/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/OgreMain/src/ |
H A D | OgreBone.cpp | 36 Bone::Bone(unsigned short handle, Skeleton* creator) in Bone() function in Ogre::Bone 41 Bone::Bone(const String& name, unsigned short handle, Skeleton* creator) in Bone() function in Ogre::Bone 46 Bone::~Bone() in ~Bone() 50 Bone* Bone::createChild(unsigned short handle, const Vector3& inTranslate, in createChild() 60 Node* Bone::createChildImpl(void) in createChildImpl() 65 Node* Bone::createChildImpl(const String& name) in createChildImpl() 70 void Bone::setBindingPose(void) in setBindingPose() 80 void Bone::reset(void) in reset() 91 bool Bone::isManuallyControlled() const { in isManuallyControlled() 114 unsigned short Bone::getHandle(void) const in getHandle() [all …]
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H A D | OgreSkeleton.cpp | 122 Bone* Skeleton::createBone(void) in createBone() 128 Bone* Skeleton::createBone(const String& name) in createBone() 148 Bone* ret = OGRE_NEW Bone(handle, this); in createBone() 183 Bone* ret = OGRE_NEW Bone(name, handle, this); in createBone() 196 Bone* Skeleton::getRootBone(void) const in getRootBone() 484 Bone* pBone = *i; in _getBoneMatrices() 548 Bone* currentBone = *i; in deriveRootBone() 573 Bone* bone = *bi; in _dumpContents() 775 const Bone* srcParent = static_cast<Bone*>(srcBone->getParent()); in _mergeSkeletonAnimations() 776 Bone* destParent = static_cast<Bone*>(destBone->getParent()); in _mergeSkeletonAnimations() [all …]
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/dports/graphics/ogre3d/ogre-1.11.6/OgreMain/src/ |
H A D | OgreBone.cpp | 33 Bone::Bone(unsigned short handle, Skeleton* creator) in Bone() function in Ogre::Bone 38 Bone::Bone(const String& name, unsigned short handle, Skeleton* creator) in Bone() function in Ogre::Bone 43 Bone::~Bone() in ~Bone() 47 Bone* Bone::createChild(unsigned short handle, const Vector3& inTranslate, in createChild() 57 Node* Bone::createChildImpl(void) in createChildImpl() 62 Node* Bone::createChildImpl(const String& name) in createChildImpl() 67 void Bone::setBindingPose(void) in setBindingPose() 77 void Bone::reset(void) in reset() 88 bool Bone::isManuallyControlled() const { in isManuallyControlled() 111 unsigned short Bone::getHandle(void) const in getHandle() [all …]
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H A D | OgreSkeleton.cpp | 117 Bone* Skeleton::createBone(void) in createBone() 123 Bone* Skeleton::createBone(const String& name) in createBone() 128 Bone* Skeleton::createBone(unsigned short handle) in createBone() 143 Bone* ret = OGRE_NEW Bone(handle, this); in createBone() 178 Bone* ret = OGRE_NEW Bone(name, handle, this); in createBone() 474 Bone* pBone = *i; in _getBoneMatrices() 538 Bone* currentBone = *i; in deriveRootBone() 563 Bone* bone = *bi; in _dumpContents() 765 const Bone* srcParent = static_cast<Bone*>(srcBone->getParent()); in _mergeSkeletonAnimations() 766 Bone* destParent = static_cast<Bone*>(destBone->getParent()); in _mergeSkeletonAnimations() [all …]
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgAnimation/ |
H A D | Bone.cpp | 21 Bone::Bone(const Bone& b, const osg::CopyOp& copyop) : osg::MatrixTransform(b,copyop), _invBindInSk… in Bone() function in Bone 25 Bone::Bone(const std::string& name) in Bone() function in Bone 32 void Bone::setDefaultUpdateCallback(const std::string& name) in setDefaultUpdateCallback() 40 Bone* Bone::getBoneParent() in getBoneParent() 47 Bone* pb = dynamic_cast<Bone*>(*it); in getBoneParent() 53 const Bone* Bone::getBoneParent() const in getBoneParent() 60 const Bone* pb = dynamic_cast<const Bone*>(*it); in getBoneParent()
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgAnimation/ |
