Searched refs:BombSquad (Results 1 – 11 of 11) sorted by relevance
7 <<NameSpace>>::BombSquad13 <<BombSquad Flags>>=23 <<BombSquad Cube>>=30 <<BombSquad Dimensions>>=42 <<BombSquad Wrap>>=62 <<BombSquad View>>=76 BombSquad(440 <<BombSquad Cube>>443 <<BombSquad Wrap>>446 <<BombSquad View>>[all …]
1 \section{The BombSquad Game Controller}3 The namespace inside the BombSquad controller class is a concatenation4 of the general namespace and the name of the BombSquad controller18 The BombSquad game controller contains an instance of the19 BombSquad game view.24 The BombSquad game controller also contains a pointer to the27 BombSquad* model;53 [[BombSquad]] class.71 The destructor for the BombSquad controller class deletes72 the stored model for the BombSquad game.[all …]
1 \section{The BombSquad Game View}3 The namespace inside the BombSquad view class is a concatenation4 of the general namespace and the name of the BombSquad view10 The BombSquad game view inherits from the generic game view of16 <<BombSquad Tiles>>=25 <<BombSquad Font>>=29 The BombSquad game also keeps track of whether or not the83 The destructor for the BombSquad view class simply release359 <<BombSquad Tiles>>360 <<BombSquad Font>>[all …]
124 coded in order: FlipFlop, BombSquad, MazeRunner, PegJumper, and
10 NKlein_54321::BombSquad::BombSquad( in BombSquad() function in NKlein_54321::BombSquad30 NKlein_54321::BombSquad::reset( void ) in reset()89 NKlein_54321::BombSquad::uncover( in uncover()128 NKlein_54321::BombSquad::toggleFlag( in toggleFlag()150 NKlein_54321::BombSquad::checkWinningCondition( void ) { in checkWinningCondition()
88 if ( ( cell & NKlein_54321::BombSquad::UNCOVERED ) != 0 ) { in drawCell()98 if ( ( cell & NKlein_54321::BombSquad::BOMB ) != 0 ) { in drawCell()110 if ( ( cell & NKlein_54321::BombSquad::FLAG ) != 0 ) { in drawCell()
2 class BombSquad {10 BombSquad(
29 BombSquad* model;
33 this->model = new BombSquad( in reset()
430 INSERT INTO facts VALUES ('BombSquad','Team17\'s worms like game. Category: X11/Games License: LGP…