemberMap()
H A Dchar.cpp7992 ConfigDataBase->BloodMaterial = CharacterDataBase->BloodMaterial; in CreateSpecialConfigurations()
/dports/games/ivan/ivan-059/Doc/Obsolete/ChangeLogs/
H A DChangeLog.050448 * Added BloodMaterial and VomitMaterial character database members