H A D | Bone.cpp | 21 Bone::Bone(const Bone& b, const osg::CopyOp& copyop) : osg::MatrixTransform(b,copyop), _invBindInSk… in Bone() function in Bone 25 Bone::Bone(const std::string& name) in Bone() function in Bone 32 void Bone::setDefaultUpdateCallback(const std::string& name) in setDefaultUpdateCallback() 40 Bone* Bone::getBoneParent() in getBoneParent() 47 Bone* pb = dynamic_cast<Bone*>(*it); in getBoneParent() 53 const Bone* Bone::getBoneParent() const in getBoneParent() 60 const Bone* pb = dynamic_cast<const Bone*>(*it); in getBoneParent()
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/dports/multimedia/opentoonz/opentoonz-1.5.0/toonz/sources/include/toonz/ |
H A D | skeleton.h | 26 class DVAPI Bone { 30 Bone(TStageObject *pegbar, const TPointD ¢er) in Bone() function 37 void setParent(Bone *parent); 38 Bone *getParent() const { return m_parent; } in getParent() 41 Bone *getChild(int index) const { in getChild() 58 Bone *m_parent; 59 std::vector<Bone *> m_children; 70 std::vector<Bone *> m_bones; 71 Bone *m_rootBone; 87 Bone *getBone(int index) const; [all …]
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/Graphics/ |
H A D | Skeleton.h | 40 struct Bone struct 43 Bone() : in Bone() argument 103 const Vector<Bone>& GetBones() const { return bones_; } in GetBones() 106 Vector<Bone>& GetModifiableBones() { return bones_; } in GetModifiableBones() 112 Bone* GetRootBone(); 114 Bone* GetBone(unsigned index); 116 Bone* GetBone(const String& boneName); 118 Bone* GetBone(const char* boneName); 120 Bone* GetBone(StringHash boneNameHash); 127 Vector<Bone> bones_;
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H A D | Skeleton.cpp | 54 Bone newBone; in Load() 86 const Bone& bone = bones_[i]; in Save() 112 for (Vector<Bone>::Iterator i = bones_.Begin(); i != bones_.End(); ++i) in Define() 133 for (Vector<Bone>::Iterator i = bones_.Begin(); i != bones_.End(); ++i) in Reset() 142 for (Vector<Bone>::Iterator i = bones_.Begin(); i != bones_.End(); ++i) in ResetSilent() 150 Bone* Skeleton::GetRootBone() in GetRootBone() 155 Bone* Skeleton::GetBone(unsigned index) in GetBone() 157 return index < bones_.Size() ? &bones_[index] : (Bone*)0; in GetBone() 160 Bone* Skeleton::GetBone(const String& name) in GetBone() 165 Bone* Skeleton::GetBone(const char* name) in GetBone() [all …]
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/dports/games/openmw/openmw-openmw-0.47.0/components/sceneutil/ |
H A D | skeleton.hpp | 13 class Bone class 16 Bone(); 17 ~Bone(); 23 std::vector<Bone*> mChildren; 29 Bone(const Bone&); 30 void operator=(const Bone&); 45 Bone* getBone(const std::string& name); 73 std::unique_ptr<Bone> mRootBone;
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H A D | skeleton.cpp | 56 Bone* Skeleton::getBone(const std::string &name) in getBone() 73 mRootBone.reset(new Bone); in getBone() 77 Bone* bone = mRootBone.get(); in getBone() 84 Bone* child = nullptr; in getBone() 96 child = new Bone; in getBone() 169 Bone::Bone() in Bone() function in SceneUtil::Bone 174 Bone::~Bone() in ~Bone() 181 void Bone::update(const osg::Matrixf* parentMatrixInSkeletonSpace) in update()
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/dports/devel/etl/synfig-1.2.2/synfig-core/src/synfig/ |
H A D | bone.cpp | 56 Bone::Bone(): in Bone() function in Bone 72 Bone::Bone(const Point &o, const Point &t): in Bone() function in Bone 88 Bone::Bone(const String &n, const Point &o, const Angle &a, const Real &l, ValueNode_Bone* p): in Bone() function in Bone 105 Bone::get_parent()const in get_parent() 111 Bone::set_parent(const ValueNode_Bone* parent) in set_parent() 120 Bone::get_tip() in get_tip() 133 Bone::get_string()const in get_string() 143 Bone::is_root()const in is_root() 148 Bone::Shape 149 Bone::get_shape() const in get_shape() [all …]
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/dports/graphics/synfig/synfig-1.2.2/synfig-core/src/synfig/ |
