Searched refs:BloodMaterial (Results 1 – 7 of 7) sorted by relevance
122 void SetBloodMaterial(int What) { BloodMaterial = What; } in ITEM()123 int GetBloodMaterial() const { return BloodMaterial; } in ITEM()202 short BloodMaterial; in ITEM() local
218 int BloodMaterial; member589 DATA_BASE_VALUE(int, BloodMaterial);
115 BloodMaterial = BLOOD;878 BloodMaterial = BLUE_BLOOD;961 BloodMaterial = BLUE_BLOOD;1553 BloodMaterial = PLANT_SAP;2727 BloodMaterial = GREEN_BLOOD;3074 BloodMaterial = VOMIT;3095 BloodMaterial = LAVA;5153 BloodMaterial = NAPALM;6476 BloodMaterial = PLANT_SAP;8240 BloodMaterial = PLANT_SAP;[all …]
82 SaveFile << OwnerDescription << BloodMaterial << NormalMaterial << Scar << DamageID; in Save()89 SaveFile >> OwnerDescription >> BloodMaterial >> NormalMaterial >> Scar >> DamageID; in Load()3845 BloodMaterial(B.BloodMaterial), NormalMaterial(B.NormalMaterial), in bodypart()
460 ADD_MEMBER(BloodMaterial); in CreateDataBaseMemberMap()
7992 ConfigDataBase->BloodMaterial = CharacterDataBase->BloodMaterial; in CreateSpecialConfigurations()
448 * Added BloodMaterial and VomitMaterial character database members