H A D | bone.cpp | 56 Bone::Bone(): in Bone() function in Bone 72 Bone::Bone(const Point &o, const Point &t): in Bone() function in Bone 88 Bone::Bone(const String &n, const Point &o, const Angle &a, const Real &l, ValueNode_Bone* p): in Bone() function in Bone 105 Bone::get_parent()const in get_parent() 111 Bone::set_parent(const ValueNode_Bone* parent) in set_parent() 120 Bone::get_tip() in get_tip() 133 Bone::get_string()const in get_string() 143 Bone::is_root()const in is_root() 148 Bone::Shape 149 Bone::get_shape() const in get_shape() [all …]
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/dports/graphics/synfigstudio/synfig-1.2.2/synfig-core/src/synfig/ |
H A D | bone.cpp | 56 Bone::Bone(): in Bone() function in Bone 72 Bone::Bone(const Point &o, const Point &t): in Bone() function in Bone 88 Bone::Bone(const String &n, const Point &o, const Angle &a, const Real &l, ValueNode_Bone* p): in Bone() function in Bone 105 Bone::get_parent()const in get_parent() 111 Bone::set_parent(const ValueNode_Bone* parent) in set_parent() 120 Bone::get_tip() in get_tip() 133 Bone::get_string()const in get_string() 143 Bone::is_root()const in is_root() 148 Bone::Shape 149 Bone::get_shape() const in get_shape() [all …]
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/dports/games/scummvm-tools/scummvm-tools-2.5.0/engines/grim/emi/ |
H A D | model.h | 84 class Bone { 86 Bone *_parent; 87 Bone *_child; 88 Bone *_sibling; 97 void addParent(Bone *node); 98 void addChild(Bone *node); 99 void addSibling(Bone *node); 100 bool hasSibling(Bone *node); 101 bool hasChild(Bone *node); 118 std::vector<Bone *> _bones; [all …]
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/dports/multimedia/opentoonz/opentoonz-1.5.0/toonz/sources/toonzlib/ |
H A D | skeleton.cpp | 24 int Skeleton::Bone::getColumnIndex() const { in getColumnIndex() 30 void Skeleton::Bone::setParent(Bone *parent) { in setParent() 64 std::map<TStageObjectId, Bone *> boneTable; in build() 75 Bone *bone = new Bone(obj, p); in build() 82 bone->setPinnedStatus(Bone::PINNED); in build() 84 bone->setPinnedStatus(Bone::TEMP_PINNED); in build() 88 if (pinnedCount == 0 && m_rootBone) m_rootBone->setPinnedStatus(Bone::PINNED); in build() 97 std::map<TStageObjectId, Bone *>::iterator it, sit; in build() 107 Bone *bone = it->second; in build() 117 Skeleton::Bone *Skeleton::getBone(int index) const { in getBone() [all …]
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/dports/graphics/krita/krita-4.4.8/plugins/impex/spriter/ |
H A D | kis_spriter_export.h | 51 struct Bone { struct 53 const Bone *parentBone; argument 69 QList<Bone*> bones; argument 71 ~Bone() { in ~Bone() argument 86 Bone *bone; 119 Bone *parseBone(const Bone *parent, KisGroupLayerSP groupLayer); 120 void fixBone(Bone *bone); 122 void writeBoneRef(const Bone *bone, QDomElement &mainline, QDomDocument &scml); 123 void writeBone(const Bone *bone, QDomElement &timeline, QDomDocument &scml); 128 Bone *m_rootBone;
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/LuaScript/pkgs/Graphics/ |
H A D | Skeleton.pkg | 3 struct Bone 5 Bone(); 6 ~Bone(); 25 Bone* GetRootBone(); 26 Bone* GetBone(const String name); 27 Bone* GetBone(unsigned index); 30 tolua_readonly tolua_property__get_set Bone* rootBone;
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/ |
H A D | OgreImporter.hpp | 24 struct Bone; 77 aiMesh* CreateAssimpSubMesh(const SubMesh &theSubMesh, const std::vector<Bone>& Bones) const; 82 …void LoadSkeleton(std::string FileName, std::vector<Bone> &Bones, std::vector<Animation> &Animatio… 85 …void PutAnimationsInScene(const std::vector<Bone> &Bones, const std::vector<Animation> &Animations… 88 …void CreateAssimpSkeleton(const std::vector<Bone> &Bones, const std::vector<Animation> &Animations… 91 …static aiNode* CreateAiNodeFromBone(int BoneId, const std::vector<Bone> &Bones, aiNode* ParentNode… 132 struct Bone struct 144 Bone(): Id(-1), ParentId(-1), RotationAngle(0.0f) {} in Bone() function 146 bool operator<(const Bone& rval) const in operator <() argument 155 void CalculateBoneToWorldSpaceMatrix(std::vector<Bone>& Bones);
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/OgreMain/include/ |
H A D | OgreSkeleton.h | 118 virtual Bone* createBone(void); 133 virtual Bone* createBone(unsigned short handle); 148 virtual Bone* createBone(const String& name); 160 virtual Bone* createBone(const String& name, unsigned short handle); 176 virtual Bone* getRootBone(void) const; 178 typedef vector<Bone*>::type BoneList; 186 virtual Bone* getBone(unsigned short handle) const; 189 virtual Bone* getBone(const String& name) const; 354 virtual void _notifyManualBoneStateChange(Bone* bone); 420 typedef map<String, Bone*>::type BoneListByName; [all …]
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/dports/games/spring/spring_98.0/rts/lib/assimp/code/ |
H A D | OgreImporter.hpp | 24 struct Bone; 77 aiMesh* CreateAssimpSubMesh(const SubMesh &theSubMesh, const std::vector<Bone>& Bones) const; 82 …void LoadSkeleton(std::string FileName, std::vector<Bone> &Bones, std::vector<Animation> &Animatio… 85 …void PutAnimationsInScene(const std::vector<Bone> &Bones, const std::vector<Animation> &Animations… 88 …void CreateAssimpSkeleton(const std::vector<Bone> &Bones, const std::vector<Animation> &Animations… 91 …static aiNode* CreateAiNodeFromBone(int BoneId, const std::vector<Bone> &Bones, aiNode* ParentNode… 131 struct Bone struct 143 Bone(): Id(-1), ParentId(-1), RotationAngle(0.0f) {} in Bone() argument 145 bool operator<(const Bone& rval) const in operator <() argument 154 void CalculateBoneToWorldSpaceMatrix(std::vector<Bone>& Bones);
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/include/osgAnimation/ |
H A D | Bone | 28 // A bone can't have more than one parent Bone, so sharing a part of Bone's hierarchy 30 class OSGANIMATION_EXPORT Bone : public osg::MatrixTransform 35 META_Node(osgAnimation, Bone); 36 Bone(const Bone& b, const osg::CopyOp& copyop= osg::CopyOp::SHALLOW_COPY); 37 Bone(const std::string& name = ""); 41 Bone* getBoneParent(); 42 const Bone* getBoneParent() const; 59 typedef std::map<std::string, osg::ref_ptr<Bone> > BoneMap;
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/include/osgAnimation/ |
H A D | Bone | 28 // A bone can't have more than one parent Bone, so sharing a part of Bone's hierarchy 30 class OSGANIMATION_EXPORT Bone : public osg::MatrixTransform 35 META_Node(osgAnimation, Bone); 36 Bone(const Bone& b, const osg::CopyOp& copyop= osg::CopyOp::SHALLOW_COPY); 37 Bone(const std::string& name = ""); 41 Bone* getBoneParent(); 42 const Bone* getBoneParent() const; 59 typedef std::map<std::string, osg::ref_ptr<Bone> > BoneMap;
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/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/BBGE/ |
H A D | SkeletalSprite.h | 42 class Bone : public Quad 45 Bone(); 69 void addSegment(Bone *b); 74 void updateSegment(Bone *b, const Vector &diff); 87 std::vector<Bone*> segments; 93 void parse(Bone *b, SimpleIStringStream &is); 96 Bone *b; 209 Bone *getBoneByIdx(int idx); 210 Bone *getBoneByName(const std::string &name); 246 std::vector<Bone*> bones; [all …]
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/dports/graphics/blender/blender-2.91.0/source/blender/io/collada/ |
H A D | ArmatureExporter.cpp | 59 for (Bone *bone = (Bone *)armature->bonebase.first; bone; bone = bone->next) { in add_armature_bones() 70 Bone *bone) in write_bone_URLs() 77 for (Bone *child = (Bone *)bone->childbase.first; child; child = child->next) { in write_bone_URLs() 99 Bone *bone; in add_instance_controller() 100 for (bone = (Bone *)arm->bonebase.first; bone; bone = bone->next) { in add_instance_controller() 148 void ArmatureExporter::add_bone_node(Bone *bone, in add_bone_node() 240 for (Bone *child = (Bone *)bone->childbase.first; child; child = child->next) { in add_bone_node() 246 for (Bone *child = (Bone *)bone->childbase.first; child; child = child->next) { in add_bone_node() 252 bool ArmatureExporter::is_export_root(Bone *bone) in is_export_root() 254 Bone *entry = bone->parent; in is_export_root() [all …]
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